[0.9.0] Chemical plants not saving inventory

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Toawa
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[0.9.0] Chemical plants not saving inventory

Post by Toawa »

I have found that when I reload a saved game, some or all of the chemical plants have lost their fluid inventory, and so immediately pulls their full 100-200 input capacity from whatever source they're connected to.
DRBLN
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Re: [0.9.0] Chemical plants not saving inventory

Post by DRBLN »

Toawa
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Re: [0.9.0] Chemical plants not saving inventory

Post by Toawa »

No, this is a different problem than the one described in that post. In that post, it's when you pick stuff up. This is, when the game loads.

To replicate:

1. Build a chemical plant, and put some inputs in until its full.
2. Save the game.
3. Quit.
4. Load the game.
5. Check the chemical plant; the liquid inputs are gone.
slpwnd
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Re: [0.9.0] Chemical plants not saving inventory

Post by slpwnd »

Yes, this is a bug on its own. And it will be solved in 0.9.1. Thanks for the report.
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