I've been blueprinting, in multiplayer, utilizing Ctrl-X/C/V and blueprints, and the game has crashed twice.
Logs in both crashes are related to Undo, and both happened while placing a Ctrl-C'd blueprint.
[0.17.4] Crash placing Ctrl-C blueprint: "RemovedEntityUndoAction::RemovedEntityUndoAction" (MR)
[0.17.4] Crash placing Ctrl-C blueprint: "RemovedEntityUndoAction::RemovedEntityUndoAction" (MR)
- Attachments
-
- crash 2.7z
- (147.64 KiB) Downloaded 56 times
-
- crash 1.zip
- (173.09 KiB) Downloaded 53 times
Re: [0.17.4] Crash while placing Ctrl-C blueprint
Code: Select all
0.001 2019-03-01 23:46:26; Factorio 0.17.4 (build 43174, win64, alpha)
0.001 Operating system: Windows 10 (version 1803)
0.001 Program arguments: "E:\Games\Factorio 0.17\bin\x64\factorio.exe"
0.001 Read data path: E:/Games/Factorio 0.17/data
0.001 Write data path: E:/Games/Factorio 0.17 [265692/1572863MB]
0.001 Binaries path: E:/Games/Factorio 0.17/bin
0.007 System info: [CPU: AMD Ryzen 5 2600 Six-Core Processor , 12 cores, RAM: 5778/16334 MB, page: 7378/18766 MB, virtual: 4254/134217727 MB, extended virtual: 0 MB]
0.007 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.012 Available displays: 2
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x05, [0,0], 2560x1440, 32bit, 59Hz}
0.012 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 960 {0x01, [2560,364], 1920x1080, 32bit, 60Hz}
0.048 Display: 0 -> Adapter: 0, Output: 0
0.130 Initialised Direct3D[0]: NVIDIA GeForce GTX 960; driver: nvldumdx.dll 25.21.14.1681
0.130 D3D Feature Level: 11.1, DXGI 1.5+
0.130 [Local Video Memory] Budget: 3445MB, CurrentUsage: 2MB, Reservation: 0/1823MB
0.130 [Non-Local Vid.Mem.] Budget: 7350MB, CurrentUsage: 0MB, Reservation: 0/3879MB
0.130 Tiled resources: Tier 2
0.130 Unified Memory Architecture: No
0.130 BGR 565 Supported: Yes
0.130 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.167 Desktop composition is active.
0.167 Graphics settings preset: very-high
0.167 Dedicated video memory size 4053 MB
0.167 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
0.167 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
0.212 DSound: Starting _dsound_update thread
0.212 DSound: Enter _dsound_update; tid=7948
0.266 Loading mod core 0.0.0 (data.lua)
0.340 Loading mod base 0.17.4 (data.lua)
0.542 Loading mod base 0.17.4 (data-updates.lua)
0.654 Checksum for core: 3928040144
0.654 Checksum of base: 60305742
1.211 Loading sounds...
1.279 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1551480083
1.279 Info PlayerData.cpp:74: Cloud player-data.json unavailable
1.377 Crop bitmaps.
2.077 Parallel Sprite Loader initialized (threads: 11)
7.689 Initial atlas bitmap size is 16384
7.712 Created atlas bitmap 16384x16380 [none]
7.715 Created atlas bitmap 16384x11284 [none]
7.716 Created atlas bitmap 16384x2116 [decal]
7.717 Created atlas bitmap 16384x3808 [low-object]
7.718 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
7.719 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
7.719 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
7.720 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
7.720 Created atlas bitmap 16384x748 [alpha-mask]
7.722 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
7.723 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
7.730 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
8.419 Parallel Sprite Loader initialized (threads: 11)
15.412 Sprites loaded
15.499 Generated mipmaps for atlas of size 16384x3808
15.532 Generated mipmaps for atlas of size 16384x1888
15.576 Generated mipmaps for atlas of size 16384x6592
15.597 Generated mipmaps for atlas of size 16384x480
15.609 Generated mipmaps for atlas of size 16384x456
15.620 Generated mipmaps for atlas of size 16384x1264
15.630 Custom inputs active: 0
15.705 Factorio initialised
15.707 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=Discookie&token=<private>&apiVersion=2
17.633 Info HttpSharedState.cpp:147: Status code: 200
17.634 0 packages available to download (experimental updates enabled).
