[boskid][1.1.82] Rotating in-hand ghosts including loader-1x1s with a fluid energy source results in hard crash

This subforum contains all the issues which we already resolved.
Post Reply
User avatar
Deadlock989
Smart Inserter
Smart Inserter
Posts: 2528
Joined: Fri Nov 06, 2015 7:41 pm

[boskid][1.1.82] Rotating in-hand ghosts including loader-1x1s with a fluid energy source results in hard crash

Post by Deadlock989 »

If a loader-1x1 is given a fluid type energy source (e.g. hot steam), and such an entity is then copied so that at least one ghost entity of the loader is "in the hand", and then the rotate key is then pressed, the game crashes with a hard error.

Example log file attached.

Loader energy source defined as follows.

Code: Select all

	{
		type = "fluid",
		fluid_box = {
			filter = "steam",
			base_area = 0.5,
			base_level = -1,
			height = 2,
			production_type = "input-output",
			pipe_picture = nil,
			pipe_connections = {
				{ type="input-output", position = {1, 0} },
				{ type="input-output", position = {-1, 0} },
			},
			pipe_covers = [ DEFINITION ],
			secondary_draw_orders = { north = -1 },
		},
		maximum_temperature = 165,
		scale_fluid_usage = true,
		light_flicker = [ DEFINITION ],
	}	
Edited to add: this also happens if a blueprint (including a fluid-powered loader etc.) is "in the hand", not just cut/copy.
Attachments
factorio-current.log
(20.84 KiB) Downloaded 56 times
Image

User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 2252
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [boskid][1.1.82] Rotating in-hand ghosts including loader-1x1s with a fluid energy source results in hard crash

Post by boskid »

Thanks for the report. Issue is now fixed for 1.1.83

Post Reply

Return to “Resolved Problems and Bugs”