[Oxyd] [1.1.25] Occurrence of extraneous sound (crackling)
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[Oxyd] [1.1.25] Occurrence of extraneous sound (crackling)
Periodically, a strange noise began to appear (example video https://drive.google.com/file/d/1vdWzM6 ... sp=sharing). I play with mods, but I checked without them and there is also noise. I tried to change the headphones, as I thought the reason was in them, but it also did not help. In the save, the character is sitting in a train, but it is heard faintly, I can not say how to reproduce it, but when the artillery is firing and drones are building, the noise appeared often. I attach a save with mods.
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- factorio-current.log
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- семестр [virtual-signal=signal-6].zip
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Re: [1.1.25] Occurrence of extraneous sound (crackling)
I have the same issue, although my sound glitches a little bit different more like random static that comes and goes.
Just updated from an older version to 1.1.25 and the issues started.
Also, I "think", that the noise glitching is somehow connected to activity on the map. I have a lot of infestation and a mod (swarm or something), so when many bugs start moving around the map to attack, and drones start to fly, the sound starts to glitch. Perhaps something to do with CPU load? Running on i7-3770.
Was playing on 1.1.16 and all was fine, even when map got very overcrowded and fps dropped.
Just updated from an older version to 1.1.25 and the issues started.
Also, I "think", that the noise glitching is somehow connected to activity on the map. I have a lot of infestation and a mod (swarm or something), so when many bugs start moving around the map to attack, and drones start to fly, the sound starts to glitch. Perhaps something to do with CPU load? Running on i7-3770.
Was playing on 1.1.16 and all was fine, even when map got very overcrowded and fps dropped.
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Re: [1.1.25] Occurrence of extraneous sound (crackling)
I've been having the same issue. See my post: viewtopic.php?f=7&t=96343. For me it's been with Flamethrower turrets mainly.
Re: [1.1.25] Occurrence of extraneous sound (crackling)
Perhaps. In my game, I also use MANY flame turrets.Magiobiwan wrote: ↑Mon Feb 22, 2021 5:30 am I've been having the same issue. See my post: viewtopic.php?f=7&t=96343. For me it's been with Flamethrower turrets mainly.
Re: [Oxyd] [1.1.25] Occurrence of extraneous sound (crackling)
I'm having this problem too. For me it sounds like the sound of running with exoskeletons, but chopped up and stuttery. It does seem to coincide with flamethrowers firing, but it doesn't seem very consistent.
Re: [Oxyd] [1.1.25] Occurrence of extraneous sound (crackling)
Should be the same as this one, which will be fixed in 1.1.26.