23.289 Joining game IP ADDR:({167.99.205.213:34197})
23.289 Info UDPSocket.cpp:33: Opening socket
23.293 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
23.571 Connection refused
23.571 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
23.571 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
23.663 Info UDPSocket.cpp:210: Closing socket
23.664 Info UDPSocket.cpp:240: Socket closed
25.190 Joining game IP ADDR:({167.99.205.213:34197})
25.190 Info UDPSocket.cpp:33: Opening socket
25.191 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
25.472 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
25.473 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
25.473 Info ClientRouter.cpp:224: ConnectionAccepted
26.658 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
26.658 Downloading file E:\Games\Factorio 0.17\temp\mp-download.zip (13041673 B, 25928 blocks)
26.672 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
30.487 Finished download (3 s, 13.0 MB, 3.4 MB/s)
30.518 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
30.518 Loading map E:\Games\Factorio 0.17\temp\mp-download.zip: 13041673 bytes.
30.518 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
30.608 Loading Level.dat: 29807831 bytes.
30.613 Info Scenario.cpp:147: Map version 0.17.4-1
31.255 Loading script.dat: 328 bytes.
31.258 Checksum for script E:/Games/Factorio 0.17/temp/currently-playing/control.lua: 2366710471
31.271 Info ClientMultiplayerManager.cpp:571: UpdateTick(4647111) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
31.341 Info ClientMultiplayerManager.cpp:571: UpdateTick(4647149) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
31.579 Info ClientMultiplayerManager.cpp:571: UpdateTick(4647149) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
31.795 Info GameActionHandler.cpp:4041: UpdateTick (4647162) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
61.987 Info GameActionHandler.cpp:4041: UpdateTick (4648909) processed PlayerJoinGame peerID(2) playerIndex(2) mode(connect)
235.354 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (3)
235.355 Warning MultiplayerManagerBase.cpp:97: Received MapLoadingProgressUpdate for unkonwn peer(3)
412.733 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection. Reason: Quit.
412.733 Info ClientMultiplayerManager.cpp:571: UpdateTick(4669345) changing state from(InGame) to(DisconnectScheduled)
412.770 Info ClientMultiplayerManager.cpp:571: UpdateTick(4669345) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
412.953 Info ClientMultiplayerManager.cpp:571: UpdateTick(4669345) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
412.954 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (1)
412.954 Info ClientSynchronizer.cpp:211: nextHeartbeatSequenceNumber(300432182) cannot process synchronizer action(SkippedTickClosure)
412.954 Info ClientSynchronizer.cpp:211: nextHeartbeatSequenceNumber(300432182) cannot process synchronizer action(SkippedTickClosure)
412.956 Info BlueprintShelf.cpp:663: Saving blueprint storage.
413.255 Info UDPSocket.cpp:210: Closing socket
413.255 Info UDPSocket.cpp:240: Socket closed
415.290 Joining game IP ADDR:({167.99.205.213:34197})
415.290 Info UDPSocket.cpp:33: Opening socket
415.291 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
415.606 Connection refused
415.606 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
415.607 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
415.692 Info UDPSocket.cpp:210: Closing socket
415.693 Info UDPSocket.cpp:240: Socket closed
417.709 Joining game IP ADDR:({167.99.205.213:34197})
417.709 Info UDPSocket.cpp:33: Opening socket
417.709 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
418.042 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
418.042 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
418.042 Info ClientRouter.cpp:224: ConnectionAccepted
418.175 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from IP ADDR:({167.99.205.213:34197}): invalid state (Connected) for packet type
418.175 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from IP ADDR:({167.99.205.213:34197}): invalid state (Connected) for packet type
