[0.12.2] [kovarex] Factorio crash while loading map

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vinhui
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[0.12.2] [kovarex] Factorio crash while loading map

Post by vinhui »

Our factorio crashes while loading a 12.1 save.

Code: Select all

   0.000 2015-08-02 16:57:41; Factorio 0.12.1 (Build 16116, win64)
   0.000 Operating system: Windows 7 Service Pack 1
   0.000 Read data path: D:/Program Files/Factorio/data
   0.000 Write data path: C:/Users/Vincent/AppData/Roaming/Factorio
   0.000 Binaries path: D:/Program Files/Factorio/bin
   0.011 Info LocaleProvider.cpp:282: Language en is LTR
   0.011 Info LocaleProvider.cpp:282: Language en is LTR
   0.141 Initialised Direct3D: NVIDIA GeForce GTX 770; driver: nvd3dumx.dll 10.18.13.5330
   0.177 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.336 Loading mod core 0.0.0 (data.lua)
   0.354 Loading mod base 0.12.1 (data.lua)
   0.916 Loading mod WaiTex 0.7.0 (data-updates.lua)
   1.576 Info LocaleProvider.cpp:282: Language en is LTR
   1.576 Info LocaleProvider.cpp:282: Language en is LTR
   1.598 Info LocaleProvider.cpp:282: Language en is LTR
   1.598 Info LocaleProvider.cpp:282: Language en is LTR
   1.874 Initial atlas bitmap size is 16384
   1.877 Created atlas bitmap 16384x15011
  36.251 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=vinhui&token=<private>&apiVersion=2
  37.115 1 packages available to download (experimental updates enabled).
  37.177 Factorio initialised
  41.531 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-download-link?username=vinhui&token=<private>&package=core-win64&from=0.12.1&to=0.12.2&isTarget=true&apiVersion=2
  42.099 Info Updater.cpp:201: Downloading https://eu3.factorio.com/updates/core-win64-0.12.1-0.12.2-update.zip?key=6nrEVwjL1qGlGULau9bgcg&expires=1438527516 to C:/Users\Vincent\AppData\Roaming\Factorio\temp\core-win64-0.12.1-0.12.2-update.zip
  75.079 Info Updater.cpp:212:  => 200
  78.553 Goodbye
   0.000 2015-08-02 16:58:59; Factorio 0.12.1 (Build 16116, win64)
   0.000 Operating system: Windows 7 Service Pack 1
   0.000 Info Updater-win32.cpp:130: Starting updater
   0.000 Info Updater.cpp:358: Applying update C:/Users\Vincent\AppData\Roaming\Factorio\temp\core-win64-0.12.1-0.12.2-update.zip
   1.661 Info Updater-win32.cpp:141: Starting updated game
   2.018 Goodbye
   0.000 2015-08-02 16:59:01; Factorio 0.12.2 (Build 16229, win64)
   0.000 Operating system: Windows 7 Service Pack 1
   0.000 Read data path: D:/Program Files/Factorio/data
   0.000 Write data path: C:/Users/Vincent/AppData/Roaming/Factorio
   0.000 Binaries path: D:/Program Files/Factorio/bin
   0.049 Initialised Direct3D: NVIDIA GeForce GTX 770; driver: nvd3dumx.dll 10.18.13.5330
   0.069 Turning off Align To V-Sync because desktop composition was detected (ie. Windows Aero).
   0.069 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.167 Loading mod core 0.0.0 (data.lua)
   0.169 Loading mod base 0.12.2 (data.lua)
   0.226 Loading mod WaiTex 0.7.0 (data-updates.lua)
   5.494 Initial atlas bitmap size is 16384
   5.499 Created atlas bitmap 16384x15010
  23.927 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=vinhui&token=<private>&apiVersion=2
  24.503 0 packages available to download (experimental updates enabled).
  24.523 Factorio initialised
  49.522 Loading map C:/Users\Vincent\AppData\Roaming\Factorio\saves\_autosave3.zip
  49.635 Info Scenario.cpp:160: Map version 0.12.1-4
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-746f8a36\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-746f8a36\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-746f8a36\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-746f8a36\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-746f8a36\src\util\crashhandler.cpp (88): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007731B9B0)
000000007731B9B0 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774299C8)
00000000774299C8 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773B7FA8)
00000000773B7FA8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773C91AD)
00000000773C91AD (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773B8BAF)
00000000773B8BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773EDB38)
00000000773EDB38 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\temp\factorio-746f8a36\src\logistics\logisticsupplychestdistribution.cpp (38): LogisticSupplyChestDistribution::setup
c:\temp\factorio-746f8a36\src\logistics\logisticsupplyitemstate.cpp (98): LogisticSupplyItemState::setup
c:\temp\factorio-746f8a36\src\logistics\logisticsupply.cpp (72): LogisticSupply::setup
c:\temp\factorio-746f8a36\src\logistics\logisticnetwork.cpp (77): LogisticNetwork::setup
c:\temp\factorio-746f8a36\src\logistics\logisticmanager.cpp (70): LogisticManager::setup
c:\temp\factorio-746f8a36\src\force\forcedata.cpp (212): ForceData::setup
c:\temp\factorio-746f8a36\src\map\map.cpp (597): Map::setupEntities
c:\temp\factorio-746f8a36\src\scenario\scenario.cpp (221): Scenario::loadFactory
c:\temp\factorio-746f8a36\src\scenario\parallelscenarioloader.cpp (66): ParallelScenarioLoader::doLoad
c:\boost_1_58_0\boost\thread\detail\thread.hpp (117): boost::detail::thread_data<boost::_bi::bind_t<void,void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManager * __ptr64,bool),boost::_bi::list6<boost::_bi::value<ParallelScenarioLoader * __ptr64>,boost::_bi::value<MapDeserialiser * __ptr64>,boost::_bi::value<enum InputType>,boost::_bi::value<InputHandler * __ptr64>,boost::_bi::value<MultiplayerManager * __ptr64>,boost::_bi::value<bool> > > >::run
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013F83CE43)
000000013F83CE43 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772959CD)
00000000772959CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773CB981)
00000000773CB981 (ntdll): (filename not available): RtlUserThreadStart
  50.988 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Edit:
When i downgrade again, i cant load saves either with the same error.
Heres the save: https://drive.google.com/file/d/0ByeyuF ... sp=sharing

kovarex
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Re: [0.12.2] [kovarex] Factorio crash while loading map

Post by kovarex »

The error is strange, as one of the players logistic system structures were not pointing at the player, like he was improperly disconnected internally, I have no idea why it happened.

I made a change that the game can handle this situation, so the save is loadable, and it gives some info in the log ...

vinhui
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Re: [0.12.2] [kovarex] Factorio crash while loading map

Post by vinhui »

Any chance we could get an early patch for this issue? Were almost at the end of the game and would like to finish it

posila
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Re: [0.12.2] [kovarex] Factorio crash while loading map

Post by posila »

Here is fixed save of your game for 0.12.2 https://drive.google.com/file/d/0B725IS ... sp=sharing

Do you remember what happend in the game? It looks like player "huismanwouter" died while wearing personal roboport. Do you know how did he die?

pietertje
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Re: [0.12.2] [kovarex] Factorio crash while loading map

Post by pietertje »

Thank you for the fix.
Huismanwouter died when he removed a piece of concrete he was standing on. The concrete was placed on water. I think that's what caused the problem.

Image

you can see the place where the concrete was removed. The water changed to land but we couldn't build anything on it. With the fix we now can build (except concrete) and stand on it.

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