(0.13.0) Game believes 'base' is mod, no achievements

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TruePikachu
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(0.13.0) Game believes 'base' is mod, no achievements

Post by TruePikachu »

Image

Mazian
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Re: (0.13.0) Game believes 'base' is mod, no achievements

Post by Mazian »

Picture of Base being treated as mod
Edit: Combining two posts into one

I was able to work around the problem by deleting everything in my %appdata%\Factorio\Mods\ folder, including the mod-list.json

(Which had everything off, because none of the mods I sometimes use have been updated yet for v0.13)


However, the game still believes that I have completed "Watch Your Step"-- which is this bug, which has already been reported.

Code: Select all

{
    "mods": [
        {
            "name": "base",
            "enabled": "true"
        },
        {
            "name": "5dim_automatization",
            "enabled": "false"
        },
        {
            "name": "5dim_battlefield",
            "enabled": "false"
        },
        {
            "name": "5dim_core",
            "enabled": "false"
        },
        {
            "name": "5dim_decoration",
            "enabled": "false"
        },
        {
            "name": "5dim_energy",
            "enabled": "false"
        },
        {
            "name": "5dim_logistic",
            "enabled": "false"
        },
        {
            "name": "5dim_mining",
            "enabled": "false"
        },
        {
            "name": "5dim_module",
            "enabled": "false"
        },
        {
            "name": "5dim_ores",
            "enabled": "false"
        },
        {
            "name": "5dim_resources",
            "enabled": "false"
        },
        {
            "name": "5dim_trains",
            "enabled": "false"
        },
        {
            "name": "5dim_transport",
            "enabled": "false"
        },
        {
            "name": "5dim_vehicle",
            "enabled": "false"
        },
        {
            "name": "blueprint-string",
            "enabled": "false"
        },
        {
            "name": "boblibrary",
            "enabled": "false"
        },
        {
            "name": "Orbital Ion Cannon",
            "enabled": "false"
        },
        {
            "name": "Satellite Uplink Station",
            "enabled": "false"
        }
    ]
}
Achievements with all mods deleted
Last edited by Mazian on Mon Jun 27, 2016 11:56 pm, edited 1 time in total.

Qon
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Re: (0.13.0) Game believes 'base' is mod, no achievements

Post by Qon »

Base is a mod though, technically q:
But yes it should be whitelisted, if that is the error. According to what Mazien said it is probably deactivated mods or the mods.json file which triggers the mod detection. It could also be that you used mods in the past on the save? Or did you start it in 0.13 without mods activated?
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser

Mazian
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Re: (0.13.0) Game believes 'base' is mod, no achievements

Post by Mazian »

Qon wrote:Base is a mod though, technically q:
But yes it should be whitelisted, if that is the error. According to what Mazien said it is probably deactivated mods or the mods.json file which triggers the mod detection. It could also be that you used mods in the past on the save? Or did you start it in 0.13 without mods activated?
New map generated using 0.13.0. No enabled mods during generation (except 'base.')
I suspect mods-list.json is the triggering file. Although I have not explored it more thoroughly at this time; none of my mods are 0.13.0 compatible at this time. Not worth trying to 'make them work' until the authors come up with updates.

kovarex
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Re: (0.13.0) Game believes 'base' is mod, no achievements

Post by kovarex »

Fixed for 0.13.1

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