Search found 1827 matches
- Tue Mar 01, 2016 11:18 am
- Forum: General discussion
- Topic: Regarding steam keys and higher tiers
- Replies: 5
- Views: 2745
Re: Regarding steam keys and higher tiers
Don't forget the soundtrack was made by someone who's not in the dev team : https://forums.factorio.com/viewtopic.php?f=38&t=19824&p=125618&hilit=soundtrack#p125618 His website : http://danieljamestaylor.co.uk/ I'm pretty sure he gets paid when people buy the soundtrack. Yes. Royalties ...
- Tue Mar 01, 2016 10:30 am
- Forum: Multiplayer / Dedicated Server
- Topic: Problem with Linux Server (also saves from steamversion)
- Replies: 1
- Views: 2060
Re: Problem with Linux Server (also saves from steamversion)
Thanks for the report. So the issue here is that the server is actually demo. That is a mistake on our side that the demo can be run in the server mode. This will be fixed in the 0.12.25. If you download the real headless server (http://factorio.com/download-headless) that should work just fine.
- Mon Feb 29, 2016 1:31 pm
- Forum: Multiplayer
- Topic: steam dedicated server problems
- Replies: 4
- Views: 6583
Re: steam dedicated server problems
As mentioned in the email, the simplest way to get a game running on a linux server is to use our headless binary. Available from both the demo and download page. Running the Steam version of the game in headless mode might not work properly at the moment because of an error with passing arguments. ...
- Fri Feb 26, 2016 5:38 pm
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42240
Friday Facts #127 - Steam Status III: Thank You
The game is out. Read more at: http://www.factorio.com/blog/post/fff-127
- Thu Feb 25, 2016 7:09 pm
- Forum: General discussion
- Topic: Website glitched
- Replies: 1
- Views: 1000
Re: Website glitched
That is what a semiautomatic deploy brings you=)
- Tue Feb 23, 2016 1:10 pm
- Forum: News
- Topic: Steam Keys available
- Replies: 83
- Views: 40863
Steam Keys available
Here is a brief blog post about getting the Steam Keys for existing accounts: http://factorio.com/blog/post/steam-keys-available
- Sat Feb 20, 2016 6:53 am
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 37110
Re: Friday Facts #126 - Steam Status II and Trains Stuff
Dear devs! What about train "names"? So many changes to trains, but no one about possibility to give names to trains. Maybe you will do, at least, Identificators (IDs)? Train names are definitely an option. Well well, Factorio hit the steam finally :D Since game will unlock in 5 days. I w...
- Fri Feb 19, 2016 4:01 pm
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 37110
Friday Facts #126 - Steam Status II and Trains Stuff
Some last minute information on the Steam release plus a few pics of new Trains Gui features: https://www.factorio.com/blog/post/fff-126
- Sun Feb 07, 2016 8:56 am
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 107858
Re: Friday Facts #124 - Steam Status I
So, we have a juicy discussion going, that is good=)) To be honest, I have expected a bit of uneasiness, so let's just clarify a few things first and then see what can be done in the future. 1. The names / status of the existing tiers is not going to change. If someone has bought the mining-drill-op...
- Fri Feb 05, 2016 7:55 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 107858
Re: Friday Facts #124 - Steam Status I
When you say everyone has the possibility of a steam key, you mean that everyone will have the option to generate a steam key? Yes. If I bought Transport Belt Repair Man on the website, when the Steam release launches do I get the scenario packs? If so, how do I get them? It's not that I'm cheap, a...
- Fri Feb 05, 2016 6:16 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 107858
Friday Facts #124 - Steam Status I
Here goes a comprehensive overview of the current Steam situation: http://factorio.com/blog/post/fff-124
- Tue Feb 02, 2016 11:09 am
- Forum: General discussion
- Topic: About the endgame - kinda frustrating today
- Replies: 45
- Views: 51045
Re: About the endgame - kinda frustrating today
Just a quick disclaimer regarding the endgame and the space platform. I haven't read all the conversation, but here is a sort of our current stand on the topic. This is not to be taken as a solid plan but rather as our current direction (which can shift as we have seen already=)): The amount of work...
- Fri Jan 29, 2016 4:04 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 74430
Friday Facts #123 - Better circuit network (Part 2)
Here comes continuation of last week's Combinators oriented FFF: http://factorio.com/blog/post/fff-123
- Mon Jan 18, 2016 11:03 am
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 419414
Re: Games Like Factorio
Settlers(2). The economy is "automated" and your job is proper connection between "producers, converters and end-users". e.g. you mine coal and iron ore. then you smelt it to iron, then you forge it to weapons. It also allows cooperative multiplayer. And if focusses on logistics...
- Fri Jan 15, 2016 4:52 pm
- Forum: News
- Topic: Friday Facts #121 - Path Finder Optimisation II
- Replies: 33
- Views: 36764
Friday Facts #121 - Path Finder Optimisation II
Today Oxyd gives more details on our path finder improvements efforst: http://factorio.com/blog/post/fff-121
- Fri Jan 08, 2016 10:42 am
- Forum: Multiplayer
- Topic: Can i ask money for setting up a factorio server?
- Replies: 10
- Views: 28075
Re: Can i ask money for setting up a factorio server?
I don't see a problem in this. As long as it makes the experience for people who actually paid for the game better then it is fine. Pretty much same what other services are doing already: see creeperhost.net or zaphosting.com
- Mon Jan 04, 2016 9:53 am
- Forum: News
- Topic: Friday Facts #119 - Happy 2016
- Replies: 34
- Views: 38851
Re: Friday Facts #119 - Happy 2016k
Thanks for the typo report. It is fixed now.Brambor wrote:There is 'now longer' but it should be 'no longer' right?
'now longer workng with us'
- Fri Jan 01, 2016 2:41 pm
- Forum: News
- Topic: Friday Facts #119 - Happy 2016
- Replies: 34
- Views: 38851
Friday Facts #119 - Happy 2016
We wish you all the best for 2016: https://www.factorio.com/blog/post/fff-119
- Fri Dec 18, 2015 6:11 pm
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 41489
Friday Facts #117 - Path Finder Optimisation I
This week you can read about our efforts to improve the path finder: https://www.factorio.com/blog/post/fff-117
- Mon Dec 14, 2015 11:22 am
- Forum: News
- Topic: Friday Facts #116 - Strategy Guide
- Replies: 58
- Views: 44123
Re: Friday Facts #116 - Strategy Guide
Yay FFF! More importantly though, there are two features the multi-player games browser definitely needs: The server name filter input always visible (not behind some tab) A favorite servers list!! There are many more things that can be added to improve it, but from my experience the name filter an...