Hello,
While playing on a multiplayer server(locally hosted by someone else, but no ded. server, maybe important), I noticed this rather funny looking bug: .
I know how awesome you are when it comes to fixing bugs! My last report was fixed after like 10 minutes. I don't know any other dev team, which is so quick with stuff like this. Seriously, thank you!!!
Regards,
Mystery
[0.14.12] Offshore pump graphics overlap
Re: [0.14.12] Offshore pump graphics overlap
There are many "bugs" like this due to the game being 2d with simulated depth. There's no simple fix for this that wouldn't cause other things to break.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.14.12] Offshore pump graphics overlap
Well, okay then. I'm also a programmer, so I know what you are talking about. I can understand that
I will have to route the belt one tile lower then, thanks anyways.
~Mystery
I will have to route the belt one tile lower then, thanks anyways.
~Mystery
- commandoby
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Re: [0.14.12] Offshore pump graphics overlap
0,15,2
Почему бы просто не добавить проверку: находится ли насос на воде и прекращать подачу воды?
Why not just add a check: is the pump on the water and stop the water supply?
Почему бы просто не добавить проверку: находится ли насос на воде и прекращать подачу воды?
Why not just add a check: is the pump on the water and stop the water supply?
image
Re: [0.14.12] Offshore pump graphics overlap
You posted in the wrong report, this one is about a purely graphical issue.commandoby wrote:0,15,2
Почему бы просто не добавить проверку: находится ли насос на воде и прекращать подачу воды?
Why not just add a check: is the pump on the water and stop the water supply?image
Re: [0.14.12] Offshore pump graphics overlap
This is either somewhat resolved with the new tiles and offshore pump placement, or will be more resolved when we have new GFX