[Oxyd] 13.0+ Linux headless doesn't save without ./

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Deedasmi
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[Oxyd] 13.0+ Linux headless doesn't save without ./

Post by Deedasmi »

Running server via standard
>./factorio --start-server game.zip
Play game, make changes, etc...
>SIGINT
555.300 Info MainLoop.cpp:698: Saving map as game.zip
555.301 Error Util.cpp:57: boost::filesystem::create_directory: No such file or directory
You fixed creating maps without ./, but not saving.
Last edited by Deedasmi on Wed Jun 29, 2016 10:37 pm, edited 1 time in total.
Oxyd
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Re: 13.0+ Linux headless doesn't save

Post by Oxyd »

So if you do --start-server ./game.zip, it saves?
Deedasmi
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Re: 13.0+ Linux headless doesn't save

Post by Deedasmi »

Yep.
Sakata
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Re: [Oxyd] 13.0+ Linux headless doesn't save without ./

Post by Sakata »

This might require more digging. Works fine for me.

#47-Ubuntu SMP Fri Jun 24 10:09:13 UTC 2016 x86_64

Command used to start the server:
screen -dmS factorio /home/factorio/server/factorio/bin/x64/factorio --start-server-load-latest --autosave-interval 5

All saves go to /home/factorio/server/factorio/saves and I have all autosaves and the save.zip there.
Oxyd
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Re: [Oxyd] 13.0+ Linux headless doesn't save without ./

Post by Oxyd »

Fixed in 0.13.2.
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