No, it is not just an animation. If you stop a train at a station, then tell it to start moving but manually block it with a red signal, the wagons stay closed and the inserters can't touch the contents, even if the train isn't moving at all. Being stopped at a station in automatic mode is a state a train can be in - transitioning to that state just needs to be synced with the circuit network.Deadly-Bagel wrote:Inserter starts working the moment the train stops, the train opening is just an animation. Twinsen said he could delay the Inserter but would impact performance, probably only a little but these things add up.
And unless you need to test for empty trains, "Anything > 0" is a signal you can use to check if a train is at the station.
What'd be REALLY useful would be to output the number of locomotives and wagons/tankers as inventory, that way you could even dynamically configure a station to service the type and length of train using it... and "Locomotives > 0" becomes the check signal to see if a train is present.