On a headless server - factorio 0.12.6 - when multiple clients connect the server desyncs. The server then attempts to resync from the clients. The clients upload the map, however I believe that this traffic never reaches the server- as the upload total exceeds 100mb on a 10mb save, and it uploads at over 1mb/s when my internet cannot make over 50kb/s up. The clients will eventually no longer receive communication from the server, and the server must be restarted to allow clients to connect. The desync may be caused by a client connecting with a slightly different mods list, however it is the server lockup that I believe is a bug. Mods folder- mods.tgz Save- http://kin0025.playat.ch/factorio/_autosave19.zip
The server should be up semi-permanently- ip is kin0025.playat.ch if testing on server is necessary.
[1.2.6]Headless server crash - heavily modded
Re: [1.2.6]Headless server crash - heavily modded
Hello, I can't download the mods or the save, but we fixed some of the download issues, and also we fixed some desync causes, so I would say that it is most probably fixed for 0.12.7. If now, please post a report again, or write in this thread.