[0.17.5] Crash when loading old save
[0.17.5] Crash when loading old save
1. In 0.17.5 i tried to load older saves, one from 0.16.51 and one from 0.15.x
2. The game immediately crashes.
3. I expected the world to migrate and be playable/the game not to chrash
To reproduce: Try open my attached save file in 0.17.5
Link to save:
https://drive.google.com/file/d/1uxHV_q ... sp=sharing
2. The game immediately crashes.
3. I expected the world to migrate and be playable/the game not to chrash
To reproduce: Try open my attached save file in 0.17.5
Link to save:
https://drive.google.com/file/d/1uxHV_q ... sp=sharing
- Attachments
-
- factorio-dump-current.dmp
- (611.82 KiB) Downloaded 115 times
-
- Fast Inserter
- Posts: 162
- Joined: Sun Oct 28, 2018 7:57 am
- Contact:
Re: [0.17.5] Crash when loading old save
EDIT: Looking at his log file, the problem of mine is not the same as this.
It should be 66719 instead.
It should be 66719 instead.
Last edited by Schallfalke on Mon Mar 04, 2019 7:38 pm, edited 1 time in total.
Re: [0.17.5] Crash when loading old save
Post the log.
Re: [0.17.5] Crash when loading old save
Here is the log file
- Attachments
-
- factorio-current.log
- (9.13 KiB) Downloaded 121 times
Re: [0.17.5] Crash when loading old save
Code: Select all
0.000 2019-03-04 20:30:13; Factorio 0.17.5 (build 43269, win64, steam)
0.000 Operating system: Windows 10 (version 1803)
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/ANDRI/AppData/Roaming/Factorio [152471/237125MB]
0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.005 System info: [CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz, 4 cores, RAM: 4341/16314 MB, page: 6565/18746 MB, virtual: 4327/134217727 MB, extended virtual: 0 MB]
0.005 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.010 Available displays: 2
0.010 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.010 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1060 6GB {0x01, [-1360,165], 1360x768, 32bit, 60Hz}
0.048 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.121 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 6GB; driver: nvldumdx.dll 25.21.14.1891
0.121 D3D Feature Level: 11.1, DXGI 1.5+
0.121 [Local Video Memory] Budget: 5144MB, CurrentUsage: 2MB, Reservation: 0/2723MB
0.121 [Non-Local Vid.Mem.] Budget: 7341MB, CurrentUsage: 0MB, Reservation: 0/3874MB
0.121 Tiled resources: Tier 2
0.121 Unified Memory Architecture: No
0.121 BGR 565 Supported: Yes
0.121 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.154 Desktop composition is active.
0.155 Graphics settings preset: very-high
0.155 Dedicated video memory size 6052 MB
0.155 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: high-quality]
0.155 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Low quality rotation: 0]
0.189 DSound: Starting _dsound_update thread
0.189 DSound: Enter _dsound_update; tid=7124
0.248 Loading mod core 0.0.0 (data.lua)
0.308 Loading mod base 0.17.5 (data.lua)
0.478 Loading mod base 0.17.5 (data-updates.lua)
0.561 Checksum for core: 3928040144
0.561 Checksum of base: 3918046970
0.964 Loading sounds...
1.013 Info PlayerData.cpp:69: Local player-data.json unavailable
1.013 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551727790
1.111 Initial atlas bitmap size is 16384
1.131 Created atlas bitmap 16384x16384 [none]
1.131 Created atlas bitmap 16384x4444 [none]
1.131 Created atlas bitmap 16384x2116 [decal]
1.132 Created atlas bitmap 16384x3808 [low-object]
1.133 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.134 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
1.134 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
1.134 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.134 Created atlas bitmap 16384x748 [alpha-mask]
1.137 Created atlas bitmap 16384x12640 [shadow, linear-magnification, alpha-mask]
1.137 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
1.292 Created virtual atlas pages 4096x4096x7
1.298 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.873 Parallel Sprite Loader initialized (threads: 3)
