[Resolved 0.3.1] Bug on mission 2

This subforum contains all the issues which we already resolved.
Smake
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sun Mar 31, 2013 6:26 pm
Contact:

[Resolved 0.3.1] Bug on mission 2

Post by Smake »

Hi,

I have replayed the mission 2 after have recovered the computer.
After 5~6 minutes when the countdown of the next attack appear the game freeze.

I load a old saved game on the same mission when the countdown reappear the game freeze without attack from aliens.

I'm on Windows 8 64bits for information.

Before update with the 0.3.0, i don't have this bug.
(Sorry for my english)
Last edited by Smake on Sun Mar 31, 2013 6:49 pm, edited 1 time in total.
Leffi
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sun Mar 31, 2013 6:43 pm
Contact:

Re: [0.3.0] Bug on mission 2

Post by Leffi »

hi,
i have the same problem.
Mission 2, after few minutes, before alien attack the game will crash.
i tried 64bit and 32bit verion and no difference.
on the older version works fine
zeldafan42
Inserter
Inserter
Posts: 29
Joined: Wed Feb 13, 2013 11:13 am
Contact:

Re: [0.3.0] Bug on mission 2

Post by zeldafan42 »

I have located the error in the script, it is an easy fix.... You simply have to navigate to your Factorio Folder (normally something like C:\Program Files\Factorio\data\base\campaigns\beta\level-02) and open up control.lua with an Editor of your choice(the normal Editor is sufficient altough I prefer Notepad++) then navigate to:

Code: Select all

  game.setmulticommand({type=defines.command.attack,
                          target=game.player,
                          distraction=defines.distraction.byenemy},
                          glob.attackcount)
and change the line with target in it to:

Code: Select all

target=game.player.character,
and it should work. :D

Best regards
zeldafan42
Leffi
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sun Mar 31, 2013 6:43 pm
Contact:

Re: [0.3.0] Bug on mission 2

Post by Leffi »

It works!

thanks a lot!
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.3.0] Bug on mission 2

Post by kovarex »

Thx for the report, it will be fixed in 0.3.1 (As well as better handling of this error, so the game will create error message instead of freezing, when different object type is given)
Jarekexe
Burner Inserter
Burner Inserter
Posts: 12
Joined: Sun Mar 31, 2013 5:11 pm
Contact:

Re: [0.3.0] Bug on mission 2

Post by Jarekexe »

Didnt solve the problem for me... any ideas why it's still crashing?


Nevermind, 0.3.1 solved the problem ^^
Post Reply

Return to “Resolved Problems and Bugs”