[Donion] [2.0.24] Flamethrower audio loops forever in specific situations

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Lylcaruis
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[Donion] [2.0.24] Flamethrower audio loops forever in specific situations

Post by Lylcaruis »

so i have absolutely no idea what caused this but i assume its either a 1 in a million thing OR picking up a flamethrower right when the audio loops breaks it?
sorry for not having a concrete answer for why this happens but i figure ill post it here because maybe someone else can figure it out
very weird audio bug.mp4
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Lylcaruis
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Re: [2.0.24] Flamethrower audio loops forever in specific situations

Post by Lylcaruis »

i wasnt recording to check but im pretty sure that pausing the game stopped the noise and it hasnt come back since
Lylcaruis
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Re: [2.0.24] Flamethrower audio loops forever in specific situations

Post by Lylcaruis »

alright the same bug just happened again but im still not sure what's causing it
at least its not a 1/100000 thing though
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Re: [Donion] [2.0.24] Flamethrower audio loops forever in specific situations

Post by Donion »

No need to post any additional info/log. The issue happens when a flamethrower dies while shooting and its ghost is created. The same could happen when the turret would be deactivated by a script. There was a similar issue reported and fixed recently: 122330.
Donion
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Re: [Donion] [2.0.24] Flamethrower audio loops forever in specific situations

Post by Donion »

Thanks for the report, the issue is fixed for the next release, 2.0.25.
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