What did you do?
While wearing mech armor and flying (due to said armor), I flew over a rocket silo with a Rocket currently ready to be launched.
What happened?
While most of "me" (the character) successfully rendered in front of the rocket, part of the rocket's upmost section (part of the cargo pod) rendered in front of the character, essentially "clipping" them. The exact section of the rocket clipping through the character remained constant even with the slight movement from the hover animation.
What did you expect to happen instead?
I expected the entire rocket to render "below" my character visually, in that my character would always be fully visible, and the rocket would not pierce through me.
Does it happen always, once, or sometimes?
This appears to occur always, regardless of exact facing, as long as the character is flying above the silo in such a way the affected section of the sprite intersects with the character.
[Genhis][2.0.14] SA: Mech Armor flight visually "clips" Rocket in silo
-
- Manual Inserter
- Posts: 2
- Joined: Sun Nov 03, 2024 1:01 am
- Contact:
[Genhis][2.0.14] SA: Mech Armor flight visually "clips" Rocket in silo
- Attachments
-
- factorio-current.log
- currently active log
- (9.42 KiB) Downloaded 19 times
-
- clip of issue
- brokenflight.gif (28.73 MiB) Viewed 1636 times
-
- Manual Inserter
- Posts: 3
- Joined: Sat Apr 29, 2017 2:36 am
- Contact:
Re: [2.0.14] SA: Mech Armor flight visually "clips" Rocket in silo
Seeing this also with rockets clipping other rockets
- xargo-sama
- Long Handed Inserter
- Posts: 55
- Joined: Mon Jun 05, 2023 1:04 pm
- Contact:
Re: [Genhis][2.0.14] SA: Mech Armor flight visually "clips" Rocket in silo
I see that you say it's fixed, but I'm in 2.0.15 and have the second screenshot's issue (Though in this case it's just the glow from a rocket launch 'above' the affected rocket, not the fire)
stuff
Re: [Genhis][2.0.14] SA: Mech Armor flight visually "clips" Rocket in silo
Check the post date vs release date, latest is 2.0.19.