Search found 2903 matches

by darkfrei
Fri Sep 14, 2018 7:11 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Oil product-fueled train
Replies: 21
Views: 6469

Re: [REQUEST] Oil product-fueled train

Water is 66% Hydrogen :p. Or 11%: only 2 units masses of hydrogen in 18 units masses water. If the script found hydrogen (fluid), it will ignore it. Only items are allowed as reference for fuel energy. I must test it more and ignore this situations. If I made some fuel from the water, why water can...
by darkfrei
Fri Sep 14, 2018 5:19 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Oil product-fueled train
Replies: 21
Views: 6469

Re: [REQUEST] Oil product-fueled train

bobingabout wrote:
Thu Sep 13, 2018 10:02 pm
That looks reasonable... except water, WTF is going on there?
It looks like the script has found water as inreduent and some burnable item as result in one of a lot enabled mods. Or I can solve the energy crysis in whole world. :o
by darkfrei
Thu Sep 13, 2018 6:27 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Oil product-fueled train
Replies: 21
Views: 6469

Re: [REQUEST] Oil product-fueled train

According to my notes, these are the fuel values I added to fluids. (yes, to fluids, as used by fuel burning entities) crude oil = 3.8MJ Petroleum Gas = 4.6MJ Light oil = 3MJ (same as KS Power) Heavy oil = 2MJ (same as KS Power) Liquid Fuel = 4MJ (same as Diesel in KS Power) glycerol = 1.46MJ Hydro...
by darkfrei
Wed Sep 12, 2018 10:49 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Oil product-fueled train
Replies: 21
Views: 6469

Re: [REQUEST] Oil product-fueled train

Where did my reply go? https://forums.factorio.com/viewtopic.php?f=33&t=56384#p378314 Heavy oil is something like heavy crude ouil , light oil is something like light crude oil . The light oil in this case is the best fuel for cars and tanks. The petroleum gas is something like liquefied petrol...
by darkfrei
Wed Sep 12, 2018 10:26 am
Forum: Ideas and Requests For Mods
Topic: Limiting maximum electric power
Replies: 6
Views: 2506

Re: Limiting maximum electric power

the only power limiter I've seen is to use an accumulator. if you have an accumulator with your 100MW flow limit set placed in an area covered by power poles of 2 different networks, then it effectively allows power to flow from 1 network to another with a maximum flow of 100MW. I have mod for it h...
by darkfrei
Wed Sep 12, 2018 10:17 am
Forum: Modding help
Topic: make underground pipes of different tiers not connect?
Replies: 5
Views: 1204

Re: make underground pipes of different tiers not connect?

Though, if you have different types of pipe not able to connect, since the only difference between types of underground belt is entity name, that mod wouldn't work anymore as all those pipes would be considered to be different types. It can be done with control: on pipe placing, all connections mus...
by darkfrei
Mon Sep 10, 2018 3:51 pm
Forum: Mods
Topic: [MOD 0.18] RITEG
Replies: 34
Views: 14296

Re: [MOD 0.16] RITEG

It's more balanced as you think. The energy in the new RITEG is 5 x 8GJ exactly , also at the first moment will be exactly 600 kW output power. The half life period will be calculated for this energy and this power so, that all maths will be always correct. Exactly maths for new RITEG-1: starting po...
by darkfrei
Mon Sep 10, 2018 12:56 pm
Forum: Modding help
Topic: I can not register an event
Replies: 3
Views: 1764

Re: I can not register an event

Code: Select all

functiont1(event)
by darkfrei
Mon Sep 10, 2018 10:32 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Oil product-fueled train
Replies: 21
Views: 6469

Re: [REQUEST] Oil product-fueled train

Thanks for the reply, bobingabout. The main reference by me was the table from https://en.m.wikipedia.org/wiki/Heat_of_combustion and http://www.world-nuclear.org/information-library/facts-and-figures/heat-values-of-various-fuels.aspx But it's can't be used as_is by the Factorio: it looks too powerf...
by darkfrei
Mon Sep 10, 2018 9:53 am
Forum: Modding help
Topic: How to add a furnace with fluids
Replies: 10
Views: 3840

Re: How to add a furnace with fluids

I have honestly never tried a furnace with a fluid output. The only furnace I've tried personally with a fluid input was my "Gas vent" also known as a void pump. Liquid goes in, nothing comes out. So I can't say I've had any real experience with it, other than setting up the fluid input. ...
by darkfrei
Sun Sep 09, 2018 7:22 pm
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 11520

Re: Handling precise fluid amounts... how?

DaleStan wrote:because my brain helpfully supplied extra information 5 minutes after I posted: OnmiFluid might be the mod you're looking for. I've never used it, though.
Or Barrels Processing, where is possible do refinery fluids-in-barrels.
by darkfrei
Sun Sep 09, 2018 6:12 pm
Forum: Not a bug
Topic: No icon of energy interface in some situations
Replies: 1
Views: 507

No icon of energy interface in some situations

Hi all! I've got the bug report today, it looks like it's comes with all electric energy interfaces: As you can see here, I have the icon of this item/recipe in the recipe list, but not in logistic window. 2018-09-09 17_38_57-Window.png The icon is missing also in the signal menu: 2018-09-09 17_39_2...
by darkfrei
Sun Sep 09, 2018 3:19 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Oil product-fueled train
Replies: 21
Views: 6469

Re: [REQUEST] Oil product-fueled train

It isn't what the poster requested, but would it be close to redefine oil (and oil product) barrels to be fuel, with an empty oil barrel as the burnt result? Done: https://mods.factorio.com/mod/BurnBarrels Now working with: fuel_values = { ['crude-oil'] = 44, -- MJ/kg ['diesel'] = 45, ['heavy-oil']...
by darkfrei
Thu Sep 06, 2018 6:54 pm
Forum: Modding help
Topic: Order
Replies: 19
Views: 5070

Re: Order

How to make it parametrically? I'm not sure what you mean by parametrically/parametrisch. I mean by the "parametrically/parametrisch" some code, when you make new items on the already existing items/fluids. For example, when I have some fluids like "water" or "crude-oil&quo...
by darkfrei
Thu Sep 06, 2018 4:09 pm
Forum: Modding help
Topic: Order
Replies: 19
Views: 5070

Re: Order

How to make it parametrically?
by darkfrei
Thu Sep 06, 2018 10:33 am
Forum: Reika's Mods
Topic: Loss Prevention - Because noone enjoys taking down green biters with red ammo
Replies: 13
Views: 7467

Re: Loss Prevention - Because noone enjoys taking down green biters with red ammo

Something like this?

Code: Select all

On_tick
  If not (technology[i].enabled) then set_evolution_limit (n) end
End
by darkfrei
Thu Sep 06, 2018 10:26 am
Forum: Modding interface requests
Topic: Items for mining, same support as fluids for mining
Replies: 7
Views: 1477

Re: Items for mining, same support as fluids for mining

And item amount can be lower than 1: for 10 ores we are need only one drill-head. minable = { hardness = 10, mining_particle = "stone-particle", mining_time = 4, result = "hard-ore", item_amount = 0.1, --new required_item = "drill-head" --new },

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