Sometimes "Migrated content window" shows wrong removed recipes.
I recreated this problem:
a. remove blueprint-storage.dat
b. only enable "dummy1" mod (add "dummy1" recipe and technology - this technology is for comparison, doesn't influence the bug), start new-game and exit. Game engine generate new blueprint-storage.dat including "dummy1" recipe.
c. disable "dummy1" and enable "dummy2", start new-game and save. This save-data had "dummy2" recipe and technology.
d. disable all mods and load save-data. "Migration content window" show wrong removed recipe like attached picture.
Of cause, this happen that many mods are installed - for example, I disabled "Raven" vehicle mod, but message box said "removed advanced-foundry-stone-brick". This recipe is in another mod.
This is save-data, blueprint-storage.dat and mods for test:
This cause wrong reference to recipes in blueprint-storage.dat.[Wheybags] [0.16.16] wrong "removed recipes" in Migrated content window
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