Search found 112 matches
- Wed Jul 20, 2016 11:09 pm
- Forum: Mod and installation managers
- Topic: fac 0.9 - A command-line mod manager for Factorio 0.13+
- Replies: 2
- Views: 4863
fac 0.9 - A command-line mod manager for Factorio 0.13+
Fac is a command-line mod manager for Factorio >=0.13 written in Python 3. GitHub: https://github.com/mickael9/fac License: MIT Platforms: All You'll need Python 3, which can be obtained through your distribution's package manager or downloaded from https://www.python.org/ (for Windows users). Insta...
- Sat Jul 16, 2016 10:34 pm
- Forum: Mod portal Discussion
- Topic: Need an account to download mods?
- Replies: 30
- Views: 25043
Need an account to download mods?
Hi, I'm currently writing a command line mod manager for the mod portal, and I noticed that downloading mods requires an account. I can't understand why that would be required, is that really necessary ? Not considering the third party app thing, as a server administrator, I should be able to simply...
- Fri Jul 15, 2016 10:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] [Pending] --mp-connect only accepts host:port syntax
- Replies: 7
- Views: 2401
Re: [0.13.6] [Pending] --mp-connect only accepts host:port syntax
I also can't reproduce as of 0.13.9. I think this can be closed as fixed.
- Thu Jul 14, 2016 8:33 pm
- Forum: Multiplayer / Dedicated Server
- Topic: FactoIRC - A bridge between IRC and Factorio
- Replies: 3
- Views: 2552
FactoIRC - A bridge between IRC and Factorio
FactoIRC is a bidirectional IRC bridge between Factorio and IRC. It comes as a plugin for the irc3 python module. It can join one or more channels and forward messages back and forth between IRC and Factorio. Some IRC commands are also provided : !rcon : Execute an RCON command and return the result...
- Tue Jul 12, 2016 3:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] [Pending] --mp-connect only accepts host:port syntax
- Replies: 7
- Views: 2401
Re: [0.13.6] --mp-connect only accepts host:port syntax
I would also add that without this direct connect feature, no external server browser / game launchers could exist.
- Fri Jul 08, 2016 7:46 pm
- Forum: Ideas and Suggestions
- Topic: Turrets produce a circuit network signal
- Replies: 36
- Views: 11531
Connect turrets to circuit network
Now (0.13) that most items can be connected to the circuit network, I think it would make sense to be able to retrieve the amount of ammo of a gun turret via circuit network Possible uses for this could be : For signaling purposes: adding a red light next to a turret to show if it has low ammo Detec...
- Thu Jul 07, 2016 10:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] [Pending] --mp-connect only accepts host:port syntax
- Replies: 7
- Views: 2401
Re: [0.13.6] --mp-connect only accepts host:port syntax
Simply because it's faster to start the game that way for me, so I don't have to find my way through the menus each time.
- Thu Jul 07, 2016 9:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] [Pending] --mp-connect only accepts host:port syntax
- Replies: 7
- Views: 2401
[0.13.6] [Pending] --mp-connect only accepts host:port syntax
When using the --mp-connect command line flag, specifying only the hostname/IP part without the port (eg factorio --mp-connect 1.2.3.4) leads to the game trying to connect on port 0 instead of the default one 11.164 Joining game 1.2.3.4:0 11.165 Info PosixUDPSocket.cpp:50: Opening socket at port 0 1...
- Thu Jul 07, 2016 9:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Crash when using --mp-connect
- Replies: 1
- Views: 1996
[0.13.6] Crash when using --mp-connect
When using --mp-connect server:port to connect to a remote server, the game crashes just after attempting to connect.
On the server side, this message appears :
On the server side, this message appears :
Code: Select all
133.870 Refusing connection for address(5.6.7.8:38165). User verification is required for this game.
- Tue Mar 15, 2016 3:28 am
- Forum: Ideas and Suggestions
- Topic: Show status of requested items for player inventory
- Replies: 7
- Views: 2883
Re: Show status of requested items from logistic system
I just found at that my suggestion is already partially implemented, see the "Deliver" section here ?
So I change my suggestion : can we have the same thing but for the player inventory ?
So I change my suggestion : can we have the same thing but for the player inventory ?
- Mon Mar 14, 2016 7:35 pm
- Forum: Ideas and Suggestions
- Topic: Show status of requested items for player inventory
- Replies: 7
- Views: 2883
Re: Show status of requested items from logistic system
Of course but if you have a large network and the item is far away it can be very long before you see any item arriving, so you have no direct feedback whether the item is available or not, you have to wait.
- Mon Mar 14, 2016 4:43 am
- Forum: Ideas and Suggestions
- Topic: Show status of requested items for player inventory
- Replies: 7
- Views: 2883
Show status of requested items for player inventory
I think it would be a nice addition to be able to see whenever an item is requested (both from a requester chest and from a player), whether or not the request can be fullfilled. This could be indicated by showing a small number in the corner of the requested logistic slot (or next to the requested ...