Search found 85 matches
- Thu Mar 08, 2018 3:54 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
:) Thanks for the reply. I really like the mod, the depth that is added through the upgrading science packs is a nice idea. I'm fully researched up to the rocket silo but I can't start it because I don't have the HAL9000core. any thoughts? thanks for the help. face. Thanks. Does the mission to resc...
- Wed Mar 07, 2018 9:59 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
I have reached the "Congratulations Freeman - Nuclear is in our hands" lets continue. But the mission progression has got stuck. Not really sure why. One of the building explosions required the GlaDOS as a part, but as the items get consumed I chose to let it blow up instead. Would this b...
- Fri Jan 26, 2018 10:17 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
Bug: Since this mod flat out overwrites what science packs labs accept, if any other mod (like omnimatter science) adds new science packs, these science packs will be overwritten. It would be much better for compatibility with other mods to just add the specific science packs from this mod to the t...
- Thu Jan 11, 2018 11:06 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
Hi, thanks for your mod. I just want to say that the night boss is too strong. I encountered it on 73% evolution. It spawned near other enemy bases so when I came there was already too much enemies following me. I had a tank with a flamethrower and it was impossible to kill that thing. So after two...
- Mon Jan 01, 2018 11:22 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
Ok. So what is the point of the research even being learned in the first place? Let me explain exactly what happened. I got the quest to find GlaDOS and it said to do research in order for the radar to find the shipwreck so that I can rescue her. This scan technology was disabled and I was not able...
- Mon Jan 01, 2018 2:37 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
Update! I enabled each of the three shipwreck-scan's and did /c game.player.force.technologies['shipwreck-scan1'].researched=true and after about 2-3 minutes the game detected the GlaDOS shipwreck!!! Testing to make sure the event works now. Everything seemed to go well. I even got the next quest t...
- Fri Dec 29, 2017 8:49 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
Now, I did look over at the original shipwreck just now and it has a countdown timer... nothing says what I need to bring to it though. Ok.. I just saw the requester chest above the original shipwreck. Going to satisfy this now and see what happens. Ok... Thats what it was. It was referring to the ...
- Wed Dec 27, 2017 8:15 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
Please tell me what is shown in your mission Control Button Primary Objective: "Managed to extract from GLaDOS the information...With contact lost, the space fleet will leave the system without you." GLaDOS: "I've been really bus. You know, after you KILLED me.!" Thanks Somethin...
- Wed Dec 27, 2017 1:04 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
Hello. I have been playing this mod for quite a while and have yet to find this guy Gordon Freeman. I saw in a prior post something about a command to 'get them back' in referring to lost GLADOS Core. Can you do the same for Gordon? Please include EXACT instructions about applying this command as I...
- Mon Dec 25, 2017 5:06 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
updated. Please try again.Qwasich wrote:Qwasich, can you try this fix, please ? Tell me if it worked
https://www.dropbox.com/s/wgt35odqdgfz6 ... 4.zip?dl=0
- Mon Dec 25, 2017 1:30 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
Hello. I have been playing this mod for quite a while and have yet to find this guy Gordon Freeman. I saw in a prior post something about a command to 'get them back' in referring to lost GLADOS Core. Can you do the same for Gordon? Please include EXACT instructions about applying this command as I...
- Mon Dec 25, 2017 1:29 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
Qwasich, can you try this fix, please ? Tell me if it workedQwasich wrote:Greetings.
I encountered a weird bug - i need to launch 60 Atomic Cargo (with mods maximum cargo load is 6), thats literally impossible.
Version 0.16
https://www.dropbox.com/s/wgt35odqdgfz6 ... 4.zip?dl=0
- Mon Dec 25, 2017 12:18 pm
- Forum: Mods
- Topic: [MOD 0.16 - 1.1] Portals
- Replies: 46
- Views: 23169
Re: [MOD 0.14 + 0.15] Portals
Hi Bilka, I found a bug in this version. The portals are leaving the nunber everywhere.
https://www.dropbox.com/s/9fvnakwtyjxwo ... l.png?dl=0
I think it happens when a players click and drag to build portals.
https://www.dropbox.com/s/9fvnakwtyjxwo ... l.png?dl=0
I think it happens when a players click and drag to build portals.
- Thu Dec 14, 2017 4:00 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
Re: Wheatley & Red Circuits. I have Wheatley but because I'm using mods I can't for the life of me figure out the Red Circuits. They show up if I run the base game with no mods but seem to disappear using mods. Am I missing something obvious? Could do with some help please. If any mod removes t...
- Wed Dec 13, 2017 1:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
- Replies: 61
- Views: 26349
Re: [0.16.0][Linux] Freeze on start after "Loading mod core.."
Same problem here. Headless server - Linux (Ubuntu 17.10).
Factorio crashed.
Factorio crashed.
- Tue Nov 21, 2017 9:10 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
Just a small bit for you to look into whenever. I got the Weatley and red circuits mission, and the last remaining wreck in the starting area wouldn't trigger the event when I placed them in the wreck's inventory. On a hunch I took them out to GLaDOS' wreck and placed them in, and the event trigger...
- Tue Nov 21, 2017 5:34 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
Version 0.15.13 is out.
- New main mission added after researching Nuclear Power: to kill a giant beast that is darkening the sky..
- New main mission added after researching Nuclear Power: to kill a giant beast that is darkening the sky..
- Tue Nov 21, 2017 5:32 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
Hey! thanks for the quick reply! It's shown in the mission control and when I click the "view" button I have the text appearing on the left corner. Here are two screenshots. And I tried to remove the marker on the map and it comes back, assuming I will have a further mission with this wre...
- Thu Nov 16, 2017 9:41 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
Hi, great mod, I'm currently testing it on a new gameplay and I was wondering if I'm missing something or if it's a bug. After getting GLaDOS i've a secondary objective to bring glados and a construction robot back to wreckage where I found it. I cannot complete the third point of the mission "...
- Sun Nov 12, 2017 8:17 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 77983
Re: [MOD 0.15.x] Mining Space Industries
Please download again rebirthrebirth wrote:I get this error when I want to start the game. And the game doesn't start.