Hey there!
If i assign switch weapon and enter vehicle to the same button (e.g. TAB) I cannot switch weapons even if there is no vehicle.
Also assigned hotkeys do not let me use the alphanumeric characters assigned to them in chat after assigning (e.g. Key62 which is * and + on german keyboard) but instead toggle whatever i assigned to them while writing instead of outputting a */+ in chat.
Greetings
[0.15.x] Hotkeys
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Re: [0.15.x] Hotkeys
Thanks for the report,Nebelwolfi wrote:Hey there!
If i assign switch weapon and enter vehicle to the same button (e.g. TAB) I cannot switch weapons even if there is no vehicle.
Also assigned hotkeys do not let me use the alphanumeric characters assigned to them in chat after assigning (e.g. Key62 which is * and + on german keyboard) but instead toggle whatever i assigned to them while writing instead of outputting a */+ in chat.
Greetings
Some controls are simply not able to be bound to the same key
I can confirm the second issue,
Using a 'KEY 117' or something hotkey, does not allow you to enter that key in the console
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Re: [0.15.x] Hotkeys
They worked in previous versions if bound to the same key :/Klonan wrote:Some controls are simply not able to be bound to the same key
Re: [0.15.x] Hotkeys
I changed, that Keypad values /*-+ delete and enter are properly handle when editing text in textbox while there are assigned to a key.
The fact, that enter can't be used for entering vehicle and switching weapons at the same time. I'm almost sure it didn't work in previous version.
The problem is, that the game needs to decide if the player actually can enter a vehicle, which is possible to do, but gets more complicated in multiplayer with latency hiding, and I believe that it is not worth the trouble to solve it.
The fact, that enter can't be used for entering vehicle and switching weapons at the same time. I'm almost sure it didn't work in previous version.
The problem is, that the game needs to decide if the player actually can enter a vehicle, which is possible to do, but gets more complicated in multiplayer with latency hiding, and I believe that it is not worth the trouble to solve it.