[0.17.0] Crash during gameplay. (Inserter::getPickupTarget())

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svenar
Manual Inserter
Manual Inserter
Posts: 4
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[0.17.0] Crash during gameplay. (Inserter::getPickupTarget())

Post by svenar »

Hey,

During gameplay in my 0.16.52 world, it randomly crashed, I don't know what exactly caused it.
I've attached the Crash Log.
factorio-current.log
(14.84 KiB) Downloaded 129 times
Greetings,
Svenar
Loewchen
Global Moderator
Global Moderator
Posts: 9260
Joined: Wed Jan 07, 2015 5:53 pm
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Re: [0.17.0] Crash during gameplay. (Inserter::getPickupTarget())

Post by Loewchen »

Code: Select all

   0.011 2019-02-26 21:30:10; Factorio 0.17.0 (build 42971, linux64, steam)
   0.057 Operating system: Linux (Ubuntu 18.04)
   0.057 Program arguments: "/home/sven/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.057 Read data path: /home/sven/.local/share/Steam/steamapps/common/Factorio/data
   0.057 Write data path: /home/sven/.factorio [86976/468421MB]
   0.057 Binaries path: /home/sven/.local/share/Steam/steamapps/common/Factorio/bin
   0.061 System info: [CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 8 cores, RAM: 16002 MB]
   0.061 Environment: DISPLAY=:1, WAYLAND_DISPLAY=<unset>
   0.061 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.125 Available displays: 2
   0.125  [0]: LG ULTRAWIDE 29" - {[0,0], 2560x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.125  [1]: E2241 22" - {[2560,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.165 Initialised OpenGL:[0] GeForce GTX 1050 Ti/PCIe/SSE2; driver: 3.3.0 NVIDIA 396.54
   0.165   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.165   [Version] 3.3
   0.672 Graphics settings preset: very-high
   0.672   Dedicated video memory size 4096 MB
   0.672 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 50.2439%] [DXT: high-quality]
   0.672                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
   1.156 Loading mod core 0.0.0 (data.lua)
   1.202 Loading mod base 0.17.0 (data.lua)
   1.544 Loading mod base 0.17.0 (data-updates.lua)
   1.594 Checksum for core: 3857511955
   1.594 Checksum of base: 738832761
   2.041 Loading sounds...
   3.407 Info PlayerData.cpp:69: Local player-data.json unavailable
   3.407 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1545829255
   3.489 Info CropCache.cpp:57: Exception while loading crop cache: The file is from previous game version. This can be probably ignored
   3.524 Crop bitmaps.
  13.975 Parallel Sprite Loader initialized (threads: 7)
  21.812 Initial atlas bitmap size is 16384
  21.828 Created atlas bitmap 16384x16384 [none]
  21.830 Created atlas bitmap 16384x11340 [none]
  21.830 Created atlas bitmap 16384x2116 [decal]
  21.830 Created atlas bitmap 16384x3808 [low-object]
  21.831 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  21.831 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  21.831 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
  21.831 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  21.831 Created atlas bitmap 16384x748 [alpha-mask]
  21.833 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
  21.833 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  22.093 Parallel Sprite Loader initialized (threads: 7)
  29.810 Sprites loaded
  29.894 Generated mipmaps for atlas of size 16384x3808
  29.923 Generated mipmaps for atlas of size 16384x1888
  29.954 Generated mipmaps for atlas of size 16384x6592
  29.969 Generated mipmaps for atlas of size 16384x480
  29.985 Generated mipmaps for atlas of size 16384x456
  29.994 Generated mipmaps for atlas of size 16384x1264
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-sprite-counts
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-multiplayer-selection-rectangles
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-tile-grid
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-collision-rectangles
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-selection-rectangles
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-paths
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-path-requests
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-next-waypoint-bb
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-target
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-unit-group-info
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-unit-behavior-info
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-last-path-detail
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-path-cache
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-path-cache-paths
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-rail-paths
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-rail-joints
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-network-connected-entities
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-circuit-network-numbers
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-energy-sources-networks
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-active-state
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-wakeup-lists
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-transport-lines
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-transport-line-gaps
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-pollution-values
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-active-entities-on-chunk-counts
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-active-chunks
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-polluted-chunks
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-enemy-expansion-candidate-chunks
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-enemy-expansion-candidate-chunk-values
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-bad-attack-chunks
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-tile-variations
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-raw-tile-transitions
