The problem with very big save files > 90MB have "returned"
Looks like a memory issue. (1.3 GB used)
win7-64bit
[0.10.6][kovarex] Bloated save files
Re: [0.10.6]Bloated save files
Well, unless you upload the savegame somewhere we can't inspect it.
Re: [0.10.6][kovarex] Bloated save files
I had this problem too. I started playing factorio with the 0.10.3 version and after a couple tens of gameplay hours, the game started freezing noticeably during auto-save.
I checked the saves directory and noticed the save file occupying 250MB. Opening the zip file, the replay file was taking most of the space.
Since I couldn't find an easy way to disable the replay, I installed a minor, non-game changing mod, which made the game disable the replays and reduce the save file to 20MB.
No more freezes since then.
I checked the saves directory and noticed the save file occupying 250MB. Opening the zip file, the replay file was taking most of the space.
Since I couldn't find an easy way to disable the replay, I installed a minor, non-game changing mod, which made the game disable the replays and reduce the save file to 20MB.
No more freezes since then.
Re: [0.10.6][kovarex] Bloated save files
In my case the level.dat takes most of the space (86MB of 91MB) as i look through the zip.micomico wrote:I had this problem too. I started playing factorio with the 0.10.3 version and after a couple tens of gameplay hours, the game started freezing noticeably during auto-save.
I checked the saves directory and noticed the save file occupying 250MB. Opening the zip file, the replay file was taking most of the space.
Since I couldn't find an easy way to disable the replay, I installed a minor, non-game changing mod, which made the game disable the replays and reduce the save file to 20MB.
No more freezes since then.
Edit: Game was created and played on v. [0.10.6] solely.
Re: [0.10.6][kovarex] Bloated save files
I guess you have explored a good chunk of your map for the level.dat to increase that much.
Maybe Factorio should take the lead of Alpha Minecraft, and start saving chunks by region in different files inside the zip? This won't reduce the save size, but you'll only have to write the changed regions to file. Writing several KBs is much faster than writing several MBs.
Maybe Factorio should take the lead of Alpha Minecraft, and start saving chunks by region in different files inside the zip? This won't reduce the save size, but you'll only have to write the changed regions to file. Writing several KBs is much faster than writing several MBs.
Re: [0.10.6][kovarex] Bloated save files
Map after 4 hours game timemicomico wrote:I guess you have explored a good chunk of your map for the level.dat to increase that much.
Maybe Factorio should take the lead of Alpha Minecraft, and start saving chunks by region in different files inside the zip? This won't reduce the save size, but you'll only have to write the changed regions to file. Writing several KBs is much faster than writing several MBs.
Actually it is fairly early in the game with only the closest parts of the map explored.
Edit: It may be the map generation options:
Re: [0.10.6][kovarex] Bloated save files
I changed the crc saving in replay to be once per second instead of once per tick (60Xsecond), this should make the replays a lot of smaller.
So I believe it should be fixed for 0.10.9
So I believe it should be fixed for 0.10.9
Re: [0.10.6][kovarex] Bloated save files
I'm happy if my problem helped improving the game.
Whether this change will fix this map is uncertain. As mentioned my save file is mostly level.dat, which I guess gets filled with biters running around their bases.
Perhaps the bases on the other side of the south sea sends attacks and they have trouble finding a path around the sea.
I have observed a savegame which was getting rather big, suddenly schrank in size (80Mb -> 10Mb) so there already exist some mechanism in the game code that 'fixes' this - sometimes.
Whether this change will fix this map is uncertain. As mentioned my save file is mostly level.dat, which I guess gets filled with biters running around their bases.
Perhaps the bases on the other side of the south sea sends attacks and they have trouble finding a path around the sea.
I have observed a savegame which was getting rather big, suddenly schrank in size (80Mb -> 10Mb) so there already exist some mechanism in the game code that 'fixes' this - sometimes.