(Repost of viewtopic.php?f=11&t=60181#p362171)
I am currently experiencing a crash when loading a savefile and I cannot tell from the log what the precise error is. I thought it was similar to what others were experiencing relating to the rail signals, hence my post in a 0.16.41 bug report (viewtopic.php?f=11&t=60074&p=361097#p361097), but it seems that was not the issue I was having.
I've attached my crash log as well as mod-list.json, and here are links to my failing save file as well my entire mods folder zipped-up (both were more than 100MB, so I figured you'd appreciate external links vs. forum attachments).
Save file: https://drive.google.com/open?id=1ZeLn6 ... CCGt0c028o
Mods: https://drive.google.com/open?id=1TetqH ... l74Z3iaJBZ
One thing that may or may not have some relevance is that I have explored extremely far in one direction (east) and setup a couple outposts/bases in those area, but there's almost nothing in-between in terms of built-up areas. Not sure if that's useful or not, but that's the only thing I think that makes my game much different.
Incidentally, autosave prior to this one also fails with the same error. I did not try with all three yet.
[0.16.43] Crash when loading save game
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[0.16.43] Crash when loading save game
- Attachments
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- mod-list.json
- (3.47 KiB) Downloaded 222 times
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- factorio-current.log
- (79.95 KiB) Downloaded 247 times
Re: [0.16.43] Crash when loading save game
Thanks for the report. It's now fixed for the next version of 0.16.
The problem was with the HeavyTank mod and it trying to define products for a recipe as an empty string.
The problem was with the HeavyTank mod and it trying to define products for a recipe as an empty string.
If you want to get ahold of me I'm almost always on Discord.
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Re: [0.16.43] Crash when loading save game
Thanks, Rseding91! I appreciate your prompt response and the quick fix!Rseding91 wrote:Thanks for the report. It's now fixed for the next version of 0.16.
The problem was with the HeavyTank mod and it trying to define products for a recipe as an empty string.