[0.16.9] Crash on finding robot for blueprint

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cinderblock
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[0.16.9] Crash on finding robot for blueprint

Post by cinderblock »

I just placed a blueprint and the server and both clients that were connected at the time crashed.

Of note, I am running with the experimental "fork before saving" option.

No Mods.

Server.out

Code: Select all

6012.648 Error CrashHandler.cpp:419: Received SIGSEGV
6016.107 Warning Logger.cpp:446: Symbols.size() == 23, usedSize == 18
Factorio crashed. Generating symbolized stacktrace, please wait ...
6019.608 Warning Logger.cpp:446: Symbols.size() == 22, usedSize == 17
#0  0x000000000067a801 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-vfxQMy/src/Util/CrashHandler.cpp:127
#1  0x000000000067a9aa in CrashHandler::SignalHandler(int) at /tmp/factorio-vfxQMy/src/Util/CrashHandler.cpp:421
#2  0x00000000000331d0 in ?? at ??:0
#3  0x00000000004f99be in MapPosition::isNearer(MapPosition, MapPosition) const at /tmp/factorio-vfxQMy/src/Util/MapPosition.cpp:213 (discriminator 2)
#4  0x0000000000a75f75 in LogisticSupply::availableClosestTo(ID<ItemPrototype, unsigned short>, MapPosition const&, unsigned int) at /tmp/factorio-vfxQMy/src/Logistics/LogisticSupply.cpp:147 (discriminator 2)
#5  0x0000000000a76389 in LogisticNetwork::findBestAvailableRobotForConstruction(Ghost*, ForceData*, bool) at /tmp/factorio-vfxQMy/src/Logistics/LogisticNetwork.cpp:1610
#6  0x0000000000adbd3b in findRobotFor<Ghost, ConstructionManager::processToRebuildList(ConstructionManager::ToRebuildList&)::<lambda(LogisticNetwork*, Ghost*, ForceData*)> > at /tmp/factorio-vfxQMy/src/Logistics/ConstructionManager.cpp:647
#7  0x0000000000c17300 in ConstructionManager::processToRebuildList(IntrusiveList<Ghost, GhostConstructionManagerTag, false>&) at /tmp/factorio-vfxQMy/src/Logistics/ConstructionManager.cpp:476
#8  0x0000000000c1789d in ConstructionManager::update() at /tmp/factorio-vfxQMy/src/Logistics/ConstructionManager.cpp:155
#9  0x0000000000c17d2c in ForceData::update(unsigned int) at /tmp/factorio-vfxQMy/src/Force/ForceData.cpp:698
#10 0x0000000000c273f9 in ForceManager::update(unsigned int) at /tmp/factorio-vfxQMy/src/Force/ForceManager.cpp:90
#11 0x0000000000c27f0f in Map::update() at /tmp/factorio-vfxQMy/src/Map/Map.cpp:1238
#12 0x0000000000c2c563 in Game::update() at /tmp/factorio-vfxQMy/src/Game.cpp:153
#13 0x0000000000c2cf63 in Scenario::update() at /tmp/factorio-vfxQMy/src/Scenario/Scenario.cpp:822
#14 0x000000000041f599 in Scenario::updateStep() at /tmp/factorio-vfxQMy/src/Scenario/Scenario.cpp:728
#15 (nil) in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-vfxQMy/src/MainLoop.cpp:985
#16 0x000000000042580f in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-vfxQMy/src/MainLoop.cpp:852
6019.608 Error CrashHandler.cpp:128: Map tick at moment of crash: 1832953
6019.608 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
factorio-current.log
Client log
(28.58 KiB) Downloaded 73 times
factorio-dump-current.dmp
Client dump
(559.63 KiB) Downloaded 87 times
fortycakes
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Re: [0.16.9] Crash on finding robot for blueprint

Post by fortycakes »

0.16.10 is out, I suggest upgrading to it.

viewtopic.php?f=3&t=55905
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