i had the same thing, twice today during the stream.
both were on the same line.
i can share the last savegame i have of the last one, but it's big, so let me know if you need it.
my logfile is here: http://pastebin.com/QrUSGaEM & http://pastebin.com/hNGxejJd
[HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
i confirm it crash every time i can't play more than 1h
- Attachments
-
- factorio-current.log
- (6.78 KiB) Downloaded 227 times
-
- factorio-previous.log
- (6.52 KiB) Downloaded 236 times
Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Ya this one appears to be unpredictable. I'm experiencing several crashes per session and specifics of signal placement or how the rail is being extended doesn't seem to matter all that much. I could try to hold on to saves each time it happens if you don't already have plenty. 

Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Experiencing this also.
At first i was running around, doing all sorts of random things setting up a train stop blueprint, then it crashed:
How to reproduce the error:
The autosave probably has the car inventory open to start with. Just open the car if it's not, and take out 2 concrete and 1 hazard concrete to your inventory that's needed to finish the "train station" blueprint you'll place to trigger the error.
Select the blueprint book and scroll through until you see the train station. Rotate it so the side branch is facing left (west) and locate the station so it's matching the existing track (the top and bottom most signals should overlay the existing signals) and deploy it there; the construction robots should start working on it.
During this time the iron ore train that's on the loop should probably have left the station and pass by if you were slow.This might or might not be the relevant train that triggers the error; there is an ammo train and an oil barrel train running elsewhere.
Once the station is built, wait a while; it should crash eventually... like it has the last 3 times i've tried it. Usually within a minute or two.
Edit - Did i say it might be the train? I meant it is the train. It can also crash immediately during train station blueprint construction if you time it correctly, just as the ore train is leaving the station and the proper tracks are placed by robot.
At first i was running around, doing all sorts of random things setting up a train stop blueprint, then it crashed:
First
The next time i loaded the save i immediately placed the station blueprint and it crashed:
Second
I've tried this for a third time and for a while it seemed stable, but then surprise, RailPathFinder::findPath happened again.How to reproduce the error:
The autosave probably has the car inventory open to start with. Just open the car if it's not, and take out 2 concrete and 1 hazard concrete to your inventory that's needed to finish the "train station" blueprint you'll place to trigger the error.
Select the blueprint book and scroll through until you see the train station. Rotate it so the side branch is facing left (west) and locate the station so it's matching the existing track (the top and bottom most signals should overlay the existing signals) and deploy it there; the construction robots should start working on it.
During this time the iron ore train that's on the loop should probably have left the station and pass by if you were slow.
Once the station is built, wait a while; it should crash eventually... like it has the last 3 times i've tried it. Usually within a minute or two.
Edit - Did i say it might be the train? I meant it is the train. It can also crash immediately during train station blueprint construction if you time it correctly, just as the ore train is leaving the station and the proper tracks are placed by robot.
- Attachments
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- _autosave3.zip
- railpathfinder bugged save
- (19.16 MiB) Downloaded 243 times
Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
<3kovarex wrote:Fixed for 0.14.8
Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Damn, just lost my game due this, and now we got an update 

Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Hey MrGrim,
This is off topic but could you send me the updated auto-deploy destroyers mod? Been looking for a .14 version for a while.
Many thanks!
This is off topic but could you send me the updated auto-deploy destroyers mod? Been looking for a .14 version for a while.
Many thanks!
No, I'm not a piece of cheese! 

Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
I released the 0.14 version a little while agoGouada wrote:Hey MrGrim,
This is off topic but could you send me the updated auto-deploy destroyers mod? Been looking for a .14 version for a while.
Many thanks!

My mod: "Auto Deploy Destroyers" (follower robots) viewtopic.php?f=97&t=24545
Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Perfect thanks!slindenau wrote:I released the 0.14 version a little while agoGouada wrote:Hey MrGrim,
This is off topic but could you send me the updated auto-deploy destroyers mod? Been looking for a .14 version for a while.
Many thanks!.
No, I'm not a piece of cheese! 
