Hello,
I'm back again with another rolling desync. Just my luck right?
It's from the same game that I reported last time. The game is now almost 133 h. The rolling desync seems to be related to beacons as removing them solves the problem. I hope you don't have problems navigating the base, as it is quite large. I've parked my character next to some central location that you can use to disconnect power to either the left or right part of the base. There are many beacons used, most of them on the right side of the base.
Mining Green or Red power pole will disconnect the corresponding side of the base from power grid.
Save game
http://www.mediafire.com/download/o6btl ... desync.zip
Mods
http://www.mediafire.com/download/5f4p7 ... c-mods.zip
[0.11.8] Multiplayer rolling desync
[0.11.8] Multiplayer rolling desync
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Re: [0.11.8] Multiplayer rolling desync
Hello.
First of all, I would love to inspect all the mods, there seems to be huge amount of interesting content.
I tried the test both in heavy mode and in multiplayer game, and it works for me, so I guess it works in 0.11.9.
First of all, I would love to inspect all the mods, there seems to be huge amount of interesting content.
I tried the test both in heavy mode and in multiplayer game, and it works for me, so I guess it works in 0.11.9.
Re: [0.11.8] Multiplayer rolling desync
This issue is not resolved. Desync is still rolling in 0.11.10. I've open a new thread.
https://forums.factorio.com/forum/vie ... f=7&t=7868
https://forums.factorio.com/forum/vie ... f=7&t=7868
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x