[Rseding91] [1.1.21] Character requested rockets end up in spidertron ammo slots

This subforum contains all the issues which we already resolved.
kev_a_s
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Feb 05, 2021 9:08 pm
Contact:

[Rseding91] [1.1.21] Character requested rockets end up in spidertron ammo slots

Post by kev_a_s »

While riding inside Spidertron, character has open logistic request for Atomic Bombs. Spidertron has open logistic request for Explosive Rockets. The spidertron launcher ammo slots are empty. On entering the logistic network, the delivery of the Atomic Bombs will end up in the Spidertron launchers if one or more are still empty.

It appears to be confused by the empty ammo slots. The character's ammo slots are all occupied.
Attachments
Spidertron's unfilled logistic request.
Spidertron's unfilled logistic request.
SpidertronRequest.png (2.38 MiB) Viewed 3847 times
Character's unfilled logistic requests.
Character's unfilled logistic requests.
PersonalReq.png (2.16 MiB) Viewed 3847 times
After the requests have been filled. One Spidertron ammo slot has Atomic Bombs.
After the requests have been filled. One Spidertron ammo slot has Atomic Bombs.
AfterSpider.png (2.71 MiB) Viewed 3847 times
factorio-current.log
(5.01 KiB) Downloaded 145 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 14291
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.21] Character requested rockets end up in spidertron ammo slots

Post by Rseding91 »

That's working as intended as far as the code is concerned. It is specifically programmed to do this; fill the vehicle with ammo requests when ammo is requested to the player.

I don't know if we want to change that with spidertrons now having their own requests or leave it as is. I'll leave that up to someone else.
If you want to get ahold of me I'm almost always on Discord.
User avatar
invisus
Filter Inserter
Filter Inserter
Posts: 284
Joined: Fri Sep 21, 2018 5:33 pm
Contact:

Re: [1.1.21] Character requested rockets end up in spidertron ammo slots

Post by invisus »

Rseding91 wrote: Sat Feb 06, 2021 1:57 am with spidertrons now having their own requests
This seems to be the answer right here. If both character and spidertron are now able to make their own requests, it would seem unintended for player requests to go to the vehicle.
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5267
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [1.1.21] Character requested rockets end up in spidertron ammo slots

Post by Klonan »

Rseding91 wrote: Sat Feb 06, 2021 1:57 am I don't know if we want to change that with spidertrons now having their own requests or leave it as is. I'll leave that up to someone else.
I would say make an exception for spidertron, not only because it has its own logistic requests, but also because it can auto-fire, so a rogue nuke getting put into the ammo slots is a danger
sp55aa
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Mon Oct 07, 2019 9:27 am
Contact:

Re: [1.1.21] Character requested rockets end up in spidertron ammo slots

Post by sp55aa »

Klonan wrote: Thu Feb 11, 2021 10:14 am
Rseding91 wrote: Sat Feb 06, 2021 1:57 am I don't know if we want to change that with spidertrons now having their own requests or leave it as is. I'll leave that up to someone else.
I would say make an exception for spidertron, not only because it has its own logistic requests, but also because it can auto-fire, so a rogue nuke getting put into the ammo slots is a danger
this can be avoid by set ammo to normal rocket only
Rseding91
Factorio Staff
Factorio Staff
Posts: 14291
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [Rseding91] [1.1.21] Character requested rockets end up in spidertron ammo slots

Post by Rseding91 »

Ok, I changed it for the next release.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Resolved Problems and Bugs”