[Donion] [2.0.21] When using working_sound.persistent = true the sound disappears after a pause

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Dial-up
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[Donion] [2.0.21] When using working_sound.persistent = true the sound disappears after a pause

Post by Dial-up »

As stated in the title, if persistent = true is set in working_sound, the sound will disappear and will not be restored after pausing the game. In vanilla, this applies to belts, some robots, and pipes (I haven't tested them).

To repeat, pause the game(in any save) and wait until the sound "fades off" and disappears (if you resume before it completely fades down, nothing will happen). The sound will be restored if all entities disappear from the hearing radius.
The bug was reproduced on 2 PCs with different OS.

I noticed the problem when I ported my mod that puts a lot of such entities and the lack of sound will be very noticeable, I hope you will find time to fix the bug.
I hope this is not another duplicate, according to the words "persistent" and "sound" the last post at the time of release :)

read the attachments "bottom up", I don't know how to move them
Attachments
until I completely leave the radius and come back
until I completely leave the radius and come back
Screenshot_20241125_030812.png (211.56 KiB) Viewed 407 times
Screenshot_20241125_030726.png
Screenshot_20241125_030726.png (671.99 KiB) Viewed 407 times
now if you walk around, put/remove something, the sound will not return
now if you walk around, put/remove something, the sound will not return
Screenshot_20241125_030714.png (671.24 KiB) Viewed 407 times
Screenshot_20241125_030657.png
Screenshot_20241125_030657.png (634.11 KiB) Viewed 407 times
and he disappeared
and he disappeared
Screenshot_20241125_030649.png (371.48 KiB) Viewed 407 times
sound decreases volume when paused
sound decreases volume when paused
Screenshot_20241125_030646.png (371.44 KiB) Viewed 407 times
central point of sound
central point of sound
Screenshot_20241125_030642.png (632.92 KiB) Viewed 407 times
factorio-current.log
(11.03 KiB) Downloaded 10 times
Donion
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Re: [Donion] [2.0.21] When using working_sound.persistent = true the sound disappears after a pause

Post by Donion »

Thanks for the report, the issue is fixed for the next release, 2.0.22.
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