New Furnaces
New Furnaces
Dunno if you guys know about this or not, but the new furnaces are unlocked from the beginning even though they're not craftable.
"F**k thy hater"
-George Watsky
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-George Watsky
Feel free to contact me!
Skype: Zer0t3ch
Razer Comms: Zer0t3ch
Email: zer0t3ch@live.com

Re: New Furnaces
This was fixed in 0.6.1
This might not effect savegames, so can you test it in a new game?
There was a command to force a player recipes, technologies, etc reload, but I forgot it
I will edit the post if I can remeber it
This might not effect savegames, so can you test it in a new game?
There was a command to force a player recipes, technologies, etc reload, but I forgot it

I will edit the post if I can remeber it
Re: New Furnaces
mmk, thanks. I see it's fixed now.drs9999 wrote:This was fixed in 0.6.1
This might not effect savegames, so can you test it in a new game?
There was a command to force a player recipes, technologies, etc reload, but I forgot it
I will edit the post if I can remeber it
"F**k thy hater"
-George Watsky
Feel free to contact me!
Skype: Zer0t3ch
Razer Comms: Zer0t3ch
Email: zer0t3ch@live.com

-George Watsky
Feel free to contact me!
Skype: Zer0t3ch
Razer Comms: Zer0t3ch
Email: zer0t3ch@live.com

Re: New Furnaces
I finally found it 

slpwnd wrote:Acutally we will add the lua migration for 0.6.2 that will perform the game.player.force.reset(). So the effect will be that the recipes will be reloaded