New Furnaces

This subforum contains all the issues which we already resolved.
User avatar
zer0t3ch
Fast Inserter
Fast Inserter
Posts: 118
Joined: Fri Jul 26, 2013 6:06 am
Contact:

New Furnaces

Post by zer0t3ch »

Dunno if you guys know about this or not, but the new furnaces are unlocked from the beginning even though they're not craftable.
"F**k thy hater"
-George Watsky

Feel free to contact me!
Skype: Zer0t3ch
Razer Comms: Zer0t3ch
Email: zer0t3ch@live.com

Image
drs9999
Filter Inserter
Filter Inserter
Posts: 831
Joined: Wed Mar 06, 2013 11:16 pm
Contact:

Re: New Furnaces

Post by drs9999 »

This was fixed in 0.6.1

This might not effect savegames, so can you test it in a new game?

There was a command to force a player recipes, technologies, etc reload, but I forgot it ;)
I will edit the post if I can remeber it
User avatar
zer0t3ch
Fast Inserter
Fast Inserter
Posts: 118
Joined: Fri Jul 26, 2013 6:06 am
Contact:

Re: New Furnaces

Post by zer0t3ch »

drs9999 wrote:This was fixed in 0.6.1

This might not effect savegames, so can you test it in a new game?

There was a command to force a player recipes, technologies, etc reload, but I forgot it ;)
I will edit the post if I can remeber it
mmk, thanks. I see it's fixed now.
"F**k thy hater"
-George Watsky

Feel free to contact me!
Skype: Zer0t3ch
Razer Comms: Zer0t3ch
Email: zer0t3ch@live.com

Image
drs9999
Filter Inserter
Filter Inserter
Posts: 831
Joined: Wed Mar 06, 2013 11:16 pm
Contact:

Re: New Furnaces

Post by drs9999 »

I finally found it :D
slpwnd wrote:Acutally we will add the lua migration for 0.6.2 that will perform the game.player.force.reset(). So the effect will be that the recipes will be reloaded
Post Reply

Return to “Resolved Problems and Bugs”