11.490 Sprites loaded
11.556 Generated mipmaps for atlas of size 16384x3808
11.589 Generated mipmaps for atlas of size 16384x1888
11.611 Generated mipmaps for atlas of size 16384x6880
11.622 Generated mipmaps for atlas of size 16384x480
11.634 Generated mipmaps for atlas of size 16384x456
11.645 Generated mipmaps for atlas of size 16384x1264
11.759 Generated mipmaps for virtual atlas of size 8192x16384
11.763 Custom inputs active: 0
11.811 Factorio initialised
16.617 Loading map C:\Users\ANDRI\AppData\Roaming\Factorio\saves\2nd attemt - Copy.zip: 33814199 bytes.
16.680 Loading Level.dat: 90803768 bytes.
16.684 Info Scenario.cpp:147: Map version 0.16.51-0
16.686 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-05-22_Factorio_0.17.0.json
16.686 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-06-12_Factorio_0.17.0.json
16.686 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-21_Factorio_0.17.0.json
16.686 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-27_Factorio_0.17.0.json
16.698 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff706d2b2f8
ModuleBase: 0x00007ff706aa0000, ImageSize: 015f0000, RelativeAddress: 0028b2f8
16.698 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000080
16.698 Error CrashHandler.cpp:396: Exception Context:
rax=000002285546ece0, rbx=0000000000000001, rcx=0000000000000000,
rdx=0000000000000041, rsi=0000000000000080, rdi=0000000000000010,
rip=00007ff706d2b2f8, rsp=000000ffbf8fead0, rbp=0000000000470000,
r8=0000000000000014, r9=0000000000000014, r10=000002285546c5d0,
r11=0000000000000000, r12=0000022892311038, r13=0000022852e99c20,
r14=0000022892311050, r15=000002284f1ded10
16.698 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff706aa0000 - 0x00007ff708090000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-0zstqu\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAFB14BDD0)
00007FFAFB14BDD0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAFEC93167)
00007FFAFEC93167 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAFEC7B5E6)
00007FFAFEC7B5E6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAFEC8F7DD)
00007FFAFEC8F7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAFEBFD856)
00007FFAFEBFD856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAFEC8E70E)
00007FFAFEC8E70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-0zstqu\src\force\forcedata.cpp (1129): ForceData::loadConstructionManagers
c:\cygwin64\tmp\factorio-build-0zstqu\src\force\forcedata.cpp (141): ForceData::ForceData
c:\cygwin64\tmp\factorio-build-0zstqu\src\force\forcemanager.cpp (57): ForceManager::load
c:\cygwin64\tmp\factorio-build-0zstqu\src\map\map.cpp (516): Map::loadData
c:\cygwin64\tmp\factorio-build-0zstqu\src\map\map.cpp (292): Map::load
c:\cygwin64\tmp\factorio-build-0zstqu\src\scenario\scenario.cpp (178): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-0zstqu\src\scenario\parallelscenarioloader.cpp (155): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAFEA63DC4)
00007FFAFEA63DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAFEC63691)
00007FFAFEC63691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
17.990 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
27.194 Uploading log file
27.199 Error CrashHandler.cpp:221: Heap validation: success.
27.200 Creating crash dump.
27.322 CrashDump success
Re: [0.17.5] Crash when loading old save
Looks similar here.
- My Savegame vom 16.51 ("Free_1_318.zip") gives a "Couldn't read from input file. File could be corrupted" error
https://www.dropbox.com/s/qj9mdsg6d9q68 ... 8.zip?dl=0
- 0.15.12 save ("Free_3_04.zip") crashes the game totally (mod-free, thats why I tried that old one).
https://www.dropbox.com/s/t1zq0fqulzdlx ... 4.zip?dl=0
- another 0.16.51 ("Free_4_01") with less hours also crashes
https://www.dropbox.com/s/v9h73m1d0smxk ... 1.zip?dl=0
To be said: I deaktivated every mod for this tests. After 0.17-update I only played the compaign yet, no problem with that.
Environment: Looks everything is in the log, fine
- My Savegame vom 16.51 ("Free_1_318.zip") gives a "Couldn't read from input file. File could be corrupted" error
https://www.dropbox.com/s/qj9mdsg6d9q68 ... 8.zip?dl=0
- 0.15.12 save ("Free_3_04.zip") crashes the game totally (mod-free, thats why I tried that old one).
