[Rseding91] [2.0.23] Crash clicking give-item technology effect

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Sarahtoma12354
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[Rseding91] [2.0.23] Crash clicking give-item technology effect

Post by Sarahtoma12354 »

Reproduction Steps:
  • Load into a save with a mod using the give-item technology effect (I've used Speedstart by Sarahtoma)
  • Open the technology menu and select a technology with the give-item effect
  • Click on a give-item effect
What did you do?
  • Clicked the give-item effect displayed on a technology.
What happened?
  • Game froze for a moment and closed.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
  • The game not to have crashed, likely nothing to happen.
Does it happen always, once, or sometimes?
  • Always.

Code: Select all

   0.000 2024-12-15 21:55:57; Factorio 2.0.23 (build 80769, linux64, steam, space-age)
   0.000 Operating system: Linux
   0.000 Initializing Steam API.
   0.000 Program arguments: "/home/Sarah/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.000 Config path: /home/Sarah/.factorio/config/config.ini
   0.000 Read data path: /home/Sarah/.local/share/Steam/steamapps/common/Factorio/data
   0.000 Write data path: /home/Sarah/.factorio [8295/219217MB]
   0.000 Binaries path: /home/Sarah/.local/share/Steam/steamapps/common/Factorio/bin
   0.010 System info: [CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz, 8 cores, RAM: 11898 MB]
   0.010 Environment: DISPLAY=:0 WAYLAND_DISPLAY=wayland-1 DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
   0.016 Info ModManager.cpp:255: Found duplicate mod FNEI, using higher version (0.4.5 > 0.4.2).
   0.032 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.039 Video driver: x11
   0.039 Available displays: 1
   0.039  [0]: HDMI-A-1 24" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.243 Initialised OpenGL:[0] NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2; driver: 3.3.0 NVIDIA 565.57.01
   0.243   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:yes, ARB_ES2_compatibility:yes
   0.243   [Version] 3.3
   0.243 Graphics settings preset: very-high
   0.243   Dedicated video memory size 4096 MB
   0.257 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.257                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.263 [Audio] Driver:pulseaudio, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.537 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   0.537 Info ModManager.cpp:434: FeatureFlag freezing = true
   0.537 Info ModManager.cpp:434: FeatureFlag quality = true
   0.537 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   0.537 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   0.537 Info ModManager.cpp:434: FeatureFlag space-travel = true
   0.537 Info ModManager.cpp:434: FeatureFlag spoiling = true
   0.584 Loading mod core 0.0.0 (data.lua)
   0.610 Loading mod base 2.0.23 (data.lua)
   0.810 Loading mod elevated-rails 2.0.23 (data.lua)
   0.842 Loading mod quality 2.0.23 (data.lua)
   0.859 Loading mod speedstart 0.0.5 (data.lua)
   0.870 Loading mod space-age 2.0.23 (data.lua)
   1.285 Loading mod base 2.0.23 (data-updates.lua)
   1.311 Loading mod quality 2.0.23 (data-updates.lua)
   1.351 Loading mod space-age 2.0.23 (data-updates.lua)
   1.458 Checksum for core: 2271797277
   1.458 Checksum of base: 2653859856
   1.458 Checksum of elevated-rails: 2929976872
   1.458 Checksum of quality: 1943953612
   1.458 Checksum of speedstart: 2457122756
   1.458 Checksum of space-age: 3216146193
   1.944 Prototype list checksum: 3434142928
   2.005 Loading sounds...
   2.961 Info PlayerData.cpp:68: Local player-data.json unavailable
   2.962 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1734328556
   2.964 Post-data load graphics options: [Light occlusion: YES]
   3.249 Crop bitmaps.
   3.252 Parallel sprite loader initialized (threads: 8, bitmaps: 2)
   3.387 Initial atlas bitmap size is 16384
   3.405 Created an atlas bitmap (size 16384x16384) [none]