419.192 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
419.192 Downloading file E:\Games\Factorio 0.17\temp\mp-download.zip (13216166 B, 26275 blocks)
419.198 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
422.972 Finished download (3 s, 13.2 MB, 3.5 MB/s)
422.999 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
422.999 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
422.999 Loading map E:\Games\Factorio 0.17\temp\mp-download.zip: 13216166 bytes.
423.076 Loading Level.dat: 30649044 bytes.
423.090 Info Scenario.cpp:147: Map version 0.17.4-1
423.767 Loading script.dat: 328 bytes.
423.774 Checksum for script E:/Games/Factorio 0.17/temp/currently-playing/control.lua: 2366710471
423.797 Info ClientMultiplayerManager.cpp:571: UpdateTick(4670213) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
424.231 Info ClientMultiplayerManager.cpp:571: UpdateTick(4670490) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
424.464 Info ClientMultiplayerManager.cpp:571: UpdateTick(4670490) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
424.648 Info GameActionHandler.cpp:4041: UpdateTick (4670501) processed PlayerJoinGame peerID(4) playerIndex(0) mode(connect)
595.103 Info AppManagerStates.cpp:1776: Saving finished
643.182 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (5)
643.182 Warning MultiplayerManagerBase.cpp:97: Received MapLoadingProgressUpdate for unkonwn peer(5)
1099.104 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (2)
1287.603 Info GameActionHandler.cpp:4041: UpdateTick (4722144) processed PlayerJoinGame peerID(6) playerIndex(2) mode(connect)
1354.615 Info AppManagerStates.cpp:1776: Saving finished
1355.905 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection. Reason: Quit.
1355.905 Info ClientMultiplayerManager.cpp:571: UpdateTick(4726217) changing state from(InGame) to(DisconnectScheduled)
1355.906 Info ClientMultiplayerManager.cpp:571: UpdateTick(4726217) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
1356.075 Info ClientMultiplayerManager.cpp:571: UpdateTick(4726217) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
1356.075 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (4)
1356.075 Info ClientSynchronizer.cpp:211: nextHeartbeatSequenceNumber(1381168009) cannot process synchronizer action(SkippedTickClosure)
1356.075 Info ClientSynchronizer.cpp:211: nextHeartbeatSequenceNumber(1381168009) cannot process synchronizer action(SkippedTickClosure)
1356.257 Info UDPSocket.cpp:210: Closing socket
1356.257 Info UDPSocket.cpp:240: Socket closed
1464.620 Joining game IP ADDR:({167.99.205.213:34197})
1464.620 Info UDPSocket.cpp:33: Opening socket
1464.620 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
1464.902 Connection refused
1464.902 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
1464.902 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
1464.988 Info UDPSocket.cpp:210: Closing socket
1464.988 Info UDPSocket.cpp:240: Socket closed
1466.571 Joining game IP ADDR:({167.99.205.213:34197})
1466.571 Info UDPSocket.cpp:33: Opening socket
1466.572 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
1466.853 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
1466.854 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
1466.854 Info ClientRouter.cpp:224: ConnectionAccepted
1468.005 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
1468.005 Downloading file E:\Games\Factorio 0.17\temp\mp-download.zip (13205236 B, 26253 blocks)
1468.015 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
1471.800 Finished download (3 s, 13.2 MB, 3.4 MB/s)
1471.832 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
1471.832 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
1471.832 Loading map E:\Games\Factorio 0.17\temp\mp-download.zip: 13205236 bytes.
1471.927 Loading Level.dat: 30667082 bytes.
1471.933 Info Scenario.cpp:147: Map version 0.17.4-1
1472.616 Loading script.dat: 328 bytes.
1472.619 Checksum for script E:/Games/Factorio 0.17/temp/currently-playing/control.lua: 2366710471
1472.645 Info ClientMultiplayerManager.cpp:571: UpdateTick(4729846) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
1473.125 Info ClientMultiplayerManager.cpp:571: UpdateTick(4730154) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
1473.310 Info ClientMultiplayerManager.cpp:571: UpdateTick(4730154) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
1473.476 Info GameActionHandler.cpp:4041: UpdateTick (4730164) processed PlayerJoinGame peerID(8) playerIndex(0) mode(connect)
1478.195 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection. Reason: Quit.
