https://lua-api.factorio.com/latest/eve ... mined_item
Just check this entity before.
Search found 2903 matches
- Fri Sep 14, 2018 3:32 pm
- Forum: Not a bug
- Topic: on_player_mined_entity ignores turret ammo
- Replies: 3
- Views: 1249
- Fri Sep 14, 2018 7:11 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Oil product-fueled train
- Replies: 21
- Views: 6469
Re: [REQUEST] Oil product-fueled train
Water is 66% Hydrogen :p. Or 11%: only 2 units masses of hydrogen in 18 units masses water. If the script found hydrogen (fluid), it will ignore it. Only items are allowed as reference for fuel energy. I must test it more and ignore this situations. If I made some fuel from the water, why water can...
- Fri Sep 14, 2018 5:19 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Oil product-fueled train
- Replies: 21
- Views: 6469
Re: [REQUEST] Oil product-fueled train
It looks like the script has found water as inreduent and some burnable item as result in one of a lot enabled mods. Or I can solve the energy crysis in whole world.bobingabout wrote: ↑Thu Sep 13, 2018 10:02 pmThat looks reasonable... except water, WTF is going on there?
- Thu Sep 13, 2018 6:27 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Oil product-fueled train
- Replies: 21
- Views: 6469
Re: [REQUEST] Oil product-fueled train
According to my notes, these are the fuel values I added to fluids. (yes, to fluids, as used by fuel burning entities) crude oil = 3.8MJ Petroleum Gas = 4.6MJ Light oil = 3MJ (same as KS Power) Heavy oil = 2MJ (same as KS Power) Liquid Fuel = 4MJ (same as Diesel in KS Power) glycerol = 1.46MJ Hydro...
- Wed Sep 12, 2018 10:49 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Oil product-fueled train
- Replies: 21
- Views: 6469
Re: [REQUEST] Oil product-fueled train
Where did my reply go? https://forums.factorio.com/viewtopic.php?f=33&t=56384#p378314 Heavy oil is something like heavy crude ouil , light oil is something like light crude oil . The light oil in this case is the best fuel for cars and tanks. The petroleum gas is something like liquefied petrol...
- Wed Sep 12, 2018 10:26 am
- Forum: Ideas and Requests For Mods
- Topic: Limiting maximum electric power
- Replies: 6
- Views: 2506
Re: Limiting maximum electric power
the only power limiter I've seen is to use an accumulator. if you have an accumulator with your 100MW flow limit set placed in an area covered by power poles of 2 different networks, then it effectively allows power to flow from 1 network to another with a maximum flow of 100MW. I have mod for it h...
- Wed Sep 12, 2018 10:17 am
- Forum: Modding help
- Topic: make underground pipes of different tiers not connect?
- Replies: 5
- Views: 1204
Re: make underground pipes of different tiers not connect?
Though, if you have different types of pipe not able to connect, since the only difference between types of underground belt is entity name, that mod wouldn't work anymore as all those pipes would be considered to be different types. It can be done with control: on pipe placing, all connections mus...
- Mon Sep 10, 2018 3:51 pm
- Forum: Mods
- Topic: [MOD 0.18] RITEG
- Replies: 34
- Views: 14296
Re: [MOD 0.16] RITEG
It's more balanced as you think. The energy in the new RITEG is 5 x 8GJ exactly , also at the first moment will be exactly 600 kW output power. The half life period will be calculated for this energy and this power so, that all maths will be always correct. Exactly maths for new RITEG-1: starting po...
- Mon Sep 10, 2018 12:56 pm
- Forum: Modding help
- Topic: I can not register an event
- Replies: 3
- Views: 1764
Re: I can not register an event
Code: Select all
functiont1(event)
- Mon Sep 10, 2018 10:32 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Oil product-fueled train
- Replies: 21
- Views: 6469
Re: [REQUEST] Oil product-fueled train
Thanks for the reply, bobingabout. The main reference by me was the table from https://en.m.wikipedia.org/wiki/Heat_of_combustion and http://www.world-nuclear.org/information-library/facts-and-figures/heat-values-of-various-fuels.aspx But it's can't be used as_is by the Factorio: it looks too powerf...
