[0.11.1][kovarex] We didn't do the train movement right.
[0.11.1][kovarex] We didn't do the train movement right.
... right let us know when this happens.
Reproduce: Drive with a train i a dead end. (End of the Track or to fast in a closed Gate)
Reproduce: Drive with a train i a dead end. (End of the Track or to fast in a closed Gate)
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Re: [0.11.1] Notice: Ok, so we didn't do the train movements
Not sure if any more reports of this have any benefit, but I just had one too. Manually driving the train into a dead end at high speed.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: [0.11.1] Notice: Ok, so we didn't do the train movements
I had it with 0.11.1 with one stationary engine at the end of the track, three carriages behind it. I placed an engine at the other end, fueled it, got into it then tried to move it. The second engine was on a curve. I don't know if it had connected to the other stock or not.
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Re: [0.11.1] Notice: Ok, so we didn't do the train movements
I had the same thing, playing multiplayer. I was testing the new gates with a train when I rammed full speed into the edge of the rail. I had one car in front and one in back as it happened.Boogieman14 wrote:Not sure if any more reports of this have any benefit, but I just had one too. Manually driving the train into a dead end at high speed.
Re: [0.11.1] Notice: Ok, so we didn't do the train movements
I was the driver of the train in the screenshot
So my experience is that the bug occures when min. two guys sitting in.
When I travel alone with high speed against the end nothing happens.
So my experience is that the bug occures when min. two guys sitting in.
When I travel alone with high speed against the end nothing happens.
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Re: [0.11.1] Notice: Ok, so we didn't do the train movements
I was playing single player.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: [0.11.1] Notice: Ok, so we didn't do the train movements
got same thing when i hit end of the rail at full speed
Re: [0.11.1] Notice: Ok, so we didn't do the train movements
I get this when I try to 'steer' the train into a dead end.
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Re: [0.11.1] Notice: Ok, so we didn't do the train movements
I would love if this caused the trains to derail and destroy themselves if you/they were going too fast
perhaps a funny, if wasteful, weapon against the biter bases, train railgun
perhaps a funny, if wasteful, weapon against the biter bases, train railgun
Re: [0.11.1] Notice: Ok, so we didn't do the train movements
Same thing here, went into what I thought was a curve but there were the end pieces on the curves because I hadn't properly placed the straight pieces in the half-spots of a diagonal section. When I reloaded I just slowed down and fixed it.
Re: [0.11.1][kovarex] We didn't do the train movement right.
I had this error while sitting as good as on top of a gap (1 piece long) in my rail I still had to fill. I was hitting rapidly forward, stop, backward, stop,... or something. I had as good as no speed.
Re: [0.11.1][kovarex] We didn't do the train movement right.
Ok, so I managed to find the cause of this and fix it.
The fix should also solve the desync problems with trains hitting something or someone.
So it is fixed for the 0.11.2
The fix should also solve the desync problems with trains hitting something or someone.
So it is fixed for the 0.11.2