https://www.dropbox.com/s/t1zq0fqulzdlx ... 4.zip?dl=0
Code: Select all
0.001 2019-03-04 22:16:36; Factorio 0.17.5 (build 43269, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.003 Program arguments: "C:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/Dominic/AppData/Roaming/Factorio [179165/476372MB]
0.003 Binaries path: C:/Steam/steamapps/common/Factorio/bin
0.011 System info: [CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz, 6 cores, RAM: 8345/16306 MB, page: 19013/27932 MB, virtual: 4328/134217727 MB, extended virtual: 0 MB]
0.013 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: de]
0.042 Available displays: 3
0.042 [0]: \\.\DISPLAY1 - ASUS R9 280 Series {0x8080005, [0,0], 1920x1200, 32bit, 60Hz}
0.043 [1]: \\.\DISPLAY2 - ASUS R9 280 Series {0x80001, [1920,0], 1920x1200, 32bit, 60Hz}
0.044 [2]: \\.\DISPLAY3 - ASUS R9 280 Series {0x80001, [-1680,0], 1680x1050, 32bit, 60Hz}
0.115 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.182 Initialised Direct3D[0]: ASUS R9 280 Series; driver: aticfx64.dll 23.20.15007.1005
0.182 D3D Feature Level: 11.1, DXGI 1.5+
0.182 [Local Video Memory] Budget: 2594MB, CurrentUsage: 0MB, Reservation: 0/1373MB
0.182 [Non-Local Vid.Mem.] Budget: 7337MB, CurrentUsage: 0MB, Reservation: 0/3872MB
0.182 Tiled resources: Tier 1
0.182 Unified Memory Architecture: No
0.182 BGR 565 Supported: Yes
0.182 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.222 Desktop composition is active.
0.223 Graphics settings preset: very-high
0.223 Dedicated video memory size 3052 MB
0.223 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
0.223 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
0.258 DSound: Starting _dsound_update thread
0.259 DSound: Enter _dsound_update; tid=18288
0.404 Loading mod core 0.0.0 (data.lua)
0.460 Loading mod base 0.17.5 (data.lua)
0.627 Loading mod base 0.17.5 (data-updates.lua)
0.706 Checksum for core: 3928040144
0.706 Checksum of base: 3918046970
1.105 Loading sounds...
1.163 Info PlayerData.cpp:69: Local player-data.json unavailable
1.163 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551729741
1.265 Initial atlas bitmap size is 16384
1.286 Created atlas bitmap 16384x16384 [none]
1.288 Created atlas bitmap 16384x11296 [none]
1.288 Created atlas bitmap 16384x2116 [decal]
1.289 Created atlas bitmap 16384x3808 [low-object]
1.289 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.290 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
1.290 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
1.290 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.290 Created atlas bitmap 16384x748 [alpha-mask]
1.291 Created atlas bitmap 16384x12640 [shadow, linear-magnification, alpha-mask]
1.292 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
1.297 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.914 Parallel Sprite Loader initialized (threads: 5)
8.304 Sprites loaded
8.502 Generated mipmaps for atlas of size 16384x3808
8.568 Generated mipmaps for atlas of size 16384x1888
8.612 Generated mipmaps for atlas of size 16384x6880
8.633 Generated mipmaps for atlas of size 16384x480
8.644 Generated mipmaps for atlas of size 16384x456
8.655 Generated mipmaps for atlas of size 16384x1264
8.659 Custom inputs active: 0
8.707 Factorio initialised
32.069 Loading map C:\Users\Dominic\AppData\Roaming\Factorio\saves\Free_1_318.zip: 33229655 bytes.
32.123 Loading Level.dat: 73659345 bytes.
32.127 Info Scenario.cpp:147: Map version 0.16.51-0
32.130 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-05-22_Factorio_0.17.0.json
32.130 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-06-12_Factorio_0.17.0.json
32.130 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-21_Factorio_0.17.0.json
32.130 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-27_Factorio_0.17.0.json
