Search found 85 matches

by FerrariMAF
Thu Mar 08, 2018 3:54 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

:) Thanks for the reply. I really like the mod, the depth that is added through the upgrading science packs is a nice idea. I'm fully researched up to the rocket silo but I can't start it because I don't have the HAL9000core. any thoughts? thanks for the help. face. Thanks. Does the mission to resc...
by FerrariMAF
Wed Mar 07, 2018 9:59 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

I have reached the "Congratulations Freeman - Nuclear is in our hands" lets continue. But the mission progression has got stuck. Not really sure why. One of the building explosions required the GlaDOS as a part, but as the items get consumed I chose to let it blow up instead. Would this b...
by FerrariMAF
Fri Jan 26, 2018 10:17 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

Bug: Since this mod flat out overwrites what science packs labs accept, if any other mod (like omnimatter science) adds new science packs, these science packs will be overwritten. It would be much better for compatibility with other mods to just add the specific science packs from this mod to the t...
by FerrariMAF
Thu Jan 11, 2018 11:06 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

Hi, thanks for your mod. I just want to say that the night boss is too strong. I encountered it on 73% evolution. It spawned near other enemy bases so when I came there was already too much enemies following me. I had a tank with a flamethrower and it was impossible to kill that thing. So after two...
by FerrariMAF
Mon Jan 01, 2018 11:22 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

Ok. So what is the point of the research even being learned in the first place? Let me explain exactly what happened. I got the quest to find GlaDOS and it said to do research in order for the radar to find the shipwreck so that I can rescue her. This scan technology was disabled and I was not able...
by FerrariMAF
Mon Jan 01, 2018 2:37 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

Update! I enabled each of the three shipwreck-scan's and did /c game.player.force.technologies['shipwreck-scan1'].researched=true and after about 2-3 minutes the game detected the GlaDOS shipwreck!!! Testing to make sure the event works now. Everything seemed to go well. I even got the next quest t...
by FerrariMAF
Fri Dec 29, 2017 8:49 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

Now, I did look over at the original shipwreck just now and it has a countdown timer... nothing says what I need to bring to it though. Ok.. I just saw the requester chest above the original shipwreck. Going to satisfy this now and see what happens. Ok... Thats what it was. It was referring to the ...
by FerrariMAF
Wed Dec 27, 2017 8:15 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

Please tell me what is shown in your mission Control Button Primary Objective: "Managed to extract from GLaDOS the information...With contact lost, the space fleet will leave the system without you." GLaDOS: "I've been really bus. You know, after you KILLED me.!" Thanks Somethin...
by FerrariMAF
Wed Dec 27, 2017 1:04 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

Hello. I have been playing this mod for quite a while and have yet to find this guy Gordon Freeman. I saw in a prior post something about a command to 'get them back' in referring to lost GLADOS Core. Can you do the same for Gordon? Please include EXACT instructions about applying this command as I...
by FerrariMAF
Mon Dec 25, 2017 5:06 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

Qwasich wrote:
Qwasich, can you try this fix, please ? Tell me if it worked
https://www.dropbox.com/s/wgt35odqdgfz6 ... 4.zip?dl=0
updated. Please try again.
by FerrariMAF
Mon Dec 25, 2017 1:30 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

Hello. I have been playing this mod for quite a while and have yet to find this guy Gordon Freeman. I saw in a prior post something about a command to 'get them back' in referring to lost GLADOS Core. Can you do the same for Gordon? Please include EXACT instructions about applying this command as I...
by FerrariMAF
Mon Dec 25, 2017 1:29 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

Qwasich wrote:Greetings.
I encountered a weird bug - i need to launch 60 Atomic Cargo (with mods maximum cargo load is 6), thats literally impossible.
Version 0.16
Qwasich, can you try this fix, please ? Tell me if it worked
https://www.dropbox.com/s/wgt35odqdgfz6 ... 4.zip?dl=0
by FerrariMAF
Mon Dec 25, 2017 12:18 pm
Forum: Mods
Topic: [MOD 0.16 - 1.1] Portals
Replies: 46
Views: 23169

Re: [MOD 0.14 + 0.15] Portals

Hi Bilka, I found a bug in this version. The portals are leaving the nunber everywhere.

https://www.dropbox.com/s/9fvnakwtyjxwo ... l.png?dl=0


I think it happens when a players click and drag to build portals.
by FerrariMAF
Thu Dec 14, 2017 4:00 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

Re: Wheatley & Red Circuits. I have Wheatley but because I'm using mods I can't for the life of me figure out the Red Circuits. They show up if I run the base game with no mods but seem to disappear using mods. Am I missing something obvious? Could do with some help please. If any mod removes t...
by FerrariMAF
Wed Dec 13, 2017 1:42 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Replies: 61
Views: 26349

Re: [0.16.0][Linux] Freeze on start after "Loading mod core.."

Same problem here. Headless server - Linux (Ubuntu 17.10).
Factorio crashed.
by FerrariMAF
Tue Nov 21, 2017 9:10 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

Just a small bit for you to look into whenever. I got the Weatley and red circuits mission, and the last remaining wreck in the starting area wouldn't trigger the event when I placed them in the wreck's inventory. On a hunch I took them out to GLaDOS' wreck and placed them in, and the event trigger...
by FerrariMAF
Tue Nov 21, 2017 5:34 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

Version 0.15.13 is out.
- New main mission added after researching Nuclear Power: to kill a giant beast that is darkening the sky..
by FerrariMAF
Tue Nov 21, 2017 5:32 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

Hey! thanks for the quick reply! It's shown in the mission control and when I click the "view" button I have the text appearing on the left corner. Here are two screenshots. And I tried to remove the marker on the map and it comes back, assuming I will have a further mission with this wre...
by FerrariMAF
Thu Nov 16, 2017 9:41 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

Hi, great mod, I'm currently testing it on a new gameplay and I was wondering if I'm missing something or if it's a bug. After getting GLaDOS i've a secondary objective to bring glados and a construction robot back to wreckage where I found it. I cannot complete the third point of the mission "...
by FerrariMAF
Sun Nov 12, 2017 8:17 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77983

Re: [MOD 0.15.x] Mining Space Industries

rebirth wrote:I get this error when I want to start the game. And the game doesn't start.
Nieuwe afbeelding.jpg
Please download again rebirth

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