Hello,
if i try to read out a 4 digit train id on a combinator, electric pole or so, i only get a shortened version of the ID like 1.3k or so. As a small workaround i used now an arithmetic combinator and subtracted 1000 from the incoming signal. In my opinion is that a workaround and there must be a better solution. For example a new entry in the train mouse over information with the ID.
[Denis] [15.33] Problem with a 4 digit Train ID
[Denis] [15.33] Problem with a 4 digit Train ID
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- T is the (default) incoming Signal and Z the id - 1000.
- 20170819231440_1.jpg (700.13 KiB) Viewed 6072 times
Re: [15.33] Problem with a 4 digit Train ID
Hm, the problem is, that the train id just grows with every train made, it is not being reused.
It might be best solution to just reuse ids of old trains to make it work. (I suppose that you don't have more than 1000 trains in the map).
It might be best solution to just reuse ids of old trains to make it work. (I suppose that you don't have more than 1000 trains in the map).
Re: [Denis] [15.33] Problem with a 4 digit Train ID
Wouldn't it be better to add the ID to train description as Speedy suggested? I would be even more accessible.
Re: [Denis] [15.33] Problem with a 4 digit Train ID
Reusing old train IDs might cause problems for a sufficiently complex setup if the new train that gets the same ID happens to be a different size/configuration than the old one and ends up being treated as the same one; having them not reused seems nicer in general.
Re: [Denis] [15.33] Problem with a 4 digit Train ID
In general not being able to see exact values of signals over 1k makes it unnecessarily hard to debug any combinator logic that works on exact rather than approximate values. Which is part of the larger issue with the values only being available in tooltips that have limited precision and size and can't be further interacted with. I think it would be nice if we were able to "pin" the tooltip somehow and mouseover the signals/scroll down through a long list of signals.
Now the workaround is to filter out the single signal and display it in-game using combinator logic (e.g. decimal display).
Now the workaround is to filter out the single signal and display it in-game using combinator logic (e.g. decimal display).
Re: [Denis] [15.33] Problem with a 4 digit Train ID
I agree there should be a way to display exact values in the circuit network.
Re: [Denis] [15.33] Problem with a 4 digit Train ID
I added Train ID to locomotive tooltip for 0.16