34.197 Warning Map.cpp:315: Map loading failed: Couldn't read from input file. File could be corrupted.
34.257 Error AppManagerStates.cpp:1426: Couldn't read from input file. File could be corrupted.
86.129 Loading map C:\Users\Dominic\AppData\Roaming\Factorio\saves\Free_3_04.zip: 3539428 bytes.
86.206 Loading Level.dat: 6345530 bytes.
86.208 Info Scenario.cpp:147: Map version 0.15.12-0
86.210 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-12-03_Factorio_0.16.0.json
86.210 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-05-22_Factorio_0.17.0.json
86.210 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-06-12_Factorio_0.17.0.json
86.210 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-21_Factorio_0.17.0.json
86.211 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-27_Factorio_0.17.0.json
86.236 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff79641137f
ModuleBase: 0x00007ff795eb0000, ImageSize: 015f0000, RelativeAddress: 0056137f
86.236 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000000
86.236 Error CrashHandler.cpp:396: Exception Context:
rax=0000001000130002, rbx=0000000000000000, rcx=0000001000070000,
rdx=0000000000000000, rsi=0000000000000000, rdi=0000000000000000,
rip=00007ff79641137f, rsp=0000006f0dbff1a0, rbp=0000006f0dbff2a0,
r8=000001e9df137980, r9=0000000000008000, r10=000001e9cdb7cea0,
r11=000001e9f864e451, r12=000001e9f8bda500, r13=000001e9f4bc5c50,
r14=0000000000000000, r15=000001e9f08be701
86.236 Crashed in C:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff795eb0000 - 0x00007ff7974a0000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-0zstqu\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8577BCF0)
00007FFC8577BCF0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC88732757)
00007FFC88732757 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8871AB46)
00007FFC8871AB46 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8872ED3D)
00007FFC8872ED3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC88696C86)
00007FFC88696C86 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8872DC6E)
00007FFC8872DC6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-0zstqu\src\map\map.cpp (981): Map::setupEntities
c:\cygwin64\tmp\factorio-build-0zstqu\src\scenario\scenario.cpp (226): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-0zstqu\src\scenario\parallelscenarioloader.cpp (155): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC88513034)
00007FFC88513034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC88701471)
00007FFC88701471 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
87.510 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
92.426 Uploading log file
92.440 Error CrashHandler.cpp:221: Heap validation: success.
92.441 Creating crash dump.
92.630 CrashDump success
https://www.dropbox.com/s/v9h73m1d0smxk ... 1.zip?dl=0
Code: Select all
0.001 2019-03-04 22:22:24; Factorio 0.17.5 (build 43269, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.002 Program arguments: "C:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Dominic/AppData/Roaming/Factorio [179164/476372MB]
0.002 Binaries path: C:/Steam/steamapps/common/Factorio/bin
0.011 System info: [CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz, 6 cores, RAM: 8242/16306 MB, page: 18859/27932 MB, virtual: 4328/134217727 MB, extended virtual: 0 MB]
0.011 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: de]
0.041 Available displays: 3
0.041 [0]: \\.\DISPLAY1 - ASUS R9 280 Series {0x8080005, [0,0], 1920x1200, 32bit, 60Hz}
0.042 [1]: \\.\DISPLAY2 - ASUS R9 280 Series {0x80001, [1920,0], 1920x1200, 32bit, 60Hz}
0.043 [2]: \\.\DISPLAY3 - ASUS R9 280 Series {0x80001, [-1680,0], 1680x1050, 32bit, 60Hz}
0.111 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.181 Initialised Direct3D[0]: ASUS R9 280 Series; driver: aticfx64.dll 23.20.15007.1005
0.181 D3D Feature Level: 11.1, DXGI 1.5+
0.181 [Local Video Memory] Budget: 2594MB, CurrentUsage: 0MB, Reservation: 0/1373MB
0.181 [Non-Local Vid.Mem.] Budget: 7337MB, CurrentUsage: 0MB, Reservation: 0/3872MB
0.181 Tiled resources: Tier 1
0.181 Unified Memory Architecture: No
0.181 BGR 565 Supported: Yes
0.181 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.221 Desktop composition is active.