1478.195 Info ClientMultiplayerManager.cpp:571: UpdateTick(4730443) changing state from(InGame) to(DisconnectScheduled)
1478.213 Info ClientMultiplayerManager.cpp:571: UpdateTick(4730443) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
1478.397 Info ClientMultiplayerManager.cpp:571: UpdateTick(4730443) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
1478.397 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (8)
1478.576 Info UDPSocket.cpp:210: Closing socket
1478.576 Info UDPSocket.cpp:240: Socket closed
1638.050 Joining game IP ADDR:({167.99.205.213:34197})
1638.050 Info UDPSocket.cpp:33: Opening socket
1638.050 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
1638.334 Connection refused
1638.334 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
1638.334 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
1638.429 Info UDPSocket.cpp:210: Closing socket
1638.429 Info UDPSocket.cpp:240: Socket closed
1641.704 Joining game IP ADDR:({167.99.205.213:34197})
1641.704 Info UDPSocket.cpp:33: Opening socket
1641.704 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
1641.986 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
1641.986 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
1641.986 Info ClientRouter.cpp:224: ConnectionAccepted
1643.138 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
1643.138 Downloading file E:\Games\Factorio 0.17\temp\mp-download.zip (13217257 B, 26277 blocks)
1643.147 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
1647.471 Finished download (4 s, 13.2 MB, 3.0 MB/s)
1647.496 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
1647.496 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
1647.496 Loading map E:\Games\Factorio 0.17\temp\mp-download.zip: 13217257 bytes.
1647.595 Loading Level.dat: 30697517 bytes.
1647.608 Info Scenario.cpp:147: Map version 0.17.4-1
1648.253 Loading script.dat: 328 bytes.
1648.256 Checksum for script E:/Games/Factorio 0.17/temp/currently-playing/control.lua: 2366710471
1648.277 Info ClientMultiplayerManager.cpp:571: UpdateTick(4740218) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
1648.800 Info ClientMultiplayerManager.cpp:571: UpdateTick(4740558) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
1648.993 Info ClientMultiplayerManager.cpp:571: UpdateTick(4740558) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
1649.160 Info GameActionHandler.cpp:4041: UpdateTick (4740568) processed PlayerJoinGame peerID(10) playerIndex(0) mode(connect)
1679.435 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection. Reason: Quit.
1679.435 Info ClientMultiplayerManager.cpp:571: UpdateTick(4742385) changing state from(InGame) to(DisconnectScheduled)
1679.436 Info ClientMultiplayerManager.cpp:571: UpdateTick(4742385) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
1679.619 Info ClientMultiplayerManager.cpp:571: UpdateTick(4742385) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
1679.619 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (10)
1679.799 Info UDPSocket.cpp:210: Closing socket
1679.799 Info UDPSocket.cpp:240: Socket closed
1685.304 Loading map E:\Games\Factorio 0.17\saves\bug report.zip: 13759667 bytes.
1685.367 Loading Level.dat: 30684604 bytes.
1685.372 Info Scenario.cpp:147: Map version 0.17.4-1
1686.039 Loading script.dat: 328 bytes.
1686.044 Checksum for script E:/Games/Factorio 0.17/temp/currently-playing/control.lua: 2366710471
1909.316 Joining game IP ADDR:({167.99.205.213:34197})
1909.316 Info UDPSocket.cpp:33: Opening socket
1909.316 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
1909.619 Connection refused
1909.619 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
1909.619 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
1909.713 Info UDPSocket.cpp:210: Closing socket
1909.713 Info UDPSocket.cpp:240: Socket closed
1910.949 Joining game IP ADDR:({167.99.205.213:34197})
1910.949 Info UDPSocket.cpp:33: Opening socket
1910.950 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
1911.250 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
1911.250 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
1911.250 Info ClientRouter.cpp:224: ConnectionAccepted
1912.451 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
1912.451 Downloading file E:\Games\Factorio 0.17\temp\mp-download.zip (13195572 B, 26234 blocks)
1912.461 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
1915.972 Finished download (3 s, 13.1 MB, 3.7 MB/s)
1916.008 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
1916.008 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
1916.008 Loading map E:\Games\Factorio 0.17\temp\mp-download.zip: 13195572 bytes.
1916.101 Loading Level.dat: 30681760 bytes.
1916.107 Info Scenario.cpp:147: Map version 0.17.4-1
1916.766 Loading script.dat: 328 bytes.
1916.769 Checksum for script E:/Games/Factorio 0.17/temp/currently-playing/control.lua: 2366710471
1916.789 Info ClientMultiplayerManager.cpp:571: UpdateTick(4756171) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
1917.240 Info ClientMultiplayerManager.cpp:571: UpdateTick(4756459) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
1917.473 Info ClientMultiplayerManager.cpp:571: UpdateTick(4756459) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
1917.673 Info GameActionHandler.cpp:4041: UpdateTick (4756471) processed PlayerJoinGame peerID(12) playerIndex(3) mode(create)
2422.253 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection. Reason: Quit.
