Symptoms:
After long playtime, server process terminates, leaving players connected to each other.
Attempting to reload the autosave causes issue to recur within minutes.
Save file(edit: sorry about the tiny bit offensive imagery in this save, you know how multiplayer can be)
Log 1
Log 2
[0.12.0]Headless Server Crash
Re: [0.12.0]Headless Server Crash
I can't reproduce the crash here. Can you provide more details? Do you know what you and other players were doing at the time it crashed? What is the exact command line you used to start the server? Anything else?
Re: [0.12.0]Headless Server Crash
bin/x64/factorio --start-server _autosave1.zip | bin/x64/logmonitor.py > gamelog.log &
Logmonitor.py is my own custom script that just watches players online, and is irrelevant here.
As to what was being done, it varied with each crash.
Edit: and here's where I forget to mention it was ubuntu 14.04 Linux. Sorry about that.
Logmonitor.py is my own custom script that just watches players online, and is irrelevant here.
As to what was being done, it varied with each crash.
Edit: and here's where I forget to mention it was ubuntu 14.04 Linux. Sorry about that.
Re: [0.12.0]Headless Server Crash
Okay, thanks.
Upon closer inspection, this seems to be this bug, which will be fixed in 0.12.1. Basically, the server tried to play a sound and crashed because it doesn't have its sound subsystem initialised.
Upon closer inspection, this seems to be this bug, which will be fixed in 0.12.1. Basically, the server tried to play a sound and crashed because it doesn't have its sound subsystem initialised.