0.221 Graphics settings preset: very-high
0.221 Dedicated video memory size 3052 MB
0.221 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
0.221 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
0.257 DSound: Starting _dsound_update thread
0.257 DSound: Enter _dsound_update; tid=8900
0.402 Loading mod core 0.0.0 (data.lua)
0.457 Loading mod base 0.17.5 (data.lua)
0.632 Loading mod base 0.17.5 (data-updates.lua)
0.711 Checksum for core: 3928040144
0.711 Checksum of base: 3918046970
1.112 Loading sounds...
1.177 Info PlayerData.cpp:69: Local player-data.json unavailable
1.177 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551729741
1.282 Initial atlas bitmap size is 16384
1.304 Created atlas bitmap 16384x16384 [none]
1.306 Created atlas bitmap 16384x11296 [none]
1.306 Created atlas bitmap 16384x2116 [decal]
1.307 Created atlas bitmap 16384x3808 [low-object]
1.307 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.307 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
1.307 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
1.308 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.308 Created atlas bitmap 16384x748 [alpha-mask]
1.309 Created atlas bitmap 16384x12640 [shadow, linear-magnification, alpha-mask]
1.309 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
1.316 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.995 Parallel Sprite Loader initialized (threads: 5)
8.303 Sprites loaded
8.498 Generated mipmaps for atlas of size 16384x3808
8.563 Generated mipmaps for atlas of size 16384x1888
8.607 Generated mipmaps for atlas of size 16384x6880
8.628 Generated mipmaps for atlas of size 16384x480
8.639 Generated mipmaps for atlas of size 16384x456
8.650 Generated mipmaps for atlas of size 16384x1264
8.654 Custom inputs active: 0
8.705 Factorio initialised
201.260 Loading map C:\Users\Dominic\AppData\Roaming\Factorio\saves\Free_4_01.zip: 4624480 bytes.
201.316 Loading Level.dat: 7879225 bytes.
201.318 Info Scenario.cpp:147: Map version 0.16.51-0
201.320 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-05-22_Factorio_0.17.0.json
201.321 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-06-12_Factorio_0.17.0.json
201.321 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-21_Factorio_0.17.0.json
201.321 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-27_Factorio_0.17.0.json
201.346 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff7964115e4
ModuleBase: 0x00007ff795eb0000, ImageSize: 015f0000, RelativeAddress: 005615e4
201.346 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000000
201.346 Error CrashHandler.cpp:396: Exception Context:
rax=0000001000330000, rbx=0000012c8b0621b0, rcx=0000001100040000,
rdx=0000000000000000, rsi=0000000000000000, rdi=0000000000000000,
rip=00007ff7964115e4, rsp=000000105c0fef70, rbp=000000105c0ff070,
r8=0000012c9ac4abe4, r9=000000000000001b, r10=00000000000001f0,
r11=000000105c0fee70, r12=0000012cb4b7d300, r13=0000012cafdd4d40,
r14=0000000000000000, r15=0000012cb4096b00
201.346 Crashed in C:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff795eb0000 - 0x00007ff7974a0000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-0zstqu\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8577BCF0)
00007FFC8577BCF0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC88732757)
00007FFC88732757 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8871AB46)
00007FFC8871AB46 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8872ED3D)
00007FFC8872ED3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC88696C86)
00007FFC88696C86 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8872DC6E)
00007FFC8872DC6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-0zstqu\src\map\map.cpp (1009): Map::setupEntities
c:\cygwin64\tmp\factorio-build-0zstqu\src\scenario\scenario.cpp (226): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-0zstqu\src\scenario\parallelscenarioloader.cpp (155): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC88513034)
00007FFC88513034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC88701471)
00007FFC88701471 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
202.666 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
208.960 Uploading log file
208.976 Error CrashHandler.cpp:221: Heap validation: success.
208.977 Creating crash dump.
209.161 CrashDump success
To be said: I deaktivated every mod for this tests. After 0.17-update I only played the compaign yet, no problem with that.
Environment: Looks everything is in the log, fine
Re: [0.17.5] Crash when loading old save
Same thing with 0.16 saves.
No mods.
That worked with 0.17.4
You can download map at www.omybot.com/factorio/map16.zip (104Mo)
Log and dump attached.
No mods.
That worked with 0.17.4
You can download map at www.omybot.com/factorio/map16.zip (104Mo)
Log and dump attached.
- Attachments
-
- factorio-dump-previous.dmp
- (694.56 KiB) Downloaded 116 times
-
- factorio-previous.log
- (10.56 KiB) Downloaded 129 times
-
- Burner Inserter
- Posts: 14
- Joined: Fri Oct 14, 2016 5:35 pm
- Contact:
Re: [0.17.5] Crash when loading old save
Error I get when trying to load save from 0.16.51 with no mods.