2422.253 Info ClientMultiplayerManager.cpp:571: UpdateTick(4786755) changing state from(InGame) to(DisconnectScheduled)
2422.270 Info ClientMultiplayerManager.cpp:571: UpdateTick(4786755) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
2422.454 Info ClientMultiplayerManager.cpp:571: UpdateTick(4786755) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
2422.454 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (12)
2422.470 Info BlueprintShelf.cpp:663: Saving blueprint storage.
2422.638 Info UDPSocket.cpp:210: Closing socket
2422.638 Info UDPSocket.cpp:240: Socket closed
2564.308 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/api-login?api_version=2
2566.966 Info HttpSharedState.cpp:147: Status code: 200
2566.966 Info AuthServerConnector.cpp:172: Got token from auth server for username(Discookie).
2572.950 Joining game IP ADDR:({167.99.205.213:34197})
2572.950 Info UDPSocket.cpp:33: Opening socket
2572.950 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
2573.235 Connection refused
2573.235 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
2573.235 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
2573.326 Info UDPSocket.cpp:210: Closing socket
2573.326 Info UDPSocket.cpp:240: Socket closed
2574.851 Joining game IP ADDR:({167.99.205.213:34197})
2574.851 Info UDPSocket.cpp:33: Opening socket
2574.852 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
2575.136 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
2575.136 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
2575.136 Info ClientRouter.cpp:224: ConnectionAccepted
2576.319 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
2576.319 Downloading file E:\Games\Factorio 0.17\temp\mp-download.zip (13244193 B, 26331 blocks)
2576.327 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
2581.201 Finished download (4 s, 13.2 MB, 2.7 MB/s)
2581.226 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
2581.226 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
2581.226 Loading map E:\Games\Factorio 0.17\temp\mp-download.zip: 13244193 bytes.
2581.303 Loading Level.dat: 30798182 bytes.
2581.317 Info Scenario.cpp:147: Map version 0.17.4-1
2581.987 Loading script.dat: 328 bytes.
2581.990 Checksum for script E:/Games/Factorio 0.17/temp/currently-playing/control.lua: 2366710471
2582.010 Info ClientMultiplayerManager.cpp:571: UpdateTick(4795934) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
2582.606 Info ClientMultiplayerManager.cpp:571: UpdateTick(4796313) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
2582.802 Info ClientMultiplayerManager.cpp:571: UpdateTick(4796313) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
2582.968 Info GameActionHandler.cpp:4041: UpdateTick (4796323) processed PlayerJoinGame peerID(13) playerIndex(0) mode(connect)
2598.604 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection. Reason: Quit.
2598.604 Info ClientMultiplayerManager.cpp:571: UpdateTick(4797260) changing state from(InGame) to(DisconnectScheduled)
2598.621 Info ClientMultiplayerManager.cpp:571: UpdateTick(4797260) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
2598.789 Info ClientMultiplayerManager.cpp:571: UpdateTick(4797260) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
2598.789 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (13)
