Editing a blueprint that must be scaled to fit on screen, doesn't always highlight the entity under the mouse cursor.
(Linux / Debian 4k / 200% UI scaling...)
Is the transform used to display the blueprint *exactly* the same as the transform used to translate mouse positions into entity hit-tests? Or is there some integer rounding going on?
[0.17.x] Blueprint editing doesn't highlight entity under the mouse cursor
Re: [0.17.x] Blueprint editing doesn't highlight entity under the mouse cursor
Thanks for the report. This is fixed in the latest version of 0.17.
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