[Hrusa][2.0.10] Crash (AsteroidCollectorNavMesh::unregisterForcedChunkMapping)
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- Manual Inserter
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[Hrusa][2.0.10] Crash (AsteroidCollectorNavMesh::unregisterForcedChunkMapping)
after i leave the collectors on the space platform for a while and i remove them the game crashes i tried the delete tool picking it up with right click and the only way i seem to be able to fix it is to delete the platform and start again after salvage everything except the main part of the platform and the collectors. i would have expected it to have been removed like normal after i first place them i could remove them.
- Attachments
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- Factorio 2024.10.25 - 08.56.09.01.mp4
- the video of what i did to crash it
- (51.94 MiB) Downloaded 12 times
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- factorio-previous.log
- This is contains info on the crash
- (18.91 KiB) Downloaded 6 times
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- Space Age First Planet.zip
- This is my save
- (14.95 MiB) Downloaded 8 times
- xargo-sama
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Re: [Hrusa][2.0.10] Crash (AsteroidCollectorNavMesh::unregisterForcedChunkMapping)
Thank you for the report. I will look into this. It's certainly not supposed to crash like this.
- xargo-sama
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Re: [Hrusa][2.0.10] Crash (AsteroidCollectorNavMesh::unregisterForcedChunkMapping)
In your case it seems the collector is in an invalid state and that's why it's crashing the game.
Can you tell me how you constructed this collector? I cannot recreate it in a fresh save (even with the extra quality mod tier collector). All my collectors spawn in properly and don't have this issue.
Does any of your mods perhaps increase the quality of an existing building with some way?
Can you tell me how you constructed this collector? I cannot recreate it in a fresh save (even with the extra quality mod tier collector). All my collectors spawn in properly and don't have this issue.
Does any of your mods perhaps increase the quality of an existing building with some way?
- xargo-sama
- Inserter
- Posts: 36
- Joined: Mon Jun 05, 2023 1:04 pm
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Re: [Hrusa][2.0.10] Crash (AsteroidCollectorNavMesh::unregisterForcedChunkMapping)
Never mind, figured it out. Will be fixed in some future patch. (maybe not the immediately next one tho)