Search found 96 matches
- Wed Apr 27, 2016 11:22 pm
- Forum: Mods
- Topic: [MOD 0.14.x]Military Research 5
- Replies: 9
- Views: 11765
Re: [MOD 0.12.x]Military Research 5
Maybe you should use the piercing ammo in the advanced recepies instead of the regular ones, just an idea
- Mon Apr 18, 2016 9:56 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
- Replies: 78
- Views: 34893
Re: [MOD 0.12.20+] Logistics Mining 1.0.0 - Mining With Robots
This is actually really freaking cool! I wanted a mod that allowed robots to mine ores, but never requested it. Thanks for making this!
- Sat Apr 16, 2016 7:50 pm
- Forum: Mods
- Topic: [MOD 0.12.22+] Vanilla Plus (obsolete)
- Replies: 9
- Views: 22505
Re: [MOD 0.12.22+] Vanilla Plus (1.0.5 small fix)
Any chance you could make this mod opened in a .zip file from download. For some reason, my computer doesn't open .rar files properly, so I can use this mod. Hopefully you can fix this soon.
- Fri Nov 20, 2015 9:42 pm
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 60373
Re: Friday Facts #113 - Better rail building
While it moving through that forest is very resource inefficient, it looks REALLY FREAKING COOL!
- Tue Nov 03, 2015 5:02 pm
- Forum: Show your Creations
- Topic: Look who's coming to dinner!!
- Replies: 7
- Views: 19430
Re: Look who's coming to dinner!!
And I thought the player Zisteau had it bad (thttps://www.youtube.com/watch?v=6INTmgC2sPM&lis ... H&index=27), but this is INSANE!!!
- Tue Nov 03, 2015 4:56 pm
- Forum: Show your Creations
- Topic: Controlling liquid consumption priority
- Replies: 23
- Views: 52678
Re: Controlling liquid consumption priority
This whole time, I tried using the circuit network to do this sort of thing, so thanks for sharing this with the community!
- Tue Nov 03, 2015 4:31 pm
- Forum: Mods
- Topic: [MOD 0.12.x] STRS - Radar Systems
- Replies: 24
- Views: 33623
Re: [MOD 0.12.x] STRS - Radar Systems
What biter settings do you have? Holy crap is there a lot of them!
Oh and the mod looks cool.
Oh and the mod looks cool.
- Mon Nov 02, 2015 1:11 am
- Forum: News
- Topic: Friday Facts #109 - The team photo
- Replies: 25
- Views: 31123
Re: Friday Facts #109 - The team photo
"We made ours in an old abandoned railway station to add the Factorio feeling to it."
Well, that definitely did the trick!
Well, that definitely did the trick!
- Mon Nov 02, 2015 1:08 am
- Forum: News
- Topic: Friday Facts #110 - Tech art finished
- Replies: 52
- Views: 40427
- Tue Oct 13, 2015 12:48 am
- Forum: Mods
- Topic: [MOD 0.12.10+] Crafting equipment
- Replies: 8
- Views: 31234
Re: [MOD 0.12.10] Crafting equipment
Where has this been!! This looks great!
ALL THE FACES
ALL THE FACES
- Tue Oct 13, 2015 12:44 am
- Forum: Mods
- Topic: [MOD 0.12.x] Diesel Fuel 0.0.4
- Replies: 25
- Views: 23747
Re: [MOD 0.12.x] Diesel Fuel 0.0.1
So, it's flamethrower fuel with a decent use...
I like it!
I like it!
- Tue Oct 06, 2015 9:04 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Aircraft
- Replies: 65
- Views: 101400
Re: [MOD 0.12.x] Aircraft
Where do you find the file for the red plane?DOSorDIE wrote:
You can change the picture from the Aircraft with the red one ... simply change the gunship_1_sheet.png with the the Red One.
I have make it too but i cant find it the most time in my base ... now with the Red one its better.
- Sun Oct 04, 2015 10:14 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 543038
Re: Let's see your clever builds
Anything will get attacked if biters perceive it as 'standing in their way', even if it's a belt, railway track or powerpole. Radars have a bit of a special position, because they do seem to attract some more attention than other pollution-free entities. I think the wiki still states that radars wi...
- Fri Oct 02, 2015 11:52 pm
- Forum: Mods
- Topic: [MOD 0.12.21] Wind Turbine
- Replies: 32
- Views: 62331
Re: [MOD 0.12.x] Wind Turbine
How about making it to change wind speeds with how many objects (natural or factory) around, and maybe up to 50kw. Really cool mod anyhow!
- Sat Sep 26, 2015 2:34 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Plasma Shotgun Shells
- Replies: 11
- Views: 12535
Re: [MOD 0.12.x] Plasma Shotgun Shells
Just try the plasma shells. The fragments shoot out tons of lasers, so deforesting has never been more satisfying!Kane wrote:What was the reason coming out with new Ammo? Also you ever thought of buffering the machine guns up with a new type of ammo?
- Sat Sep 26, 2015 2:30 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Advanced Burner Mining Drill
- Replies: 6
- Views: 17154
Re: Advanced Burner Mining Drill
This is actually a really nice mod for only one item! Just one thing, it gives a normal burner miner when you break it, so try and fix that.
- Wed Sep 16, 2015 8:36 pm
- Forum: 5dim's mod
- Topic: Ideas and suggestions
- Replies: 39
- Views: 33475
Re: Ideas and suggestions
Yea, the unique textures on the refineries, assemblers, and everything is why I like these mods over Bobs'/DyTech modpacks. And it's nice to know you'll be working on that!McGuten wrote: Yeah, we will work on it soon ^^
And we are so happy when someone tell us something about work in the mod, thanks you
- Wed Sep 16, 2015 12:16 am
- Forum: 5dim's mod
- Topic: Ideas and suggestions
- Replies: 39
- Views: 33475
Re: Ideas and suggestions
I think it would be cool to add in a few new ores to the mod. Not like 10 like in Bob's mods or DyTech, but adding in a couple more would be nice, since making an entire factory out of Iron/copper products seems a bit odd to me. Also, trying to make the Circuits have more detailed textures than the ...
- Tue Sep 01, 2015 8:39 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Geothermal Spring Water Mod!
- Replies: 32
- Views: 32069
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
I tried all the directions, still nothing.Darloth wrote:Which way were your derricks pointed? I had this issue whenever they weren't outputting water up, or right.AlexTheNotsogreat wrote:Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch?
- Fri Aug 28, 2015 3:39 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Cursed UG - v1.0.0
- Replies: 22
- Views: 59097
Re: [MOD 0.11.22] Cursed UG - 0.0.1
can you still use inserters on it ? and if so do inserters might take from the train when they should take from an assembling machine ? or is theer a rail piece to bring the train back to the top of the map wher you can then do all you're used to ? 1. Yes, the inserters should still work. 2. The st...