[kovarex] [0.16.41] Crash When Loading Modded Saved Game

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RocketManChronicles
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[kovarex] [0.16.41] Crash When Loading Modded Saved Game

Post by RocketManChronicles »

The game is crashing when trying to load any saved modded game. Strange since I was playing this last night without issue.
Attachments
factorio-dump-current.dmp
Heavily modded crash dump
(510.34 KiB) Downloaded 126 times
factorio-current.log
Heavily modded crash
(31.99 KiB) Downloaded 145 times
Loewchen
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Re: [0.16.41] Crash When Loading Modded Saved Game

Post by Loewchen »

Post a save with the issue please.
log
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Re: [0.16.41] Crash When Loading Modded Saved Game

Post by Tollgrim »

Im running in to the same problem as the OP. played the game for a few hours today. logged of for a few hours. came back to it and the last three saves (_autosave3.zip latest of the bunch) wont launch. a older (working save.zip) save does launch.
Mod list:
Auto Deconstruct +0.1.11
Bottleneck 0.9.1
EcoGUI 0.4.302
Farl 2.1.1
LAserbeam turrents 0.2.0
Nixie-tubes 0.16.4
Power armor MK3 0.1.3
pushbutton 0.16.0
Vehicle wagon 1.2.4
Warehousing 0.1.2

any help or advice welkom.
Attachments
Working save.zip
(51.03 MiB) Downloaded 130 times
_autosave3.zip
(52.23 MiB) Downloaded 133 times
factorio-dump-previous.dmp
(610.43 KiB) Downloaded 122 times
factorio-current.log
(4.83 KiB) Downloaded 146 times
Nabal
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Re: [kovarex] [0.16.41] Crash When Loading Modded Saved Game

Post by Nabal »

Experiencing the same problem. game worked fine last night.
Factorio version 0.16.41

Mods:
AutoDeconstruct 0.1.10
Bottleneck 0.9.1
MushroomCloud 1.0.3
SimonLights 0.0.1
uppgrade-planner 1.5.2

Log:
https://drive.google.com/file/d/1FVI0Cu ... sp=sharing

Save:
https://drive.google.com/file/d/1inpLtp ... sp=sharing
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Re: [kovarex] [0.16.41] Crash When Loading Modded Saved Game

Post by Supanova_HS »

Nabal wrote:Experiencing the same problem. game worked fine last night.
Factorio version 0.16.41

Mods:
AutoDeconstruct 0.1.10
Bottleneck 0.9.1
MushroomCloud 1.0.3
SimonLights 0.0.1
uppgrade-planner 1.5.2

Log:
https://drive.google.com/file/d/1FVI0Cu ... sp=sharing

Save:
https://drive.google.com/file/d/1inpLtp ... sp=sharing
This would actually appear to be related to viewtopic.php?f=30&t=60074

it seems to be occurring more and more, I've now witnessed it in 3 different saves and waiting on the release of 16.42 :(
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Re: [kovarex] [0.16.41] Crash When Loading Modded Saved Game

Post by RocketManChronicles »

Supanova_HS wrote:
This would actually appear to be related to viewtopic.php?f=30&t=60074

it seems to be occurring more and more, I've now witnessed it in 3 different saves and waiting on the release of 16.42 :(
Yes it does. Looks like a fix is already set for the release of 0.16.42. I am just glad I can add more examples for the devs to look at. Thank you guys for your support!
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Re: [kovarex] [0.16.41] Crash When Loading Modded Saved Game

Post by Loewchen »

RocketManChronicles wrote:
Supanova_HS wrote:
This would actually appear to be related to viewtopic.php?f=30&t=60074

it seems to be occurring more and more, I've now witnessed it in 3 different saves and waiting on the release of 16.42 :(
Yes it does. Looks like a fix is already set for the release of 0.16.42. I am just glad I can add more examples for the devs to look at. Thank you guys for your support!
I don't see how your issue is connected to the failed rail sanity check of Nabal.
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Re: [kovarex] [0.16.41] Crash When Loading Modded Saved Game

Post by RocketManChronicles »

Loewchen wrote:
RocketManChronicles wrote:
Supanova_HS wrote:
This would actually appear to be related to viewtopic.php?f=30&t=60074

it seems to be occurring more and more, I've now witnessed it in 3 different saves and waiting on the release of 16.42 :(
Yes it does. Looks like a fix is already set for the release of 0.16.42. I am just glad I can add more examples for the devs to look at. Thank you guys for your support!
I don't see how your issue is connected to the failed rail sanity check of Nabal.
Oh.... seemed like it was. Well, I am sure you guys can figure it all out! :)
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Re: [kovarex] [0.16.41] Crash When Loading Modded Saved Game

