Search found 28 matches
- Mon Jun 19, 2017 2:27 am
- Forum: Won't fix.
- Topic: Productivity bonus given too late
- Replies: 8
- Views: 3851
Productivity bonus given too late
So I know that recently a decision was made on how productivity is treated in smelters how they reset between craft types which really messes up the way that smart smelters work. There is a way to ensure that the effect works on copper and iron ore processing by limiting inserters to only insert 10 ...
- Sat Jun 17, 2017 1:40 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: [0.15] My first Marathon factory
- Replies: 7
- Views: 8255
Re: [0.15] My first Marathon factory
Nice base! I've personally managed to finally make 1 half of a yellow belt of each science 400/min and am now aiming for 1 half of a red belt. Wish me luck!
- Tue Jun 13, 2017 11:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.10] [kovarex] Switching recipes in furnaces with Productivity modules gives strange results
- Replies: 4
- Views: 2625
Re: [15.10] [kovarex] Switching recipes in furnaces with Productivity modules gives strange results
Fixed for 0.15.13. The bonus progress bar will reset whenever the recipe changes. I'm wondering how much of a hassle and or memory problem to store the productivity value of some of the products if not all. Because otherwise when going from something like iron to steel the output production will be...
- Mon May 08, 2017 2:19 am
- Forum: Releases
- Topic: Version 0.15.7
- Replies: 72
- Views: 48669
Re: Version 0.15.7
Put my vote in too for 5,8,11! Did the math for the new recipe cost. Red UG would need increased, again, to 50 gears. Blue UG can be left at 80 gears. That is 23.1 iron per tile while blue belt is 21.5. The 0.15.8 cost per tile was a little high (25.8 iron per tile) but with the new length it evens...
- Fri May 05, 2017 1:06 pm
- Forum: Releases
- Topic: Version 0.15.7
- Replies: 72
- Views: 48669
Re: Version 0.15.7
I'm slightly annoyed that science costs have changed again although the spreadsheet I use for calculations makes it easy to change stuff. My problem is the progression of the sciences, assembly machines and mining drills are basically the same in terms of technology and it's weird for them to be in ...
- Sat Apr 08, 2017 1:43 am
- Forum: Pending
- Topic: [14.22] Crash in multiplayer game
- Replies: 0
- Views: 606
[14.22] Crash in multiplayer game
0.001 2017-04-08 11:38:34; Factorio 0.14.22 (build 25342, win64, steam) 0.001 Operating system: Windows 10 (version 1607) 0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/com...
- Wed Mar 08, 2017 4:45 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 104664
Re: Friday Facts #159 - Research revolution
Could something be done about the overall ratio between copper and iron? With the projected science the discrepancy between iron ore cost versus copper cost means that setting up copper outposts are a side note to the ridiculous quantity of iron required. Something like changing the electric furnace...
- Sun Jan 15, 2017 9:18 am
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 79654
Re: Friday Facts #173 - Nuclear stuff is almost done
I'm not exactly sure if this has been thought of before... But I was wondering as to if the idea of turning steam engines and boilers into multiblocks could reduce calculation strains on the computer. Say you have 10 steam engines in a column like in most instances for a steam setup... wouldn't it b...