calculating the DPS with
Code: Select all
DPS = shooting-speed * damage-amount
= 60/cooldown * damage-amount
This is the case for the destroyer robot.
But if we create a beam that does damage more than once during its duration, the numbers shown don't make sense anymore.
The correct DPS would be
Code: Select all
DPS = 60/cooldown * damage-amount * duration / damage_interval