Search found 112 matches

by mickael9
Wed Jul 20, 2016 11:09 pm
Forum: Mod and installation managers
Topic: fac 0.9 - A command-line mod manager for Factorio 0.13+
Replies: 2
Views: 4863

fac 0.9 - A command-line mod manager for Factorio 0.13+

Fac is a command-line mod manager for Factorio >=0.13 written in Python 3. GitHub: https://github.com/mickael9/fac License: MIT Platforms: All You'll need Python 3, which can be obtained through your distribution's package manager or downloaded from https://www.python.org/ (for Windows users). Insta...
by mickael9
Sat Jul 16, 2016 10:34 pm
Forum: Mod portal Discussion
Topic: Need an account to download mods?
Replies: 30
Views: 25043

Need an account to download mods?

Hi, I'm currently writing a command line mod manager for the mod portal, and I noticed that downloading mods requires an account. I can't understand why that would be required, is that really necessary ? Not considering the third party app thing, as a server administrator, I should be able to simply...
by mickael9
Fri Jul 15, 2016 10:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] [Pending] --mp-connect only accepts host:port syntax
Replies: 7
Views: 2401

Re: [0.13.6] [Pending] --mp-connect only accepts host:port syntax

I also can't reproduce as of 0.13.9. I think this can be closed as fixed.
by mickael9
Thu Jul 14, 2016 8:33 pm
Forum: Multiplayer / Dedicated Server
Topic: FactoIRC - A bridge between IRC and Factorio
Replies: 3
Views: 2552

FactoIRC - A bridge between IRC and Factorio

FactoIRC is a bidirectional IRC bridge between Factorio and IRC. It comes as a plugin for the irc3 python module. It can join one or more channels and forward messages back and forth between IRC and Factorio. Some IRC commands are also provided : !rcon : Execute an RCON command and return the result...
by mickael9
Tue Jul 12, 2016 3:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] [Pending] --mp-connect only accepts host:port syntax
Replies: 7
Views: 2401

Re: [0.13.6] --mp-connect only accepts host:port syntax

I would also add that without this direct connect feature, no external server browser / game launchers could exist.
by mickael9
Fri Jul 08, 2016 7:46 pm
Forum: Ideas and Suggestions
Topic: Turrets produce a circuit network signal
Replies: 36
Views: 11531

Connect turrets to circuit network

Now (0.13) that most items can be connected to the circuit network, I think it would make sense to be able to retrieve the amount of ammo of a gun turret via circuit network Possible uses for this could be : For signaling purposes: adding a red light next to a turret to show if it has low ammo Detec...
by mickael9
Thu Jul 07, 2016 10:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] [Pending] --mp-connect only accepts host:port syntax
Replies: 7
Views: 2401

Re: [0.13.6] --mp-connect only accepts host:port syntax

Simply because it's faster to start the game that way for me, so I don't have to find my way through the menus each time.
by mickael9
Thu Jul 07, 2016 9:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] [Pending] --mp-connect only accepts host:port syntax
Replies: 7
Views: 2401

[0.13.6] [Pending] --mp-connect only accepts host:port syntax

When using the --mp-connect command line flag, specifying only the hostname/IP part without the port (eg factorio --mp-connect 1.2.3.4) leads to the game trying to connect on port 0 instead of the default one 11.164 Joining game 1.2.3.4:0 11.165 Info PosixUDPSocket.cpp:50: Opening socket at port 0 1...
by mickael9
Thu Jul 07, 2016 9:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Crash when using --mp-connect
Replies: 1
Views: 1996

[0.13.6] Crash when using --mp-connect

When using --mp-connect server:port to connect to a remote server, the game crashes just after attempting to connect.

On the server side, this message appears :

Code: Select all

133.870 Refusing connection for address(5.6.7.8:38165). User verification is required for this game.
by mickael9
Tue Mar 15, 2016 3:28 am
Forum: Ideas and Suggestions
Topic: Show status of requested items for player inventory
Replies: 7
Views: 2883

Re: Show status of requested items from logistic system

I just found at that my suggestion is already partially implemented, see the "Deliver" section here ?
delivery.png
delivery.png (47.23 KiB) Viewed 2844 times
So I change my suggestion : can we have the same thing but for the player inventory ?
by mickael9
Mon Mar 14, 2016 7:35 pm
Forum: Ideas and Suggestions
Topic: Show status of requested items for player inventory
Replies: 7
Views: 2883

Re: Show status of requested items from logistic system

Of course but if you have a large network and the item is far away it can be very long before you see any item arriving, so you have no direct feedback whether the item is available or not, you have to wait.
by mickael9
Mon Mar 14, 2016 4:43 am
Forum: Ideas and Suggestions
Topic: Show status of requested items for player inventory
Replies: 7
Views: 2883

Show status of requested items for player inventory

I think it would be a nice addition to be able to see whenever an item is requested (both from a requester chest and from a player), whether or not the request can be fullfilled. This could be indicated by showing a small number in the corner of the requested logistic slot (or next to the requested ...

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