Search found 96 matches

by Dr. Walrus
Sat Jan 16, 2016 10:19 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 124994

Re: [WIP][Mod 0.12.last] Subsurfaces : build beneath your base

for the same problem as Rockstar04, do you mean when you manually build a tunnel-entrance and then remove it ? -> it's been fixed in the current build I'm working on about the stabilizing hole, I ran into this issue myself when testing the air-vents from the next version, it seems to be happenning ...
by Dr. Walrus
Sat Jan 16, 2016 6:55 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 124994

Re: [WIP][Mod 0.12.last] Subsurfaces : build beneath your base

I just tried it out today. I had the same problems as Rockstar04. Gameplay wise my surface drillers never went past displaying "stabilizing hole" and I couldn't get underground. Also I'd recommend using a 5x5 sprite for the drillers if you are going to use a 5x5 collision box, even if you ...
by Dr. Walrus
Thu Jan 14, 2016 5:49 am
Forum: Modding help
Topic: Draw buildings under cars and players
Replies: 14
Views: 25158

Re: Draw buildings under cars and players

Don't hardcode things like game.get_surface(1) or you guarantee your mod will break when people use multiple surfaces. Entities contain the surface they're on so you can get at the right surface with event.created_entity.surface. Thanks mate! Nice catch! I changed it to this. I'm not getting any er...
by Dr. Walrus
Wed Jan 13, 2016 10:31 pm
Forum: Modding help
Topic: Draw buildings under cars and players
Replies: 14
Views: 25158

Re: Draw buildings under cars and players

Here's my finished control.lua code for using the decorative sprite workaround and a poorly made gif of it in action (it doesn't lag like that in game, my video recording software just sucks). -- "basic-pressure-plate" is invisible, type = "constant-combinator" -- "decorativ...
by Dr. Walrus
Wed Jan 13, 2016 9:31 am
Forum: Mods
Topic: [Mod 12.29+] Player sensitive pressure plates 0.1.3
Replies: 23
Views: 37377

Re: [Mod 12.20] Player sensitive pressure plates 0.0.1

this is interesting, and definetly more interesting than some other mod that used concreete to just check presence ... (I think it's advenced logistics or something) (what follows is only from reading the code, not 100% certains about what I will say) it's just kinda sad it only works on player, wo...
by Dr. Walrus
Wed Jan 13, 2016 9:01 am
Forum: Modding help
Topic: Draw buildings under cars and players
Replies: 14
Views: 25158

Re: Draw buildings under cars and players

Thanks for the help guys. I decided with memcallen's advice and give the combinator a transparent sprite and then create a decorative entity in the floor render layer over top of the invisible combinator on creation. This has the added benefit of allowing me to have 2 different decorative entities t...
by Dr. Walrus
Sat Jan 09, 2016 10:01 pm
Forum: Modding help
Topic: Draw buildings under cars and players
Replies: 14
Views: 25158

Re: Draw buildings under cars and players

Thanks for the suggestion I tried render_layer = "decorative", render_layer = "floor", and render_layer = "lower-object" but nothing changed. I didn't get any errors but there was no change in the render layer. I guess the render layer is hardcoded for combinators, and ...
by Dr. Walrus
Thu Jan 07, 2016 7:55 am
Forum: Gameplay Help
Topic: Christmas challenge: 28 to 24-belt merge
Replies: 2
Views: 10208

Re: Christmas challenge: 28 to 24-belt merge

You could always just divide your belts into 4 sections, and then use a 7 to 8 lane belt balancer followed by 2x 4 to 3 lane belt balancers.
by Dr. Walrus
Thu Jan 07, 2016 6:13 am
Forum: Modding help
Topic: Draw buildings under cars and players
Replies: 14
Views: 25158

Draw buildings under cars and players

Hi, first time modder here! I am adding a pressure plate entity that outputs a circuit signal if the player is standing on top of it. It is based off of the constant combinator entity. Since it is flat and rests on the floor I'd like for it to always be drawn under the player like a conveyor belt ra...
by Dr. Walrus
Wed Jan 06, 2016 7:36 am
Forum: Mods
Topic: [Mod 12.29+] Player sensitive pressure plates 0.1.3
Replies: 23
Views: 37377

[Mod 12.29+] Player sensitive pressure plates 0.1.3

http://i.imgur.com/kFBGAv5.jpg Type: Mod Name: Pressure Plate Description: Adds a pressure plate entity connectable to the circuit network License: MIT Version: 0.1.3 Release: 4/28/2016 Tested with Factorio version: 0.12.30 Category: Item Tags: circuit network, entity, switch, button Dependencies: ...
by Dr. Walrus
Wed Jan 06, 2016 5:48 am
Forum: This Forum
Topic: Private Messages
Replies: 5
Views: 16482

Re: Private Messages

PMs are a little more readable if you make the text black. That's my workaround until it's fixed.
by Dr. Walrus
Wed Jan 06, 2016 5:27 am
Forum: Balancing
Topic: Starting location
Replies: 6
Views: 21222

Re: Starting location

I think it would be nice to have only the land around you revealed after spawn, so you can make sure you aren't on a large island before you start building, but that is pretty rare. When it comes to random spawns on a tiny island i don't think its too much of an issue to the players or the devs beca...
by Dr. Walrus
Wed Jan 06, 2016 5:17 am
Forum: General discussion
Topic: Come and Guess #2: Stable Version of 0.13
Replies: 78
Views: 38936

Re: Come and Guess #2: Stable Version of 0.13

Kovarex says they'll be done in no time! I believe in the Factorio devs so I'm saying 13.18!
by Dr. Walrus
Wed Jan 06, 2016 5:11 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164286

Re: Count to 1,000,000

406 area code for Montana, where my grandparents are from!
by Dr. Walrus
Wed Dec 30, 2015 6:55 pm
Forum: Mods
Topic: [MOD 0.18.X] Pollution detector
Replies: 42
Views: 50505

Re: [MOD 0.12.X] Pollution detector

Will there be a release for 0.12.20? The 12.11 update broke the mod. I got it working by replacing game.on_event with script.on_event in the control.lua file. This is my control.lua file from the pollution detector mod on my computer that i edited. it seems to work fine for me. If you replace the f...
by Dr. Walrus
Fri Nov 20, 2015 7:07 am
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 112721

Re: [Public] Dedicated MP Server with Crash Detection

Thanks for keeping the server running! I worked on the base with another guy for a couple of hours. I mostly went around balancing lines in the base and putting efficiency modules in everything. Keep up the good work :D

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