Search found 365 matches

by JimBarracus
Wed Nov 04, 2020 9:04 am
Forum: Balancing
Topic: Atomic bomb is too weak
Replies: 6
Views: 4165

Re: Atomic bomb is too weak

There should be actual nuclear artillery shells.
by JimBarracus
Fri Oct 30, 2020 6:44 am
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 39
Views: 10441

Re: Trains: Chain signals should factor in the length of the train

macdjord wrote:
Thu Oct 29, 2020 5:50 pm
This is 'requiring the player to worry about this isn't fun, so let's not'.
@devs can we please remove train signals because they seem not to be fun to deal with?
by JimBarracus
Thu Oct 29, 2020 8:00 am
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 39
Views: 10441

Re: Trains: Chain signals should factor in the length of the train

you and OP seem to be motivated by absolutely the same. to remove gameplay from game. calling things bad track design just seems like blaming player for engaging in gameplay. OPs idea isn't flawed because he plays the game wrong. it is flawed because it removes what is to be played. thuus it is the...
by JimBarracus
Fri Oct 23, 2020 5:12 am
Forum: Ideas and Suggestions
Topic: placeable barrels with special effects (Michael Bay edition)
Replies: 2
Views: 800

placeable barrels with special effects (Michael Bay edition)

TL;DR Placeable barrels, that contain the fluids available. Some contents are explosive. What ? You can place barrels in the world and when they contain light oil or petroleum gas they explode when they get damaged. Other fluids would just spill with an animation. They could leave a burning area an...
by JimBarracus
Tue Oct 06, 2020 11:29 am
Forum: General discussion
Topic: Science Per Minute
Replies: 5
Views: 5932

Re: Science Per Minute

1000 SPM = 1000 * 7 colors of packs = 7000 1000 SPM = 1000 * 6 colors of packs = 6000 if you exclude military Military is not required for civilian infinite technologies like mining productivity. mining productivity is the most usefull one, when aiming for infinte research. Everything else hits a u...
by JimBarracus
Wed Sep 30, 2020 12:05 pm
Forum: General discussion
Topic: What is the optimal gap (and direction) between rails?
Replies: 20
Views: 16888

Re: What is the optimal gap (and direction) between rails?

I leave a gap of two just like op, but I use LHD, because I can put the signals in the middle. I usually run power lines along every track and place them in the middle. At every second power pole I place signals in the small gap between the power pole and the rails. The gap of two leaves enough spac...
by JimBarracus
Tue Sep 29, 2020 10:28 am
Forum: Ideas and Suggestions
Topic: Rail Signals immune to fire
Replies: 11
Views: 3800

Re: Rail Signals immune to fire

and it seems odd that signals and chain signals, both of which to me conceptually fit into the same category of "essential rail network bits", are not immune from flame damage. But why would you want to have signals in that area? Even if the signals become fireproof, what if a train has t...
by JimBarracus
Thu Sep 17, 2020 12:08 pm
Forum: General discussion
Topic: I can't beat it...
Replies: 99
Views: 27053

Re: I can't beat it...

I didn't see anything regarding turret creep. I assumed, the tank gun is meant. Although, the car is far too squishy for anything beyond medium biters. You're not supposed to hit them with the car. The car is fast enough to avoid the acid attacks. The machine gun is powerfull and has a higher shoot...
by JimBarracus
Thu Sep 17, 2020 4:38 am
Forum: General discussion
Topic: [POLL] Left- or Right- hand rails and roads?
Replies: 24
Views: 8234

Re: [POLL] Left- or Right- hand rails and roads?

I do left side trains because I like having the signals on the inside of the rails... pretty much this. I also leave a gap of two rails for smooth lane changing. We have right hand traffic where I live. I dont think driving on a certain side is a thing in factorio. Especially when you play 99% alone.
by JimBarracus
Wed Sep 16, 2020 5:26 am
Forum: General discussion
Topic: I can't beat it...
Replies: 99
Views: 27053

Re: I can't beat it...