Post by RocketManChronicles »

I do not know if this helps or not, but I am supplying the crash logs after updating to 0.16.42. I expected the game to crash with the same save file provided above. Anyway, just seeing if I am helping. :)
Attachments
factorio-dump-current.dmp
Current Dump
(550.65 KiB) Downloaded 117 times
factorio-current.log
Current log
(32.15 KiB) Downloaded 121 times
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[0.16.42] Crash when loading current/latest save (modded)

Post by basilgohar »

I am currently experiencing a crash when loading a savefile and I cannot tell from the log what the precise error is. I thought it was similar to what others were experiencing relating to the rail signals, hence my post in a 0.16.41 bug report (viewtopic.php?f=11&t=60074&p=361097#p361097), but it seems that was not the issue I was having.

I've attached my crash log as well as mod-list.json, and here are links to my failing save file as well my entire mods folder zipped-up (both were more than 100MB, so I figured you'd appreciate external links vs. forum attachments).

Save file: https://drive.google.com/open?id=1ZeLn6 ... CCGt0c028o
Mods: https://drive.google.com/open?id=1TetqH ... l74Z3iaJBZ

One thing that may or may not have some relevance is that I have explored extremely far in one direction (east) and setup a couple outposts/bases in those area, but there's almost nothing in-between in terms of built-up areas. Not sure if that's useful or not, but that's the only thing I think that makes my game much different.

Incidentally, autosave prior to this one also fails with the same error. I did not try with all three yet.

Merged...
Attachments
mod-list.json
Mods
(3.47 KiB) Downloaded 113 times
factorio-current.log
Logfile from latest crash
(79.94 KiB) Downloaded 128 times
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Re: [kovarex] [0.16.41] Crash When Loading Modded Saved Game

Post by kovarex »

This bug is solved for the 0.16.43
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Re: [kovarex] [0.16.41] Crash When Loading Modded Saved Game

Post by RocketManChronicles »

kovarex wrote:This bug is solved for the 0.16.43
That is awesome! Thank you for the great support!

As for my curiosity, what was the bug?
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Re: [kovarex] [0.16.41] Crash When Loading Modded Saved Game

Post by kovarex »

Mod could build ghost of belt on top of belt by script.
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Re: [kovarex] [0.16.41] Crash When Loading Modded Saved Game

Post by RocketManChronicles »

kovarex wrote:Mod could build ghost of belt on top of belt by script.
Oh! I think I know where that happened in my save! Excellent work, and thanks again! You devs are the best!
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Re: [0.16.42] Crash when loading current/latest save (modded)

Post by basilgohar »

basilgohar wrote:I am currently experiencing a crash when loading a savefile and I cannot tell from the log what the precise error is. I thought it was similar to what others were experiencing relating to the rail signals, hence my post in a 0.16.41 bug report (viewtopic.php?f=11&t=60074&p=361097#p361097), but it seems that was not the issue I was having.

I've attached my crash log as well as mod-list.json, and here are links to my failing save file as well my entire mods folder zipped-up (both were more than 100MB, so I figured you'd appreciate external links vs. forum attachments).

Save file: https://drive.google.com/open?id=1ZeLn6 ... CCGt0c028o
Mods: https://drive.google.com/open?id=1TetqH ... l74Z3iaJBZ

One thing that may or may not have some relevance is that I have explored extremely far in one direction (east) and setup a couple outposts/bases in those area, but there's almost nothing in-between in terms of built-up areas. Not sure if that's useful or not, but that's the only thing I think that makes my game much different.

Incidentally, autosave prior to this one also fails with the same error. I did not try with all three yet.

Merged...
I am not sure if I should post a new bug report or not, because I am still having the same issue I posted above but in 0.16.43. In other words, the fix did not solve my problem.
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Re: [0.16.42] Crash when loading current/latest save (modded)

Post by Loewchen »

basilgohar wrote:I am not sure if I should post a new bug report or not, because I am still having the same issue I posted above but in 0.16.43. In other words, the fix did not solve my problem.
Yes, if you experience the issue in 16.43 make new report please, make sure to include log, save and the complete .ziped mods folder.
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