Hey, since few days I have an annoying bug with the game, when I try to start it, the initial loading stop at 40% and when I open the task manager it seems the game constantly switch between my graphic card and my integrated graphic card.
I need to reload the game few time until he decide to stop bugging...
I didn't change anything in my PC before this bug start to occur (no windows update, no drivers update), so i've not idea what cause it.
It's really annoying, I want to play and I always need to wait like 10-15min before the game load correctly...
[0.16.51] Error: "Direct3D device lost during loading of sprites"
[0.16.51] Error: "Direct3D device lost during loading of sprites"
- Attachments
-
- factorio-current.log
- (10.05 KiB) Downloaded 116 times
Re: [0.16.51] Error: "Direct3D device lost during loading of sprites"
Ref.: 60846
Do you know if you have a rx 580 or actually a 570 incorrectly detected? If you don't know, post your dxdiag output please.
You could try openGL as workaround.
Do you know if you have a rx 580 or actually a 570 incorrectly detected? If you don't know, post your dxdiag output please.
You could try openGL as workaround.
Re: [0.16.51] Error: "Direct3D device lost during loading of sprites"
hi,
I have a rx 570.
I post my dxdiag, more information is never a bad thing when trying to find the problem.
I've try the opengl launch option and it seems to work fine with it but finding the issue (that seems to come from nowhere) is always a good thing.
I have a rx 570.
I post my dxdiag, more information is never a bad thing when trying to find the problem.
I've try the opengl launch option and it seems to work fine with it but finding the issue (that seems to come from nowhere) is always a good thing.
- Attachments
-
- DxDiag.txt
- (80.66 KiB) Downloaded 80 times
Re: [0.16.51] Error: "Direct3D device lost during loading of sprites"
Urubaen wrote: I have a rx 570.
Something seems to be broken driver side then.Card name: Radeon RX 580 Series
Manufacturer: Advanced Micro Devices, Inc.
Re: [0.16.51] Error: "Direct3D device lost during loading of sprites"
that's really strange oO
I hadn't this problem before and even with drivers reinstalled (and downgraded), windows continue to detect a rx580, i will investigate more about this weird thing
I hadn't this problem before and even with drivers reinstalled (and downgraded), windows continue to detect a rx580, i will investigate more about this weird thing
Re: [0.16.51] Error: "Direct3D device lost during loading of sprites"
http://www.tomshardware.co.uk/answers/i ... rx580.html
You're not the first to have this issue. There's some possible causes in the thread I linked... most likely cause is that an incorrect firmware has been flashed onto the card for performance/overclocking reasons.
You're not the first to have this issue. There's some possible causes in the thread I linked... most likely cause is that an incorrect firmware has been flashed onto the card for performance/overclocking reasons.
Re: [0.16.51] Error: "Direct3D device lost during loading of sprites"
Yeah i already see this thread yesterday, but the thing that is strange is my GC was correclty identify before after i changed it, it was correclty display that it was a 570.
-
- Burner Inserter
- Posts: 6
- Joined: Sat Oct 15, 2016 3:45 am
- Contact:
Re: [0.16.51] Error: "Direct3D device lost during loading of sprites"
Just to add some more data, I'm also running into a similar issue viewtopic.php?f=7&t=61362
But I have the RX470 and it is correctly identified.
I'd thought the line of failed to load sprite was interesting and thus named my issue after that ¯\_(ツ)_/¯
But I have the RX470 and it is correctly identified.
I'd thought the line of failed to load sprite was interesting and thus named my issue after that ¯\_(ツ)_/¯
Re: [0.16.51] Error: "Direct3D device lost during loading of sprites"
This should not happen in 0.17 anymore.
Until it is released, possible workaround could be to use --force-opengl launch option, disable thread-sprite-loading in config.ini, or to set graphics-quality to normal
Until it is released, possible workaround could be to use --force-opengl launch option, disable thread-sprite-loading in config.ini, or to set graphics-quality to normal