2598.805 Info BlueprintShelf.cpp:663: Saving blueprint storage.
2598.972 Info UDPSocket.cpp:210: Closing socket
2598.973 Info UDPSocket.cpp:240: Socket closed
2670.417 Joining game IP ADDR:({167.99.205.213:34197})
2670.417 Info UDPSocket.cpp:33: Opening socket
2670.417 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
2670.700 Connection refused
2670.700 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
2670.700 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
2670.801 Info UDPSocket.cpp:210: Closing socket
2670.801 Info UDPSocket.cpp:240: Socket closed
2672.585 Joining game IP ADDR:({167.99.205.213:34197})
2672.585 Info UDPSocket.cpp:33: Opening socket
2672.585 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
2672.869 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
2672.869 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
2672.869 Info ClientRouter.cpp:224: ConnectionAccepted
2674.069 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
2674.069 Downloading file E:\Games\Factorio 0.17\temp\mp-download.zip (13267528 B, 26377 blocks)
2674.078 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
2678.075 Finished download (3 s, 13.2 MB, 3.3 MB/s)
2678.114 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
2678.114 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
2678.114 Loading map E:\Games\Factorio 0.17\temp\mp-download.zip: 13267528 bytes.
2678.195 Loading Level.dat: 30837663 bytes.
2678.201 Info Scenario.cpp:147: Map version 0.17.4-1
2678.844 Loading script.dat: 328 bytes.
2678.847 Checksum for script E:/Games/Factorio 0.17/temp/currently-playing/control.lua: 2366710471
2678.857 Info ClientMultiplayerManager.cpp:571: UpdateTick(4801729) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
2679.348 Info ClientMultiplayerManager.cpp:571: UpdateTick(4802047) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
2679.556 Info ClientMultiplayerManager.cpp:571: UpdateTick(4802047) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
2679.723 Info GameActionHandler.cpp:4041: UpdateTick (4802057) processed PlayerJoinGame peerID(14) playerIndex(3) mode(connect)
3472.618 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (11)
3514.505 Info GameActionHandler.cpp:4041: UpdateTick (4852084) processed PlayerJoinGame peerID(15) playerIndex(2) mode(connect)
3750.556 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (15)
3784.585 Info GameActionHandler.cpp:4041: UpdateTick (4868153) processed PlayerJoinGame peerID(16) playerIndex(2) mode(connect)
4397.878 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff6f1365431
ModuleBase: 0x00007ff6f0a70000, ImageSize: 015e5000, RelativeAddress: 008f5431
4397.878 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000010
4397.878 Error CrashHandler.cpp:396: Exception Context:
rax=000001d8ce61f250, rbx=0000000000000001, rcx=0000000000000000,
rdx=000000661252ef18, rsi=0000000000000000, rdi=000001d8e829f340,
rip=00007ff6f1365431, rsp=000000661252eee0, rbp=000000661252efe0,
r8=0000000000000000, r9=00000000000000ff, r10=00007ff6f19ffd70,
r11=000000661252ee60, r12=000001d8ce61f250, r13=000001d8edd33560,
r14=000001d8ce61ee30, r15=000001d8edd33530
4397.878 Crashed in E:\Games\Factorio 0.17\bin\x64\factorio.exe (0x00007ff6f0a70000 - 0x00007ff6f2055000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-jazpmx\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-jazpmx\src\util\logger.cpp (405): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-jazpmx\src\util\logger.cpp (515): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-jazpmx\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-jazpmx\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFA049BCF0)
00007FFFA049BCF0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFA4003167)
00007FFFA4003167 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFA3FEB5E6)
00007FFFA3FEB5E6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFA3FFF7DD)
00007FFFA3FFF7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFA3F6D856)
00007FFFA3F6D856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFA3FFE70E)
00007FFFA3FFE70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-jazpmx\src\removedentityundoaction.cpp (43): RemovedEntityUndoAction::RemovedEntityUndoAction
c:\cygwin64\tmp\factorio-build-jazpmx\src\undoitem.cpp (61): UndoItem::entityRemoved
c:\cygwin64\tmp\factorio-build-jazpmx\src\latencystate.cpp (943): LatencyState::handleMinedEntity
c:\cygwin64\tmp\factorio-build-jazpmx\src\manualminer.cpp (123): ManualMiner::performMining
c:\cygwin64\tmp\factorio-build-jazpmx\src\latencystate.cpp (298): LatencyState::update
c:\cygwin64\tmp\factorio-build-jazpmx\src\latencyinputhandler.cpp (826): LatencyInputHandler::update
c:\cygwin64\tmp\factorio-build-jazpmx\src\mainloop.cpp (1077): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-jazpmx\src\mainloop.cpp (931): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-jazpmx\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl TransferSource::*)(void),TransferSource *>,std::default_delete<std::tuple<void (__cdecl TransferSource::*)(void),TransferSource *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFA2313034)
00007FFFA2313034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFA3FD3691)
00007FFFA3FD3691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
4399.296 Error CrashHandler.cpp:174: Map tick at moment of crash: 4904947
4399.296 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
4473.712 Uploading log file
4473.743 Error CrashHandler.cpp:221: Heap validation: success.
4473.743 Creating crash dump.
4473.861 CrashDump success
Re: [0.17.4] Crash placing Ctrl-C blueprint: "RemovedEntityUndoAction::RemovedEntityUndoAction" (MR)
Thanks for the report. This should be fixed in the latest version of 0.17.
If you want to get ahold of me I'm almost always on Discord.