Code: Select all
/c game.player.surface.create_entity{name='dead-grey-trunk',position={0,0}}.tree_stage_index = 1
'dead-grey-trunk'
'dead-dry-hairy-tree'
'dead-tree-desert'
'dry-hairy-tree'
'dry-tree'
Code: Select all
/c game.player.surface.create_entity{name='dead-grey-trunk',position={0,0}}.tree_stage_index = 1
The other one is for tree_stage_index_max, this one is for tree_stage_index. Yes, i deliberately made them different.MasterBuilder wrote: ↑Wed Oct 23, 2019 7:01 pm Or maybe reading/writing were deliberately different, but it seems like this could be easily combined into a single bug report.