Problem: Pressing ctrl+z (Undo) after removing an entity with a circuit connection restores the item, but not the circuit connections it had (even though the other entities are still correctly placed).
Expected behavior: Undo should restore affected entities to their previous states.
Tested on: 0.17.4 with Combinators, Lamps and power poles in various configs. Hand removing items, cutting the item, or deconstruction seems to all effect Undo the same way.
I've attached a quick save to demo the bug as well.
[kovarex] [0.17.4] Undo does not restore circuit connections
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[kovarex] [0.17.4] Undo does not restore circuit connections
- Attachments
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- BugExample.zip
- Example save file, should load without mods. Used creative mod to enable infinite items first for debug then removed mod.
- (1.04 MiB) Downloaded 138 times
Re: [kovarex] [0.17.4] Undo does not restore circuit connections
Thanks for the report. It wasn't trivial to do, but undo will support circuit connections in 0.17.7
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Re: [kovarex] [0.17.4] Undo does not restore circuit connections
Thanks for the fix! Ctrl+Z is a game changing feature for my clumsy game play, and this was the only part of it that I've found that didn't seem to work right.
You guys are awesome!
You guys are awesome!