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-fluid-box-fluid-info
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-environment-sound-info
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-logistic-robot-targets
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-player-robots
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-fire-info
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-sticker-info
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.show-decorative-names
  30.034 Error DebugSettings.cpp:140: Error while loading debug setting: Invalid value "basic" of ItemLevel at ROOT.debug.allow-increased-zoom
  30.034 Custom inputs active: 0
  30.218 Factorio initialised
 385.842 Loading Level.dat: 1007865 bytes.
 385.844 Info Scenario.cpp:147: Map version 0.17.0-143
 385.946 Checksum for script /home/sven/.factorio/temp/currently-playing/control.lua: 2366710471
 693.865 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
 694.265 Info AppManagerStates.cpp:1756: Saving finished
1000.627 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
1000.842 Info AppManagerStates.cpp:1756: Saving finished
1172.838 Info AppManagerStates.cpp:1756: Saving finished
1187.671 Loading map /home/sven/.factorio/saves/game_mp_joost_en_jeffrey.zip: 38722110 bytes.
1187.724 Loading Level.dat: 86443469 bytes.
1187.736 Info Scenario.cpp:147: Map version 0.16.51-0
1187.738 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-05-22_Factorio_0.17.0.json
1187.738 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-06-12_Factorio_0.17.0.json
1187.738 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-21_Factorio_0.17.0.json
1187.738 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-27_Factorio_0.17.0.json
1189.776 Loading script.dat: 176 bytes.
1189.778 Checksum for script /home/sven/.factorio/temp/currently-playing/control.lua: 750731385
1189.778 Applying migration: Base Mod: 2018-08-03_Factorio_0.17.0.lua
1189.786 Applying migration: Base Mod: 2018-08-14_Factorio_0.17.0.lua
1189.786 Applying migration: Base Mod: 2018-10-25_Factorio_0.17.0.lua
1189.800 Checksum for script /home/sven/.factorio/temp/currently-playing/control.lua: 2366710471
1189.800 Script @/home/sven/.local/share/Steam/steamapps/common/Factorio/data/core/lualib/silo-script.lua:43: Running silo script migration: 2 -> 3
1189.800 Script @/home/sven/.local/share/Steam/steamapps/common/Factorio/data/core/lualib/silo-script.lua:34: Executing 0.17 GUI update
1240.235 Error CrashHandler.cpp:515: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xaf7448, 0xc528bd, 0xb4fb1c, 0xb4ff00, 0xb4ff29, 0x3ef20, 0xb498b6, 0xbada57, 0x6b805d, 0x946405, 0xe8ee17, 0xed7315, 0xed77ad, 0xed7b07, 0xef1db4, 0xef2370, 0xaff031, 0x17bdfbf, 0x76db, 0
1243.736 Warning Logger.cpp:491: Symbols.size() == 28, usedSize == 19
#0  0x0000000000c528bd in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /usr/include/c++/8/bits/unique_ptr.h:150
#1  0x0000000000b4fb1c in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /usr/include/c++/8/bits/unique_ptr.h:343
#2  0x0000000000b4ff00 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /usr/include/c++/8/bits/unique_ptr.h:337
#3  0x0000000000b4ff29 in Logger::flush() at /tmp/factorio-build-4zP5xT/src/Util/Logger.cpp:527
#4  0x000000000003ef20 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-4zP5xT/src/Util/Logger.cpp:515
#5  0x0000000000b498b6 in GlobalContext::getMap() at /tmp/factorio-build-4zP5xT/src/GlobalContext.cpp:1730
#6  0x0000000000bada57 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-4zP5xT/src/Util/CrashHandler.cpp:173
#7  0x00000000006b805d in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-4zP5xT/src/Util/CrashHandler.cpp:518
#8  0x0000000000946405 in CrashHandler::SignalHandler(int) at /tmp/factorio-build-4zP5xT/src/Util/CrashHandler.cpp:532
#9  0x0000000000e8ee17 in ?? at ??:0
#10 0x0000000000ed7315 in Inserter::getPickupTarget() at /tmp/factorio-build-4zP5xT/src/Entity/Inserter.cpp:770 (discriminator 2)
#11 0x0000000000ed77ad in Inserter::update() at /tmp/factorio-build-4zP5xT/src/Entity/Inserter.cpp:1085
#12 0x0000000000ed7b07 in Chunk::updateActiveEntities(IntrusiveList<UpdatableEntity, void, false>&) at /tmp/factorio-build-4zP5xT/src/Surface/Chunk.cpp:555
#13 0x0000000000ef1db4 in Chunk::isConditionallyActive(unsigned int) const at /tmp/factorio-build-4zP5xT/src/Surface/Chunk.cpp:886
#14 0x0000000000ef2370 in Chunk::updateEntities(unsigned int) at /tmp/factorio-build-4zP5xT/src/Surface/Chunk.cpp:604
#15 0x0000000000aff031 in Surface::update() at /tmp/factorio-build-4zP5xT/src/Surface/Surface.cpp:1369
#16 0x00000000017bdfbf in Map::updateEntities() at /tmp/factorio-build-4zP5xT/src/Map/Map.cpp:1432 (discriminator 2)
#17 0x00000000000076db in Map::update() at /tmp/factorio-build-4zP5xT/src/Map/Map.cpp:1396
#18 (nil) in Game::update() at /tmp/factorio-build-4zP5xT/src/Game.cpp:189
#19 (nil) in Scenario::update() at /tmp/factorio-build-4zP5xT/src/Scenario/Scenario.cpp:1079
#20 0x0000000000000008 in Scenario::updateStep() at /tmp/factorio-build-4zP5xT/src/Scenario/Scenario.cpp:975
#21 0x00007fd3849d4da0 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-4zP5xT/src/MainLoop.cpp:1057
#22 0x0000000000b2e4e4 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-4zP5xT/src/MainLoop.cpp:924
#23 0x00007fd3849b7c90 in std::function<void ()>::operator=(decltype(nullptr)) at /usr/include/c++/8/bits/std_function.h:495
#24 0x00007fd47b3fb62c in WorkerThread::loop() at /tmp/factorio-build-4zP5xT/src/Util/WorkerThread.cpp:42
#25 0x015158c701000001 in execute_native_thread_routine at blake2s.c:?
#26 (nil) in ?? at ??:0
#27 0x0000000800000491 in ?? at ??:0
Stack trace logging done
1247.185 Warning Logger.cpp:491: Symbols.size() == 23, usedSize == 18
1247.185 Error CrashHandler.cpp:174: Map tick at moment of crash: 22108575
1247.185 Error Util.cpp:89: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1259.073 Uploading log file
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