   3.426 Created an atlas bitmap (size 16384x16384) [none]
   3.453 Created an atlas bitmap (size 16384x16384) [none]
   3.454 Created an atlas bitmap (size 16384x15420) [none]
   3.454 Created an atlas bitmap (size 16384x8392) [decal]
   3.458 Created an atlas bitmap (size 16384x16384) [low-object]
   3.459 Created an atlas bitmap (size 4096x1088) [low-object]
   3.459 Created an atlas bitmap (size 16384x13456) [corpse-decay]
   3.459 Created an atlas bitmap (size 16384x5596) [none]
   3.459 Created an atlas bitmap (size 1676x79) [not-compressed]
   3.459 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.467 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
   3.467 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
   3.467 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   3.467 Created an atlas bitmap (size 4096x3088) [smoke, mipmap, linear-minification, linear-magnification]
   3.467 Created an atlas bitmap (size 8192x2576) [mipmap]
   3.468 Created an atlas bitmap (size 2048x1520) [mipmap]
   3.468 Created an atlas bitmap (size 4096x3152) [mipmap]
   3.468 Created an atlas bitmap (size 4096x3152) [mipmap]
   3.468 Created an atlas bitmap (size 4096x3152) [mipmap]
   3.468 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.469 Created an atlas bitmap (size 16384x6120) [alpha-mask]
   3.494 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
   3.501 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
   3.501 Created an atlas bitmap (size 16384x8356) [shadow, linear-magnification, alpha-mask]
   3.501 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
   3.501 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   3.501 Loading 3D bitmaps.
   3.517 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   3.578 Parallel sprite loader initialized (threads: 7, bitmaps: 8229)
  40.716 Sprites loaded
  40.793 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  40.797 Generated mipmaps (4) for atlas [6] of size 4096x1088   
  40.806 Generated mipmaps (3) for atlas [10] of size 8192x6096   
  41.236 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  41.375 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  41.419 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  41.441 Generated mipmaps (3) for atlas [14] of size 4096x3088   
  41.477 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  41.483 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  41.501 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  41.520 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  41.536 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  41.570 Generated mipmaps (5) for atlas [20] of size 8192x3808   
  41.580 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  41.591 Custom mipmaps uploaded (3203)
  41.616 Video memory usage: 3557.22 MB (Atlases: 3426.92 MB, Textures: 130.30 MB)
  41.710 Factorio initialised
  41.712 Steam Storage Quota: 23639/23841
  62.888 Loading blueprint storage: Local timestamp 1734327660, Cloud timestamp 1734327659
  63.972 Loading level.dat: 677250 bytes.
  63.972 Info Scenario.cpp:178: Map version 2.0.23-0
  63.986 Loading blueprint storage: Local timestamp 1734327660, Cloud timestamp 1734327659
  64.014 Checksum for script __level__/control.lua: 1487321736
  64.014 Checksum for script __speedstart__/control.lua: 1664179522
  71.104 Error CrashHandler.cpp:643: Received 6
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-hiOryp/src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
/tmp/factorio-build-hiOryp/src/Util/StacktraceToStream.cpp (60): Util::printStacktraceToStream(WriteStream&)
/tmp/factorio-build-hiOryp/src/Util/Logger.cpp (334): Logger::writeStacktrace(WriteStream*, StackTraceInfo*)
/tmp/factorio-build-hiOryp/src/Util/Logger.cpp (379): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-hiOryp/src/Util/CrashHandler.cpp (181): CrashHandler::writeStackTrace(CrashHandler::CrashReason)
/tmp/factorio-build-hiOryp/src/Util/CrashHandler.cpp (644): CrashHandler::commonSignalHandler(int)
