I've fot repeated crash in 3rd mission in campaign, that's the mission to recover computer.
Crash happens seconds after attacking the closest nest to the east.
0.012 2015-07-19 09:13:07; Factorio 0.12.0 (Build 103, win64)
0.012 Operating system: Windows 7 Service Pack 1
0.012 Read data path: D:/Games/Factorio/data
0.012 Write data path: D:/Games/Factorio
0.012 Binaries path: D:/Games/Factorio/bin
0.357 Initialised Direct3D: AMD Radeon R9 200 Series; driver: aticfx64.dll 8.17.10.1395
0.484 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
0.666 Loading mod core 0.0.0 (data.lua)
0.688 Loading mod base 0.12.0 (data.lua)
2.360 Initial atlas bitmap size is 16384
2.362 Created atlas bitmap 16384x7658
21.486 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-av ... iVersion=2
34.784 Info Updater.cpp:730: Download failed (Timeout was reached -- Resolving timed out after 10015 milliseconds)
34.884 Factorio initialised
39.889 Loading map D:/Games\Factorio\saves\cam.zip
40.104 Info Scenario.cpp:160: Map version 0.12.0-36
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-5829127a\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-5829127a\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-5829127a\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (88): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007782B9B0)
000000007782B9B0 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000779399C8)
00000000779399C8 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778C7FA8)
00000000778C7FA8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778D91AD)
00000000778D91AD (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778C8BAF)
00000000778C8BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778FDB38)
00000000778FDB38 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\temp\factorio-5829127a\src\ai\commander.cpp (104): Commander::setMultiCommand
c:\temp\factorio-5829127a\src\script\luasurface.cpp (456): LuaSurface::luaSetMultiCommand
c:\temp\factorio-5829127a\src\script\luabinder.hpp (300): LuaBinder<LuaSurface>::callWrapper
c:\temp\factorio-5829127a\libraries\lua\ldo.c (320): luaD_precall
c:\temp\factorio-5829127a\libraries\lua\lvm.c (723): luaV_execute
c:\temp\factorio-5829127a\libraries\lua\lapi.c (920): f_call
c:\temp\factorio-5829127a\libraries\lua\ldo.c (133): luaD_rawrunprotected
c:\temp\factorio-5829127a\libraries\lua\lapi.c (946): lua_pcallk
c:\temp\factorio-5829127a\src\script\luagamescript.cpp (1751): LuaGameScript::signallingPCall
c:\temp\factorio-5829127a\src\script\luagamescript.cpp (523): LuaGameScript::runEventHandler
c:\temp\factorio-5829127a\src\script\luaeventdispatcher.cpp (164): LuaEventDispatcher::run
c:\temp\factorio-5829127a\src\script\luacontext.cpp (111): LuaContext::update
c:\temp\factorio-5829127a\src\scenario\scenario.cpp (731): Scenario::update
c:\temp\factorio-5829127a\src\mainloop.cpp (250): MainLoop::gameUpdateStep
c:\temp\factorio-5829127a\src\mainloop.cpp (351): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\temp\factorio-5829127a\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FC3B163)
000000013FC3B163 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000777A59CD)
00000000777A59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778DB981)
00000000778DB981 (ntdll): (filename not available): RtlUserThreadStart
85.462 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
[0.12.0] Crash in 3rd mission in New Hope campaign
Re: [0.12.0] Crash in 3rd mission in New Hope campaign
This has been fixed in 0.12.1.