- load saved game A
- build something new to the existing bus
- make a blueprint
- store blueprint to global library
- store save game to some temporary save game B (this stores the global blueprint library, otherwise the blueprints are lost)
- load save game A
- now i want to place the blueprint from the global library, but I lose all connections in the main bus, because with SHIFT+click it is not placing over existing structures, so I do the following:
- mark part of main bus where I want to place the blueprint for deconstruction with the deconstruction planner (this temporarily stops all belts - which is expected)
- place blueprint with shift+click (now it places all ghosts, even over existing entities (mostly belts, UG belts, splitters), because they is already marked for deconstruction)
- unmark everything for deconstruction with SHIFT+drag of the deconstruction planner
- now all entities behave as before the mark for deconstruction, PLUS i have ghosts where I should build something (I do not use bots, because I do the speed thingy, so I manually build everything that has been placed as ghost by the blueprint)
As a side note, placing a belt ghost over a belt of the same type that was marked for deconstruction and later unmarking for deconstruction keeps the ghost and introduces flickering effects of the ghost over the entity of same type.
As a second side note, maybe SHIFT+click could place ghosts over existing structures of different type, eliminating the need for using the deconstruction planner at all.
As a third side note, maybe the global blue print storage could be updated independently from save games.
As a fourth side not, I use two computers and every time I change computer blueprints are duplicated in the global blue print storage, already reported in viewtopic.php?f=182&t=48977
Thank you for the great game and sorry for the creative usage of its features!