Once you've stabilized around laser/flamethrower defenses/clean power/efficiency modules, what's the easiest and quickest way to clear entire maps of alien bases out? Assuming we don't have the incredibly expensive stuff like artillery/nukes/power armor 2. I've always kind of hit an effort roadbloc...
by JimBarracus
Tue Sep 01, 2020 7:30 am
Forum: Gameplay Help
Topic: Bad map, but I am determined! Where should the bus go?
Replies: 3
Views: 1018

Re: Bad map, but I am determined! Where should the bus go?

I think I would build something like this.
by JimBarracus
Tue Sep 01, 2020 4:45 am
Forum: Gameplay Help
Topic: How many accumulators for laser turrets?
Replies: 6
Views: 1880

Re: How many accumulators for laser turrets?

can I put all accumulators at one place in my base and it will cover the whole map where the electric wires are? Or do I need to put them around laser turrets? It doesnt matter where they are, they just need to be connected to the same electric grid. Also how many per laser turrets? Well it depends...
by JimBarracus
Thu Aug 13, 2020 8:40 am
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 168
Views: 603143

Re: Accumulator / Solar panel ratio

Not many seem to realise this and assume that the ratio actally means something instead of the count of solar panels and accumulators compared to your power draw is what matters. The answer happens to be 42. That is, kW constant draw with maximised accumulators. every solar panel can provide 42kw c...
by JimBarracus
Thu Aug 06, 2020 4:55 am
Forum: Gameplay Help
Topic: What is a good way to refill ammo and place guns?
Replies: 7
Views: 2190

Re: What is a good way to refill ammo and place guns?

Trying to figure out where to place gun turrets and why. It seems like a lot of veterans don't wall off their entire base and just place turrets in clumps around it. I've also seen some designs that look like they don't have ammo automatically refilling them. best place to start are the miners, the...
by JimBarracus
Fri Jul 31, 2020 11:35 am
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 33425

Re: Friday Facts #358 - Alien decoratives & Polluted water

tbh I think the water should turn red-brown or even purple.
Maybe add oily puddle effects.

green water would suggest that there is a lot of algae around.
by JimBarracus
Mon Jul 27, 2020 7:31 am
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 45058

Re: Friday Facts #357 - Nuke

the rocket feature and all the explosion gifs on the fff are amazing!
by JimBarracus
Fri Jul 17, 2020 4:31 am
Forum: General discussion
Topic: A critique of Factorio’s power generation systems
Replies: 44
Views: 13810

Re: A critique of Factorio’s power generation systems

In hindsight its not very complicated.
Nuclear reactors should explode when they reach 1000°C.
by JimBarracus
Thu Jul 09, 2020 5:21 am
Forum: Ideas and Suggestions
Topic: STEAM SUPERHEATER
Replies: 10
Views: 2964

Re: STEAM SUPERHEATER

It'd be neat if feeding better fuel into boilers got you hotter steam, which engines and turbines could use to generate scaling power. Coal would give you the current temperature steam, wood less, solid fuel more -- this would be where engines would cap out --, rocket fuel more still, and nuclear f...
by JimBarracus
Tue Jul 07, 2020 11:23 am
Forum: Ideas and Suggestions
Topic: STEAM SUPERHEATER
Replies: 10
Views: 2964

Re: STEAM SUPERHEATER

I miss the old boilers. It required some tweeking when setting it up and the ratio was a little off. The system was far more complex. Now its just one boiler and two steam engines and everything matches perfectly. A nuclear setup is more complex. I guess the game needs a simple way to produce power ...
by JimBarracus
Mon Jul 06, 2020 8:20 am
Forum: News
Topic: Friday Facts #354 - Launch party and HR power switch
Replies: 33
Views: 18974

Re: Friday Facts #354 - Launch party and HR power switch

ske wrote:
Sat Jul 04, 2020 10:53 am
Why does the "plug" in the power switch have two prongs while there is only one wire on the poles?
maybe the "wire" is a cable
also why no three phase system?

design suggestion:
an inserter that plugs the plug in.

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