[0.11.22] Player Despawns When A Spawner Spawns

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Eyebe
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[0.11.22] Player Despawns When A Spawner Spawns

Post by Eyebe »

I had an issue where I was assaulting a new native/biter base, and a biter-spawner spawned where my player was. My player was respawned, but the game did not crash, there were no error messages, all quick-belts and weapons/armour were cleared, and I was unable to interact with the game world, although the game continued in an otherwise normal fashion.

I did not think to get a copy of the save-file at the time, and there are no crash reports to submit, though I imagine this issue would be simple enough for a developer to reproduce and fix.

Game Version: 0.11.22

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150316-1654)
Language: English (Regional Setting: English)
Processor: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (8 CPUs), ~2.2GHz
Memory: 12288MB RAM
Available OS Memory: 12266MB RAM
Page File: 12990MB used, 11538MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11

Display Card name: NVIDIA GeForce GTX 560M
Display Memory: 4046 MB
Dedicated Memory: 1998 MB
Shared Memory: 2047 MB

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bobingabout
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Re: [0.11.22] Player Despawns When A Spawner Spawns

Post by bobingabout »

This is interesting. It sounds like they need to implement a new protection system to prevent new entities created while biters are building nests from overiding existing entities. At least entities of a different faction, because I'm fairly sure they erase biters on purpose.
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kovarex
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Re: [0.11.22] Player Despawns When A Spawner Spawns

Post by kovarex »

Yes, it will not kill the player or any non-neutral entities anymore in 0.12.

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