When starting up the new Version, the Server doesn't properly determine its own IP
( 10.254 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197) )
Also when trying to connect to a Server, I get the message that the connection couldn't be established.
I've tried a few Servers running 0.14.15 in the server-browser as well as my own server in my home network, can't connect to either.
I'm hosting a Server at my own house, so I know there are no firewall issues.
// So as far as I can see Multiplayer in 0.14.15 is broken
[0.14.15] Unable to connect to / open Server
[0.14.15] Unable to connect to / open Server
- Attachments
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- factorio-current.log
- Client Log
- (5.4 KiB) Downloaded 219 times
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- factorio-previous.log
- Server Log
- (3.65 KiB) Downloaded 184 times
Re: [0.14.15] Unable to connect to / open Server
Hi, this is fixed for 0.14.16.
The address 0.0.0.0:34197 is actually correct, it means that Factorio is listening on all network interfaces on port 34197. The problem was caused by a small change in packet format that prevented determining the external IP address.
The address 0.0.0.0:34197 is actually correct, it means that Factorio is listening on all network interfaces on port 34197. The problem was caused by a small change in packet format that prevented determining the external IP address.
Re: [0.14.15] Unable to connect to / open Server
Cool.
Are you going to release 0.14.16 soon or should I revert back to .14?
Are you going to release 0.14.16 soon or should I revert back to .14?