[0.11.1][kovarex] We didn't do the train movement right.

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Geartwo
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[0.11.1][kovarex] We didn't do the train movement right.

Post by Geartwo »

... right let us know when this happens.
Image
Reproduce: Drive with a train i a dead end. (End of the Track or to fast in a closed Gate)
Boogieman14
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Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Post by Boogieman14 »

Not sure if any more reports of this have any benefit, but I just had one too. Manually driving the train into a dead end at high speed.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
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Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Post by _aD »

I had it with 0.11.1 with one stationary engine at the end of the track, three carriages behind it. I placed an engine at the other end, fueled it, got into it then tried to move it. The second engine was on a curve. I don't know if it had connected to the other stock or not.
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Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Post by CrescentStar »

Boogieman14 wrote:Not sure if any more reports of this have any benefit, but I just had one too. Manually driving the train into a dead end at high speed.
I had the same thing, playing multiplayer. I was testing the new gates with a train when I rammed full speed into the edge of the rail. I had one car in front and one in back as it happened.
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Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Post by PalllaX »

I was the driver of the train in the screenshot ;)
So my experience is that the bug occures when min. two guys sitting in.
When I travel alone with high speed against the end nothing happens.
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Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Post by Boogieman14 »

I was playing single player.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
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Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Post by noisy »

got same thing when i hit end of the rail at full speed
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Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Post by Zourin »

I get this when I try to 'steer' the train into a dead end.
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Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Post by Kavukamari »

I would love if this caused the trains to derail and destroy themselves if you/they were going too fast

perhaps a funny, if wasteful, weapon against the biter bases, train railgun
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Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Post by Jythier »

Same thing here, went into what I thought was a curve but there were the end pieces on the curves because I hadn't properly placed the straight pieces in the half-spots of a diagonal section. When I reloaded I just slowed down and fixed it.
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Re: [0.11.1][kovarex] We didn't do the train movement right.

Post by qfeys »

I had this error while sitting as good as on top of a gap (1 piece long) in my rail I still had to fill. I was hitting rapidly forward, stop, backward, stop,... or something. I had as good as no speed.
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Re: [0.11.1][kovarex] We didn't do the train movement right.

Post by kovarex »

Ok, so I managed to find the cause of this and fix it.
The fix should also solve the desync problems with trains hitting something or someone.

So it is fixed for the 0.11.2
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