- Mon Sep 10, 2018 9:53 am
- Forum: Modding help
- Topic: How to add a furnace with fluids
- Replies: 10
- Views: 3840
Re: How to add a furnace with fluids
I have honestly never tried a furnace with a fluid output. The only furnace I've tried personally with a fluid input was my "Gas vent" also known as a void pump. Liquid goes in, nothing comes out. So I can't say I've had any real experience with it, other than setting up the fluid input. ...
- Sun Sep 09, 2018 7:22 pm
- Forum: Gameplay Help
- Topic: Handling precise fluid amounts... how?
- Replies: 33
- Views: 11520
Re: Handling precise fluid amounts... how?
Or Barrels Processing, where is possible do refinery fluids-in-barrels.DaleStan wrote:because my brain helpfully supplied extra information 5 minutes after I posted: OnmiFluid might be the mod you're looking for. I've never used it, though.
- Sun Sep 09, 2018 6:12 pm
- Forum: Not a bug
- Topic: No icon of energy interface in some situations
- Replies: 1
- Views: 507
No icon of energy interface in some situations
Hi all! I've got the bug report today, it looks like it's comes with all electric energy interfaces: As you can see here, I have the icon of this item/recipe in the recipe list, but not in logistic window. 2018-09-09 17_38_57-Window.png The icon is missing also in the signal menu: 2018-09-09 17_39_2...
- Sun Sep 09, 2018 3:19 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Oil product-fueled train
- Replies: 21
- Views: 6469
Re: [REQUEST] Oil product-fueled train
It isn't what the poster requested, but would it be close to redefine oil (and oil product) barrels to be fuel, with an empty oil barrel as the burnt result? Done: https://mods.factorio.com/mod/BurnBarrels Now working with: fuel_values = { ['crude-oil'] = 44, -- MJ/kg ['diesel'] = 45, ['heavy-oil']...
- Sun Sep 09, 2018 8:34 am
- Forum: Mods
- Topic: [MOD 0.16.x] Longer Crafting, Ingredient Fixes
- Replies: 4
- Views: 2491
Re: [MOD 0.16.x] Longer Crafting, Ingredient Fixes
Is it same as 5x Production?
- Thu Sep 06, 2018 7:53 pm
- Forum: Gameplay Help
- Topic: How do I find out the seed of the map I'm playing?
- Replies: 8
- Views: 56002
Re: How do I find out the seed of the map I'm playing?
https://wiki.factorio.com/Console#Normal_commands
LuaSurface.map_gen_settings
Concepts.html#MapGenSettings
Code: Select all
/seed
Concepts.html#MapGenSettings
Code: Select all
surface.map_gen_settings.seed
- Thu Sep 06, 2018 6:54 pm
- Forum: Modding help
- Topic: Order
- Replies: 19
- Views: 5070
Re: Order
How to make it parametrically? I'm not sure what you mean by parametrically/parametrisch. I mean by the "parametrically/parametrisch" some code, when you make new items on the already existing items/fluids. For example, when I have some fluids like "water" or "crude-oil&quo...
- Thu Sep 06, 2018 4:09 pm
- Forum: Modding help
- Topic: Order
- Replies: 19
- Views: 5070
Re: Order
How to make it parametrically?
- Thu Sep 06, 2018 10:33 am
- Forum: Reika's Mods
- Topic: Loss Prevention - Because noone enjoys taking down green biters with red ammo
- Replies: 13
- Views: 7467
Re: Loss Prevention - Because noone enjoys taking down green biters with red ammo
Something like this?
Code: Select all
On_tick
If not (technology[i].enabled) then set_evolution_limit (n) end
End
- Thu Sep 06, 2018 10:26 am
- Forum: Modding interface requests
- Topic: Items for mining, same support as fluids for mining
- Replies: 7
- Views: 1477
Re: Items for mining, same support as fluids for mining
And item amount can be lower than 1: for 10 ores we are need only one drill-head. minable = { hardness = 10, mining_particle = "stone-particle", mining_time = 4, result = "hard-ore", item_amount = 0.1, --new required_item = "drill-head" --new },