Search found 1068 matches

by Engimage
Sat Feb 11, 2017 9:27 pm
Forum: Ideas and Suggestions
Topic: Beacon on/off via circuit network
Replies: 25
Views: 9311

Beacon on/off via circuit network

Beacons consume a lot of energy no matter if consumers are idle or not. You may use power switch but most of time its impossible as beacons are used in so tight designs that they can be powered down only togather with entire production line. I think it would be a nice feature if you could turn them ...
by Engimage
Sat Feb 11, 2017 12:56 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 51863

Re: Friday Facts #177 - Difficulty settings

With the new difficulty options introduced what I would like to see is making a big switch for the preset difficulties like Easy/Normal/Hard/Insane/Custom with only Custom letting you use all those sliders while other having hard preset values. This will make it more convinient for the majority of p...
by Engimage
Wed Feb 08, 2017 6:17 pm
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 47083

Re: Friday Facts #176 - Belts optimization for 0.15

By the way. I was thinking of belt optimizations and multithreading and came up with an idea and I want to share it with you. I was thinking about segmentation of belts, rails etc. And I read about your division of the map into chunks and tries to process them separately with some sync procedures. B...
by Engimage
Thu Jan 12, 2017 12:23 pm
Forum: Ideas and Suggestions
Topic: assembling machine
Replies: 26
Views: 9257

Re: assembling machine

While there is some demand for this feature I think this should not make its way into the game. Factorio is about making complex things out of simple elements. Every element has the most simple functionality possible. This particular device will be complex as hell no matter how do you solve material...
by Engimage
Wed Jan 11, 2017 9:03 am
Forum: Ideas and Suggestions
Topic: Towards Sophisticated Train Loading
Replies: 10
Views: 6162

Re: Towards Sophisticated Train Loading

The best way to make a multi-cargo stations is locking wagon slots to a selected product and dedicating certain buffer chests+inserters to those goods. It does not make sense to make it more than 4 different good types per station. And it makes even less sense to feed the station via mixed belts. Y...
by Engimage
Tue Jan 10, 2017 8:19 pm
Forum: Ideas and Suggestions
Topic: Towards Sophisticated Train Loading
Replies: 10
Views: 6162

Re: Towards Sophisticated Train Loading

First of all the total train load speed when using stack inserters is like 10 seconds while using 1 side of inserters and buffer chests are loaded. Implementing a smart loading system which contains belts will make this system too slow and unresponsitive no matter what logic are you going to impleme...
by Engimage
Tue Jan 10, 2017 8:04 pm
Forum: Ideas and Suggestions
Topic: Tool belt improvements
Replies: 22
Views: 7665

Re: Tool belt improvements

As it has been proposed multiple of multiples of times Make the toolbelt a simple hotbar which does not contain items but contains only links to those items. It should display the total number of these items in your inventory. To compensate resulting inventory loss you should expand inventory by 10 ...
by Engimage
Mon Jan 02, 2017 11:59 am
Forum: Ideas and Suggestions
Topic: Limits directly in assembly machines
Replies: 19
Views: 6472

Re: Limits directly in assembly machines

I am sure that adding circuit network connection to assemblers is a must have feature. You could implement several modes to it like on/off condition, inventory output, item build progress etc. It is up to a player where he should add circuit logic. Limiting here is not a good choice. This feature wi...
by Engimage
Tue Dec 13, 2016 1:01 pm
Forum: General discussion
Topic: Belt buffers
Replies: 37
Views: 40995

Re: Belt buffers

These days I usually use a 'high bypass' buffer system. http://images.akamai.steamusercontent.com/ugc/480022441248078314/878FFE04FD8C2950D2C02F8E00C1180DAD3634C6/ In this configuration, the bulk of the material bypasses the buffer in order to reduce power consumption and make it non-blocking in a l...
by Engimage
Mon Dec 12, 2016 2:18 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 74025