Re: [0.17.5] Crash when loading old save
Crash, different stacktrace:
Code: Select all
c:\cygwin64\tmp\factorio-build-0zstqu\src\force\forcemanager.cpp (108): ForceManager::update
c:\cygwin64\tmp\factorio-build-0zstqu\src\map\map.cpp (1446): Map::updateEntities
c:\cygwin64\tmp\factorio-build-0zstqu\src\game.cpp (189): Game::update
c:\cygwin64\tmp\factorio-build-0zstqu\src\scenario\scenario.cpp (1077): Scenario::update
c:\cygwin64\tmp\factorio-build-0zstqu\src\mainloop.cpp (1064): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-0zstqu\src\mainloop.cpp (931): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\workerthread.cpp (42): WorkerThread::loop
- Attachments
-
- LazyIdleFactorio.zip
- (5.19 MiB) Downloaded 123 times
-
- factorio-dump-current.dmp
- (660.2 KiB) Downloaded 93 times
-
- factorio-current.log
- (24.58 KiB) Downloaded 112 times
Re: [0.17.5] Crash when loading old save
Here is another 0.16.51 save (modded) that exhibits the same behavior when I try to load. While the save comes from a modded game, I load in an un-modded 0.17.5.
- Attachments
-
- factorio-current.log
- Log of the failed savegame load.
- (7.1 KiB) Downloaded 87 times
-
- G_09_Start.zip
- Gives the "Map loading failed: Couldn't read from input file. File could be corrupted." message
- (6.38 MiB) Downloaded 96 times
Re: [0.17.5] Crash when loading old save
Another one. The log file contains three different issues, all trying to load old maps.
First one:
Second one:
And finally, the crash:
The attached savegame is the one causing the crash. The other two save files are too large for my super-slow internet connection. Let me know in case you need them and I will try to upload them anyway.
First one:
Code: Select all
52.882 Warning Map.cpp:315: Map loading failed: Couldn't read from input file. File could be corrupted.
53.371 Error AppManagerStates.cpp:1426: Couldn't read from input file. File could be corrupted.
Code: Select all
58.713 Warning Map.cpp:315: Map loading failed: bad allocation
58.789 Error AppManagerStates.cpp:1426: bad allocation
Code: Select all
66.678 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff66faadbe0
ModuleBase: 0x00007ff66f1a0000, ImageSize: 015f0000, RelativeAddress: 0090dbe0
66.679 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000008
66.679 Error CrashHandler.cpp:396: Exception Context:
rax=0000000000000008, rbx=00000150ca8993d0, rcx=0000000000000018,
rdx=0000015063730000, rsi=00000000000027b3, rdi=0000000000000f22,
rip=00007ff66faadbe0, rsp=0000003bcd4ff060, rbp=0000003bcd4ff1e0,r8=0000000000000000, r9=00000150835b54c0, r10=00000150835b54e8,
r11=00000150835b54c0, r12=000001507ad368c0, r13=000001502ef39c30,
r14=0000000000000001, r15=00000150349ebc80
66.679 Crashed in D:\Programme\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff66f1a0000 - 0x00007ff670790000)
- Attachments
-
- LTN Demo 1.8.0.zip
- (2.68 MiB) Downloaded 98 times
-
- factorio-dump-current.dmp
- (524.47 KiB) Downloaded 82 times
-
- factorio-current.log
- (10.94 KiB) Downloaded 98 times
Re: [0.17.5] Crash when loading old save
Same here - new 0.17 game worked fine up to 0.17.4. Tonight it crashes on load. All mods disabled. Starting a new map seems to be fine. Files attached.
(EDIT: Loading a < 0.17.2 save works fine)
(EDIT: Loading a < 0.17.2 save works fine)
- Attachments
-
- simon-17-test-7.zip
- Offending save file
- (14.51 MiB) Downloaded 100 times
-
- factorio-dump-current.dmp
- (878.65 KiB) Downloaded 99 times
-
- factorio-current.log
- (9.19 KiB) Downloaded 86 times
Last edited by siemey on Tue Mar 05, 2019 9:41 am, edited 1 time in total.
- SuperSandro2000
- Filter Inserter
- Posts: 742
- Joined: Sun Jan 12, 2014 3:54 am
- Contact:
Re: [0.17.5] Crash when loading old save
Why the heck are the building a Linux game on Windows with Cygwin?c:\cygwin64\tmp\factorio-build-0zstqu\src\force\forcemanager.cpp (108): ForceManager::update
I am pretty sure building native would be faster and less prone to cross OS bugs.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
Re: [0.17.5] Crash when loading old save
Thanks for the report. Basically all pre 0.17 saves with research in progress were unloadable. (This sometimes happens when you add last commit right before release).
This is already fixed for 0.17.6
This is already fixed for 0.17.6