[Hrusa][2.0.14] Asteroid collector stuck at computing navigation

This subforum contains all the issues which we already resolved.
hecktarzuli
Inserter
Inserter
Posts: 22
Joined: Fri Jul 01, 2022 2:37 pm
Contact:

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Post by hecktarzuli »

xargo-sama wrote:
Mon Nov 04, 2024 3:58 pm
The easy hotfix is just to build and delete a tile next to the collector that is stuck. (it can be just a blueprint)

I will fix it properly soon. Sorry about the inconvenience.
I've tried this many times, it doesn't work for me.

UPDATE: Adding a ghost tile in space connected to the collector and removing it fixed it.
Last edited by hecktarzuli on Tue Nov 05, 2024 7:21 pm, edited 1 time in total.

Flame1869
Burner Inserter
Burner Inserter
Posts: 13
Joined: Tue Oct 24, 2017 6:21 pm
Contact:

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Post by Flame1869 »

xargo-sama wrote:
Mon Nov 04, 2024 5:00 pm
Ok done, should be working fine next update.

The mistake got added while fixing another bug.
awesome! cant wait for the patch to go live :) ty for the fast fix

noid92
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sat Jun 20, 2020 6:43 pm
Contact:

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Post by noid92 »

hecktarzuli wrote:
Tue Nov 05, 2024 1:23 pm
xargo-sama wrote:
Mon Nov 04, 2024 3:58 pm
The easy hotfix is just to build and delete a tile next to the collector that is stuck. (it can be just a blueprint)

I will fix it properly soon. Sorry about the inconvenience.
I've tried this many times, it doesn't work for me.

UPDATE: Adding a ghost tile in space connected to the collector and removing it fixed it.
thanks for your edit. I just encountered this problem with computing navigation. I put a little 2x2 square in front of the collector and it fixed itself. Glad this is already addressed in the next update.

User avatar
ExistentialHorror
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sun Jan 15, 2023 9:07 pm
Contact:

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Post by ExistentialHorror »

I have the same problem.
xargo-sama wrote:
Mon Nov 04, 2024 3:58 pm
The easy hotfix is just to build and delete a tile next to the collector that is stuck.
Worked well for me, thanks.
Rebuilding the collector helped too, but not always.

sowieso
Burner Inserter
Burner Inserter
Posts: 17
Joined: Sat May 06, 2017 3:21 am
Contact:

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Post by sowieso »

I couldn't get it working with deleting tiles before. But the update fixed the problem. Thanks!

yexiaorain
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Nov 07, 2024 8:26 am
Contact:

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Post by yexiaorain »

same bug here.

i found reddit talk about it

https://www.reddit.com/r/factorio/comme ... ?rdt=41187

it's not working for me

I put one ac(astroid_collector) down(not working), and another ac down(working) and remove the old one.


game version 2.0.14-2
Last edited by yexiaorain on Thu Nov 07, 2024 8:48 am, edited 1 time in total.

Genhis
Factorio Staff
Factorio Staff
Posts: 550
Joined: Wed Dec 24, 2014 8:19 am
Contact:

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Post by Genhis »

yexiaorain wrote:
Thu Nov 07, 2024 8:29 am
same bug here.
...
game version 2.0.14-2
The fix is in the experimental version 2.0.15.

T-nm
Burner Inserter
Burner Inserter
Posts: 5
Joined: Wed Nov 24, 2021 4:59 am
Contact:

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Post by T-nm »

Genhis wrote:
Thu Nov 07, 2024 3:34 pm
yexiaorain wrote:
Thu Nov 07, 2024 8:29 am
same bug here.
...
game version 2.0.14-2
The fix is in the experimental version 2.0.15.
2.0.15-4 the bug can still happen and in order to get the collector to work I had to destroy almost everything that was in that spot before rebuilding it.

GhoulLord
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue Nov 12, 2024 5:39 pm
Contact:

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Post by GhoulLord »

Collector cannot find path in 2.0.15.
2024-11-12 18_32_15-Factorio_ Space Age 2.0.15.png
2024-11-12 18_32_15-Factorio_ Space Age 2.0.15.png (1.3 MiB) Viewed 137 times
2024-11-12 18_35_22-Factorio_ Space Age 2.0.15.png
2024-11-12 18_35_22-Factorio_ Space Age 2.0.15.png (91.46 KiB) Viewed 137 times

Genhis
Factorio Staff
Factorio Staff
Posts: 550
Joined: Wed Dec 24, 2014 8:19 am
Contact:

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Post by Genhis »

GhoulLord wrote:
Tue Nov 12, 2024 5:44 pm
Collector cannot find path in 2.0.15.
Please post a save file if you are still experiencing this issue.

GhoulLord
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue Nov 12, 2024 5:39 pm
Contact:

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Post by GhoulLord »

Savegame with stuck collector. Spaceplatform Aqui.
Attachments
collector.zip
(60.77 MiB) Downloaded 6 times

Genhis
Factorio Staff
Factorio Staff
Posts: 550
Joined: Wed Dec 24, 2014 8:19 am
Contact:

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Post by Genhis »

GhoulLord wrote:
Wed Nov 13, 2024 6:02 pm
Savegame with stuck collector. Spaceplatform Aqui.
Just to confirm, did this asteroid collector get stuck in version 2.0.15? You can build a tile around it and it should start working again.

GhoulLord
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue Nov 12, 2024 5:39 pm
Contact:

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Post by GhoulLord »

I think it got stuck in 2.0.15 - but as I am updating to every new version before I start playing, it might be possible that it got stuck in 2.0.14 - I'm sorry, but I cannot remember. Need to store so much new information of this great DLC :D .

Post Reply

Return to “Resolved Problems and Bugs”