Re: Friday Facts #168 - Nightvision Nightmare

Here's another test example. I reduced the greyscale to %80, and made the biters stand out a bit more: https://forums.factorio.com/download/file.php?id=19230 It works really well with some of the other mechanics, like rail signal color, fire, headlights, and so on. Not all the images I edited turne...
by Engimage
Thu Dec 08, 2016 4:06 pm
Forum: Ideas and Suggestions
Topic: Furnaces provide heat for boilers
Replies: 33
Views: 9729

Re: Furnaces provide heat for boilers

As I have already said in FF thread. It would be nice to separate water evaporator (boiler) device from heating device. It makes both devices' function clear. You might even have 2 different grades for boiler - for common say 200 dergees steam and for hight temperature high pressure one. This also o...
by Engimage
Wed Dec 07, 2016 4:00 pm
Forum: Implemented Suggestions
Topic: Upgrade planner and automatic upgrades
Replies: 7
Views: 3658

Re: Upgrade planner and automatic upgrades

Personally I do not like the idea. Upgrading staff automaticly will always cause blackouts etc. Undesired shortages etc. You should always see what are the planned consequesces. This is why existing planner is a good tool. Even in this form it is not in vanilla game yet. You are talking about much m...
by Engimage
Wed Dec 07, 2016 3:51 pm
Forum: Ideas and Suggestions
Topic: Shift Rick Click Assembler -> Shift Left Click Inserter
Replies: 8
Views: 2683

Re: Shift Rick Click Assembler -> Shift Left Click Inserter

I can't see the reason to mimick the recipe into filter inserter... Actually a common inserter will pick all required items and put the into assembler. Why would you need all these wires? Or is this a way to fill assembler's input buffer to the top instead of 2 cycles? Does that even work? If you ar...
by Engimage
Wed Dec 07, 2016 10:19 am
Forum: General discussion
Topic: blueprints.factorio.com
Replies: 10
Views: 4933

Re: blueprints.factorio.com

storage is nice, but on offline creator would be awesome as well. The game itself is an excellent offline creator. Not long ago I did vote for the creation of online blueprint storage. Anyways this will be done this way or another. But there is an issue coming from this - people will mostly reuse a...
by Engimage
Mon Dec 05, 2016 8:36 am
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57226

Re: Friday Facts #167 - Reactors Operational

As for nuclear power. I really like the idea of separating heat exchanger from the source of heat. This opens opportunities for different types of heat generators such as coal, oil products, nuclear etc. For example if you make heat exchanger 1x3 you can even keep old boilers in the game while remov...
by Engimage
Mon Dec 05, 2016 7:49 am
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57226

Re: Friday Facts #167 - Reactors Operational

Second try: And nobody recognizes the "more interesting" stuff: https://us2.factorio.com/assets/img/blog/fff-167-red-desert-preview.jpg That curves have a wider radius. Looks like radius of 19 tiles. See https://forums.factorio.com/viewtopic.php?f=6&t=12603 and https://forums.factorio...
by Engimage
Wed Nov 30, 2016 7:51 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63718

Re: Friday Facts #166 - Combat Revisit

Really excited to see that you are going to take a look at the combat systems of the game - they are for me the weakest part of factorio in it's current form. I was playing around with some ideas I was thinking of making a mod for that would address this very thing. 1) Create a few more enemy types...
by Engimage
Tue Nov 29, 2016 8:52 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63718

Re: Friday Facts #166 - Combat Revisit

I have completed my suggestions in these few posts:
PSI Emitters for those who like peaceful ways
Weaponry mainly to rebalance existing weapons and add artillery
Combat drones and bots rework to make combat drones a separate class of bots which use roboports
by Engimage
Tue Nov 22, 2016 3:58 pm
Forum: Ideas and Suggestions
Topic: Option: Grid While Placing Item
Replies: 12
Views: 4047

Re: Option: Grid While Placing Item

Great idea, adding much QoL to the game
by Engimage
Tue Nov 22, 2016 3:54 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 465662

Re: Movie Player

This is so outstanding Dave!
I can't imagine how much time it took to load the memory with data tho...
And the design is just awesome

Go to advanced search