/tmp/factorio-build-hiOryp/src/Util/CrashHandler.cpp (652): CrashHandler::SignalHandler(int)
0x75189d7171cf
0x75189d7703f4
raise
abort
/tmp/tmp.dlP10F34z6/objdir/../gcc-13.2.0/libstdc++-v3/libsupc++/vterminate.cc (95): __gnu_cxx::__verbose_terminate_handler()
/tmp/tmp.dlP10F34z6/objdir/../gcc-13.2.0/libstdc++-v3/libsupc++/eh_terminate.cc (48): __cxxabiv1::__terminate(void (*)())
/tmp/tmp.dlP10F34z6/objdir/../gcc-13.2.0/libstdc++-v3/libsupc++/eh_terminate.cc (58): std::terminate()
/tmp/tmp.dlP10F34z6/objdir/../gcc-13.2.0/libstdc++-v3/libsupc++/eh_throw.cc (98): __cxa_throw
/tmp/tmp.dlP10F34z6/objdir/../gcc-13.2.0/libstdc++-v3/src/c++11/functional.cc (34): std::__throw_bad_function_call()
/opt/gcc-13.2.0/include/c++/13.2.0/bits/std_function.h (590): std::function<void ()>::operator()() const
/tmp/factorio-build-hiOryp/libraries/Agui/Widget/Widget.cpp (1255): operator()
/opt/gcc-13.2.0/include/c++/13.2.0/bits/invoke.h (61): __invoke_impl<void, agui::Widget::onClick(agui::GenericTargetable*, std::function<void()>)::<lambda(const agui::MouseEvent&)>&, const agui::MouseEvent&>
/opt/gcc-13.2.0/include/c++/13.2.0/bits/invoke.h (111): __invoke_r<void, agui::Widget::onClick(agui::GenericTargetable*, std::function<void()>)::<lambda(const agui::MouseEvent&)>&, const agui::MouseEvent&>
/opt/gcc-13.2.0/include/c++/13.2.0/bits/std_function.h (290): _M_invoke
/opt/gcc-13.2.0/include/c++/13.2.0/bits/std_function.h (591): std::function<void (agui::MouseEvent const&)>::operator()(agui::MouseEvent const&) const
/tmp/factorio-build-hiOryp/libraries/Agui/Widget/Widget.cpp (1670): agui::Widget::dispatchClick(agui::MouseEvent const&)
/tmp/factorio-build-hiOryp/libraries/Agui/Widget/Widget.cpp (1649): agui::Widget::dispatchMouseDown(agui::MouseEvent const&)
/tmp/factorio-build-hiOryp/libraries/Agui/Gui.cpp (264): agui::Gui::handleMouseDown(agui::MouseEvent const&)
/tmp/factorio-build-hiOryp/libraries/Agui/Gui.cpp (223): agui::Gui::handleMouseDown(agui::MouseInput const&)
/tmp/factorio-build-hiOryp/libraries/Agui/Gui.cpp (215): agui::Gui::handleMouseDown(agui::MouseInput const&)
/tmp/factorio-build-hiOryp/libraries/Agui/Gui.cpp (981): agui::Gui::dispatchMouseEvents()
/tmp/factorio-build-hiOryp/libraries/Agui/Gui.cpp (814): agui::Gui::logic(bool)
/tmp/factorio-build-hiOryp/src/GlobalContext.cpp (1399): GlobalContext::updateGui(bool)
/tmp/factorio-build-hiOryp/src/MainLoop.cpp (1088): MainLoop::processEvent(Event const&, bool)
/tmp/factorio-build-hiOryp/src/MainLoop.cpp (762): MainLoop::processEvents(bool)
/tmp/factorio-build-hiOryp/src/MainLoop.cpp (603): MainLoop::prePrepare()
/tmp/factorio-build-hiOryp/src/MainLoop.cpp (683): MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode)
/tmp/factorio-build-hiOryp/src/MainLoop.cpp (412): MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode)
/tmp/factorio-build-hiOryp/src/Main.cpp (1357): fmain(int, char**)
/tmp/factorio-build-hiOryp/src/Main.cpp (1379): main
0x75189d6ffe07
__libc_start_main
_start
0xffffffffffffffff
Stack trace logging done
  72.990 Error CrashHandler.cpp:190: Map tick at moment of crash: 238
  72.990 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  73.165 Error MessageDialog.cpp:53: Unable to show message dialog. SDL Error: [zenity reported error or failed to launch: 255]
  73.165 Uploading log file
  73.190 Info SystemUtil.cpp:871: Started /home/Sarah/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 19741
  73.190 Error CrashHandler.cpp:613: Unhandled exception type: St17bad_function_call
  73.190 Error CrashHandler.cpp:620: Unhandled exception: bad_function_call
Attachments
factorio-current.log
(12.12 KiB) Downloaded 6 times
Last edited by Sarahtoma12354 on Tue Dec 17, 2024 12:40 am, edited 1 time in total.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14603
Joined: Wed Jun 11, 2014 5:23 am
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Re: [Rseding91] [2.0.23] Crash clicking give-item technology effect

Post by Rseding91 »

Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
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